Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Basically...
Smoke appearing on an empty space = smoke (fire if adjacent to fire)
Smoke appearing on Smoke = fire
Smoke appearing on Fire = explosion
Fire appearing on Hazmat = explosion (hazmat becomes a hotspot)
Fire appearing on a Hot spot = flare up
You also have shock waves where the fire travels along fire paths.
We've had a few requests to expand the in-game guide. In response we are moving the guide to the pause menu and replacing it with an extended tutorial that will explain the fundanmentals more clearly.
In the mean time Boresight has a nice summary of the fire rules. (@Boresight Thank you)
And the game does strictly adhere to the boardgame rules so that will help as well.
If you're still getting stuck or something is unclear, please let us know here so that we can help you out and make sure it's covered in the new tutorial.
An ember can never land on an empty spot and cause an explosion. But it can go straight to fire, skipping smoke. To reword what Boresight said:
But after the above, any smoke that's next to fire becomes fire. This can cascade until there is no more smoke next to fire. So an ember landing on an empty space can add smoke, and if that space is next to fire, the space would immediately be set on fire.