Star Renegades

Star Renegades

View Stats:
Paro Sep 11, 2020 @ 5:07am
I'm not going to leave a bad review because the core game is a work of genius but . . .
I don't want to hurt the game or its potential to get lots of sales, because at its heart what they've created here has the potential to go down as one of the greats. Everything from the art to the sound to the core gameplay loop is just so well thought out and brilliant.

But (and I say this with absolutely no malice or bad intention) the game should really be marked Early Access for the sheer mind-boggling number of bugs.

And these aren't just regular bugs/glitches. Bugs in this game typically require you to reset your entire run from the beginning.

Maybe it's just my luck? But 1 out of every 4 or maybe even 1 out of every 3 attempts results in me having to start over. Here's a list so far of every game-breaking bug.

#1: Holding Y (or whatever button it is on the keyboard) to reset your position after taking over a planet warps you to the upper-left part of the screen and out of bounds. There is no way to get back. You have no choice but to end your run and start a new one.

#2: After entering certain optional side areas if you try to go back inside you will enter a black screen and be stuck and there is no way out again.

#3: Sometimes you will end up with an enemy missing in one of the tiles (on the very first planet) and you will be stuck with nowhere to go and nothing to do. You have no choice but to restart your run.

#4: JUST NOW (as in 15 minutes ago) I found myself unable to press A on the controller (or whatever button it is on the keyboard) during day time to proceed and breach to go to another section on the map. Upon restarting my game, I found that NONE of the controls (controller OR keyboard) were functioning. The game was basically in a pseudo-frozen state. I had no choice but to go back to the main menu and manually reset my run.

#5: Yesterday when loading into a new planet I got a black screen and restarting the game did not fix it. Had to manually restart my run.

So that's 5 hard-resets I've had to do. And like I said: there are bugs, and then there are GAME BREAKING bugs.

This game suffers from the kind of bugs through which there is hope of merely finding a way through it.

If not for the fact that the game is so damn good, I'd be very upset.
Last edited by Paro; Sep 11, 2020 @ 5:07am
< >
Showing 1-8 of 8 comments
Paro Sep 11, 2020 @ 5:11am 
What I would recommend for the devs (if this is even possible) is to make a hidden inaccessible auto-save every time you load into a new planet. And there should be an emergency "stuck" button that, if pressed, restarts your progress to where you were at the start of the planet. You lose some progress, yes, but it's better than having to start all over again.

If it was just once, or twice, or even three times, that'd be one thing. But FIVE TIMES now I've had to start all over because of game-breaking bugs.
Kawira Sep 11, 2020 @ 5:23am 
I'm actually heavily leaning towards writing a negative review. This game has awesome graphics and general ideas are good but in the end it fails in pretty much every aspect.

First of all officer system is way too overadvertised. New Behemoths are exactly the same as the ones you kill and this whole "promotion" thing is also joke. I've got Lt who gets beaten but retreats every run on 1st planet yet he wasn't promoted to next one nor degraded. Same with others who were not taking part in fight. The max they may get is Lt of their own planet and that's it.

Then there are unlocks. Yeah I know it's more roguelite than roguelike but base content is so damn limited, especially in terms of characters. Also this progeny business is bs because you don't get those characters for starting teams anyway.

Getting relations is straight up annoying. Nothing more to say.

Balance in this game is pretty much ♥♥♥♥♥♥ up. Only 1 healer, 1 dedicated tank, 1 half-assed tank then there are damage dealers with 1 support buffer in the mix. It would be ok if not the fact that on planet 2 shield damage gets so crazy that the only viable option is the Archon, 1 of those frontlines, dps and maybe some support, but generally dps.

I wish they took at least 1 year longer because it feels like wasted potential
ModMax [Massive Damage]  [developer] Sep 11, 2020 @ 5:41am 
Really sorry you hit all those bugs, we have a hotfix coming later today that fixes a bunch of those issues, just going through QA right now.
Paro Sep 11, 2020 @ 7:03am 
Originally posted by Kawira:
I'm actually heavily leaning towards writing a negative review. This game has awesome graphics and general ideas are good but in the end it fails in pretty much every aspect.

