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It's a program that can dump the content of the files called "Unity Asset Bundle Extractor"
Thanks in advance!
Yes, I am able to import the files and repackage. But I have problems with the content of some files.
For example:
- guid and hash properties in the lang-XX.manifest file
- the content of LangPack Monoscript
- hash properties in LangPack MonoBehaviour
- AssetBundleHash property in StreamingAssets bundle
I guess this values should be automatically generated, or calculated in some way, but I don't know how.
Did you success in creating the translation and using it in the game?
I will continue searching, but any information you have will be very welcomed ;)
I've yet to try to repackage my files but I will definitely try to before continuing.
I want to ensure I am able to repackage and use the translation before I start translating everything.