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I'm thinking about about adding a closed caption option at some point in the future. Even if it's marginally playable, I'm not sure how suitable the game will ever be for deaf/hoh players though - a huge part of the experience is down to the audio.
The "A", "B", "C" thing is something I considered for the conversation log. I decided against it because it didn't feel right to me that people would be labeled this way, to reduce them to a symbol. And there's extra confusion with the letters/symbols used. Is "A" always the same person, or does it change per page? The "X" was a simpler solution that I felt fit better within the context of the death page.
Yeah, as a hearing person, I love what you did with the conversation log. I think the "X" is a really nice touch. It adds to the supernatural/sinister feeling of the book and watch. It's like the book is marking someone for death with the X. Any kind of speaker indication is probably going to be a trade-off aesthetically, but it could be optional. I imagine someone would rather play with that trade-off than not be able to tell what's going on.
Which I guess leads to the question of whether or not the game is suitable for deaf/hoh people. You might want to get some input from deaf/hoh gamers about that, maybe if/when you're adding captions in the future.
For me, of course the audio is a huge part of the experience. I imagine it is for all hearing gamers, because sound is a fundamental part of our life experiences outside of games. It's probably our most "basic" sense, apart from touch. We start learning our native language's sounds, our mother's voice, etc, even before we're born. Not having sound in a game like RotOD would ruin the experience for us.
I don't think it would necessarily ruin it for deaf/hoh gamers, though. From what I understand, deaf/hoh people (especially those who were born deaf) usually have a completely different relationship with sound than we hearing people do. People who were born deaf and have hearing aids or a CI often describe hearing as this "extra" sense. Cool, but not necessary. They can take or leave it. Even if they have the option to use their hearing aids or CI with a game, they might not bother. That's true even for games that I can't imagine playing on mute.
You obviously put a ton of love into the game, particularly the sound - and not just the sound in death scenes, but the interface sounds, as well. (I love the notes syncing up with the tutorial bits, the sound when fates are confirmed, the stamping sounds on the book at the end... I could go on.) So I imagine that the idea of someone playing it without sound is kinda painful, lol.
But deaf/hoh gamers wouldn't have the same experience as, say, a hearing player who decided to mute the game. The hearing gamer playing on mute is missing something, but the deaf/hoh gamer may not be, even if it's hard for us to imagine.
tl;dr: I would talk to deaf/hoh gamers before deciding that the game isn't suitable for them or wouldn't still be a great experience.