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Here's Lucas' response to that:
https://steamcommunity.com/app/653530/discussions/0/1732090362047720816/#c1732090362049136039
Basically, he decided against it for "world building reasons". Whether you agree or not, he thought about it and it's his choice to make. :)
A related issue is information overload. I was going through stuff in The Doom and haven't even finished with that and suddenly I'm at The Escape somehow where it keeps whisking me between these corpses. I want to be able to go back and study each memory, especially if I get some new piece of information that seems relevant so that I don't forget it.
Is there an easy way to deal with that?
There are few instances where you have to go back directly to the memory though since the book logs the dialog, who was there etc.
As to information overload - I was also worried about it but in the end it didn't matter. I "rushed" through the game only deducing the simplest of things and then spent most of the time going through all the information I discovered along the way.
I don't know if this is what you mean.
Just keep in mind that there's really not much point in over-analyzing some scenes before you get the full picture. The game is very liberal when it comes to the "unblurring" of faces and in many, many cases I wouldn't rely on this mechanic to tell you when you could POTENTIALLY identify someone.
It's mainly a mechanic to make sure you don't waste time on identifying someone where there's almost no chance you would have the info to do so correctly.