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回報翻譯問題
Call me cheesy, but I really wanted bookends on the Captain's first appearance and "last". A line along the lines of "You beasts will take exactly what I give you." for the death of the first Mermaid.
There's also no real deduction to be made here - both deaths and identities are obvious if you've reached this point (though even if they weren't, with only two people left there's no room to do anything without it being confirmed.)
An added problem is that the way memories work means that the very final scene is actually the least interesting - unless I missed something, it doesn't reveal or establish anything, beyond checking off one final death.
So it ends up feeling not quite as strong as the earlier chapters, which had more to reveal and more for the player to deduce. I would have structured the game to either put some twist in the final chapter that changes how players view the story, or to require some overarching deduction. Of course, either of these would require so many changes that it would be a very different game... and since the rest of the game was so good, I'm not sure that would be a good trade-off.
At that point the story just needs to wrap up the last couple of loose ends, not provide some kind of final twist, of which the game already has more than enough.
The game is a masterpiece and unique in its field. I really enjoyed it.
There's no big twist because it isn't the climax; you have to have solved the whole game to even see it, it's The Good Ending. The climax is chapter 4, the deepest-hidden chapter, which shows you why all these monsters were attacking the ship in the first place and therefore, ultimately, why the ship didn't make it. Chapter 4 solves the broader mystery behind the game that drives all the little mysteries of how the crew died.
At any rate, the only two real revelations I got from the bargain were that it wasn't the shell that burned the old man, it was a trap from removing the shell from the chest, and that the light in the distance I had been seeing since the beginning of the game was the last mermaid.
A second mutiny is begun by the Gunner's Mate and Fourth Mate and ended within moments by the First Mate and Brennan. Midshipman Thomas is an unfortunate casualty, and the First Mate reacts really strongly to this in the scene. He promises the kid that he'll be alright and shouts for Brennan to bring the surgeon's kit.
I assumed that the previous emotional scene is what caused the First Mate to think "this has gone too far" and start the third mutiny (the remaining crew against the Captain). However, when yelling at the Captain, the First Mate just demands he hand over the shells. It could be that he felt he didn't need to explain himself to somebody who was about to die, but it just struck me as odd that a guy who literally stopped a mutiny seconds earlier then goes and starts one himself, especially when the guy they plan to kill is his brother-in-law (First Mate's Sister is Captain's wife).
It's possible they wanted the shells so they could do what Martin Perrott actually did - ie. they'd realized they were being attacked because the mermaids wanted the shells, or thought that everything (even the crew killing each other) was a result of a curse related to the shells, and wanted them so they could throw them overboard. They didn't believe the Captain when he said he'd already done so because they didn't realize the attacks had ended.
(It's also possible the Captain had previously thrown two of the shells overboard during or even before The Doom - not knowing there was a third - and had already told them this. They would have then concluded that it was a lie because the attacks continued.)
I mean, there isn't that much of a reason to think the shells have any value in and of themselves. All they really know is that the mermaids want them and are willing to kill for them. So the logical conclusion is that they wanted to use them to bargain with the mermaids; tragically, both sides were unaware that Martin had already done so (and the Captain didn't even know a remaining shell existed, so he didn't have anything to give them even if he wanted to.)
SPOILERS OBVIOUSLY:
The "Bargain" chapter is supposed to be the twist of the whole story and it reaveals that the captain actually DIDN'T throw all the shells overboard but instead kept one for himself. This and the fact that he took the mer-creatures hostage mean that it was HIM who brought the kraken upon the Obra Dinn and instead of giving up the shell and his prisoners to lift the curse, he threatened and even killed them in order to get them to retreat. This didn't work: The second mate and his conspirators are the actual heroes of this story as he sacrificed himself in order to free the imprisoned mer-creature and give back the shell. So we learn that the events in "The End" were not a mutiny at all but they were instead trying to save the ship.
I think the mercury is too strange a detail to not have a purpose. It was not necessary to explain why Filip would put his hand in it, he had no reason to think it would be dangerous and an "a shell" would still have made the scene work fine. Someone suggested that the mermaids fear mercury because the fumes are toxic which I think is clever. Also someone in this thread brought up that it might be burning because it reacts to something in the shell. I didn't like that idea at first, but I realised that it fits nicely with the formosan holding the shell when opening the chest, so maybe actual mercury isn't completely ruled out (Mercury fulminate? Maybe exploded should be an accepted cause of death
Also, I haven't seen anyone in this thread bring up the monkey paw. The monkey paw symbolizes that you have to be careful what you wish for. Yes the Obra Dinn was brought home as wished, but with no crew and sinking immediately after. The point is, I think the ending is great. That it isn't the most difficult and maybe not even the most revealing doesn't detract from it.
The first is that Evans has a very good understanding of how to use the Memento Mortem.
The second is that the Captain was not the one who made a Bargain, as one would have assumed previously. He meant his "I drove the kraken off" quite literally, rather than, as a few genre-savvy players might have expected "I performed some dark ritual, made a pact with the mermaids and sacrificed 2 crewmates".
The third is that two of the people in the last boat were also the ones who released the mermaid and dumped the last shell.
And the fourth is that, at least in my opinion, the kraken attack was (unwittingly) the fault of the Captain's Steward, rather than e.g. someone keeping one of the shells out of greed. Consider: The mermaids attacked shortly after Nicholson opened the Formosan chest (The Murder, part 1). The spider crab riders came when the two additional shells were on board. Those were then dumped by the Captain (because he had heard from the last Formosan that the shells are dangerous and losing ten crew members makes for a good argument). The last shell was hidden in the top compartment of the chest, inside the probably-not-mercury. And then the Steward opens it and pulls the shell out back into the open.
Wait, really?