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The sail configuration is a little odd but not specifically wrong.
There is barely enough standing rigging to support the masts and yards as they are, while we can assume a lot has been destroyed during the voyage, actually I just think accuracy in this sense was not required for the game. It's a very nice model ship to walk around, for the games sake it's certainly accurate enough.
Pretty much everything else is a bit of a collage of similar vessels from the time period, East Indiamen, small frigates, the Fluyt you mentioned etc. I think Mr Pope spent a good deal of energy trying to make it as realistic as he possibly could, and I think the end result is very acceptable. I'd even go so far as to say it's the most realistic 3D representation of an 18th century vessel available in the world of videogames that I've seen so far, while at the same time being completely fictional.
And from what I know about rigging he could have probably spent the entire development time thrice over just modelling that individual part of the ship it if absolute accuracy was the intent. It would also create a huge amount of visual clutter that would highlight the limitations of the 1-bit rendering.
It would be nice to hear from a sailor type who knew about this stuff in detail and see what they thought about the end result.
The rigging is a simplified amalgamation of the kinds described in the book "Seamanship" by Harland. It's an excellent book on the subject and provided lots of other inspiration for the Obra Dinn's design. The aft and waist davits, for example, were modeled on two separate designs from this book.
When I started on the project, I had no idea how much or how little the rigging needed to change for each flashback. My implementation on the art side allows for full articulation, which is the main reason why it's simplified from what you'd really need to sail the thing. In the end it turned out that the articulation was almost totally unneeded - the rigging is rarely much visible in flashbacks. The only place where the tech really pays off is in The Doom chapter.
The standing/running rigging would be tricky to figure out, It's a cool boat. I woudn't mind seeing one in a bottle :)
-Very large, with a flat deck and wide stern with two or more floors.
-Well armed for a merchant ship and can likely be turned into a ship-of-the-line with more guns (Which did happen in history)
-Can operate cost-effectively with small crews
To be frankly, I have no idea why the person who edited the game's entry on TVTropes assumes that it's most likely a fluyt.
* The fore-aft spanning top deck. Gunships typically had an open waist.
* Way fewer guns. Gunships had guns of all sizes, everywhere.
* Too many cabins on the gundeck. These could be struck for conversion or in an emergency but a full-time warship would have the gundeck clearer and readier for action.
And as UAZ says, ships-of-the-line were tuned for more people, which meant you need more places to put them but then could support more complex rigging with more options for maneuvers. Likewise, the stern is a giveaway that the Obra Dinn is an East Indiaman and not the older almost-galleon-style fluyt.