Grand Tactician: The Civil War (1861-1865)

Grand Tactician: The Civil War (1861-1865)

Custer701 Sep 5, 2020 @ 5:12pm
Mod ability
Can the game be modded in order to produce larger unit sizes? Sprite count I suppose.
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Showing 1-15 of 16 comments
Davinci Sep 5, 2020 @ 5:21pm 
Originally posted by Custer701:
Can the game be modded in order to produce larger unit sizes? Sprite count I suppose.
Yes, Read over this post for better information.
https://steamcommunity.com/app/654890/discussions/3/2913220877905605566/
VonBraun Sep 5, 2020 @ 6:13pm 
I modded the files myself and increased unit sizes but it does cause a lot of issues with engaging, firing, movement etc....ultimately crashes.
Davinci Sep 5, 2020 @ 6:17pm 
Originally posted by VonBraun:
I modded the files myself and increased unit sizes but it does cause a lot of issues with engaging, firing, movement etc....ultimately crashes.
Sprite Sizes or Brigade Increase?
Explain what issues that crashes your game.
I have done the same so it is possible.
VonBraun Sep 5, 2020 @ 6:22pm 
brigade sizes...increased to 5k. It works but, I ran into issues during battles. Not right away, over a few days it's connected/calculated to several other data fields with the files.

Developer Zapilu: "Actually not due to the sprites themselves, but when firing starts, there will be more smoke as each sprite "fires". Too much smoke will hurt performance, as it's not only visual, but visibility is also effected dynamically. Other point is the amount of "unit platforms" in a single unit (the small square that aligns along terrain)".
Last edited by VonBraun; Sep 5, 2020 @ 6:24pm
Davinci Sep 5, 2020 @ 6:37pm 
You know that you can Edit both of those , correct?
The amount of Smoke, and the Unit Platforms.
If memory serves both are in the unitprefs file.
Try decreasing both default values.
Question - how are you changing the default OOB to allow every Brigade to have 5000 men.?
I haven’t seen a way of doing that, unless this only applies to the campaign.
VonBraun Sep 5, 2020 @ 10:52pm 
config/unitprefs - change the first maximum unit size (3000 default), changed it to 7K then tried 5K still buggy.
Ninjafroggie Sep 5, 2020 @ 11:32pm 
Originally posted by VonBraun:
config/unitprefs - change the first maximum unit size (3000 default), changed it to 7K then tried 5K still buggy.
have you tried smaller unit sizes? Say 1.5k for inf, 1250 for cav, and like 175/12 guns for arty? Curious if bigger units cause problems, will smaller units too?
VonBraun Sep 6, 2020 @ 12:30am 
Originally posted by Ninjafroggie:
Originally posted by VonBraun:
config/unitprefs - change the first maximum unit size (3000 default), changed it to 7K then tried 5K still buggy.
have you tried smaller unit sizes? Say 1.5k for inf, 1250 for cav, and like 175/12 guns for arty? Curious if bigger units cause problems, will smaller units too?

No I have not...I just reverted back to default and played after two attempts with problems. After reading your post maybe you have to change each individual unit size instead of the maximum?? Game is pretty buggy at the beta moment, trying to learn and not have it crash all the time LOL.
Davinci Sep 6, 2020 @ 12:57am 
Have you been able to add any separation between the Brigade?

This is as far as I have gotten, can't seem to figure this out!
https://steamcommunity.com/sharedfiles/filedetails/?id=2221068548
bradhunter Sep 6, 2020 @ 5:43am 
Originally posted by Davinci:
Have you been able to add any separation between the Brigade?

This is as far as I have gotten, can't seem to figure this out!
https://steamcommunity.com/sharedfiles/filedetails/?id=2221068548

When you start messing with the number of sprites, you alter the unit frontages, which are precisely calculated, and therefore the "under the hood" calcs, and then you crash...
VonBraun Sep 6, 2020 @ 10:33am 
"Bradhunter: When you start messing with the number of sprites, you alter the unit frontages, which are precisely calculated, and therefore the "under the hood" calcs, and then you crash..."

Exactly my point! It is just attached to many different data calculations that conflicts can/will arise.

On another point, has anyone found the file/line for increasing recruitment levels within a state? I haven't searched but sure would like to increase those numbers....
Ninjafroggie Sep 6, 2020 @ 11:02am 
Originally posted by VonBraun:
"Bradhunter: When you start messing with the number of sprites, you alter the unit frontages, which are precisely calculated, and therefore the "under the hood" calcs, and then you crash..."

Exactly my point! It is just attached to many different data calculations that conflicts can/will arise.

On another point, has anyone found the file/line for increasing recruitment levels within a state? I haven't searched but sure would like to increase those numbers....
It's in campaignprefs, under ################# State & Nation prefs ###############

Standard recruit rate for volunteers if state support is 100%, calculated of total population [0-1]
0.01
Recruit rates for drafts if mobilization rate is 100%, calculated of total population [0-1]
0.05

Just changing the 0.01 to 0.05 will give you tens of thousands of recruits per state. May or may not affect employment/workforce/taxes and tariffs income
Last edited by Ninjafroggie; Sep 6, 2020 @ 11:03am
VonBraun Sep 6, 2020 @ 11:24am 
THANKS! I'll play with that. I did find them within the saved games files under nationdata, will play with that as well. Won't that allow the AI to also have big numbers?
Last edited by VonBraun; Sep 6, 2020 @ 2:47pm
kgoodwinvoodoo Sep 7, 2020 @ 10:28am 
Not sprite related just number of troops in a unit...
So far, I like 1000 trooper max Cav units. Turning my Cav brigades into regiments. Will see how it goes.
Last edited by kgoodwinvoodoo; Sep 7, 2020 @ 10:34am
Can this be moved to the mod forum please so it can be readily found by people looking to mod?
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Date Posted: Sep 5, 2020 @ 5:12pm
Posts: 16