First of all officer system is way too overadvertised. New Behemoths are exactly the same as the ones you kill and this whole "promotion" thing is also joke. I've got Lt who gets beaten but retreats every run on 1st planet yet he wasn't promoted to next one nor degraded. Same with others who were not taking part in fight. The max they may get is Lt of their own planet and that's it.

Then there are unlocks. Yeah I know it's more roguelite than roguelike but base content is so damn limited, especially in terms of characters. Also this progeny business is bs because you don't get those characters for starting teams anyway.

Getting relations is straight up annoying. Nothing more to say.

Balance in this game is pretty much ♥♥♥♥♥♥ up. Only 1 healer, 1 dedicated tank, 1 half-assed tank then there are damage dealers with 1 support buffer in the mix. It would be ok if not the fact that on planet 2 shield damage gets so crazy that the only viable option is the Archon, 1 of those frontlines, dps and maybe some support, but generally dps.

I wish they took at least 1 year longer because it feels like wasted potential


I don't mind the officer system or available characters, but I will admit the relationship system needs a button to make it move along faster. It does get annoying spamming A A A A A A hoping to speed things up.

I wish they'd give an option to much more quickly get through the camping segments while still using all your cards.Maybe eliminate the delays between speech and choosing an item, etc.
Robin Sep 11, 2020 @ 7:09am 
Originally posted by Kawira:
Balance in this game is pretty much ♥♥♥♥♥♥ up. Only 1 healer, 1 dedicated tank, 1 half-assed tank then there are damage dealers with 1 support buffer in the mix. It would be ok if not the fact that on planet 2 shield damage gets so crazy that the only viable option is the Archon, 1 of those frontlines, dps and maybe some support, but generally dps.
I dont' mean to hijack this thrad, but I just played through Planet 2 on the 2nd of the extra difficulties and had no support and one Aegis as tank and the rest was dps more or less and I didn't even die once (even did the extra sidequest). I think you might want to try and use stagger more optimally if you're having trouble without a healer. Avoiding damage by killing quickly and staggering enough so damage doesn't go through shields is a very viable strategy
Kawira Sep 11, 2020 @ 9:33am 
Originally posted by Robin:
Originally posted by Kawira:
Balance in this game is pretty much ♥♥♥♥♥♥ up. Only 1 healer, 1 dedicated tank, 1 half-assed tank then there are damage dealers with 1 support buffer in the mix. It would be ok if not the fact that on planet 2 shield damage gets so crazy that the only viable option is the Archon, 1 of those frontlines, dps and maybe some support, but generally dps.
I dont' mean to hijack this thrad, but I just played through Planet 2 on the 2nd of the extra difficulties and had no support and one Aegis as tank and the rest was dps more or less and I didn't even die once (even did the extra sidequest). I think you might want to try and use stagger more optimally if you're having trouble without a healer. Avoiding damage by killing quickly and staggering enough so damage doesn't go through shields is a very viable strategy
I've made it to Chimera but she wrecked me hard with her aoe and constant 2nd attacks. Break mechanics is retarded in long run too. The longer you play the more you realise that usually it's just better to go for kill and heal with Archon instead of trying to break everyone and having to deal with early, impossible to delay attacks next turn
Dying ArchDevil Sep 11, 2020 @ 9:45am 
Originally posted by Kawira:
Originally posted by Robin:
I dont' mean to hijack this thrad, but I just played through Planet 2 on the 2nd of the extra difficulties and had no support and one Aegis as tank and the rest was dps more or less and I didn't even die once (even did the extra sidequest). I think you might want to try and use stagger more optimally if you're having trouble without a healer. Avoiding damage by killing quickly and staggering enough so damage doesn't go through shields is a very viable strategy
I've made it to Chimera but she wrecked me hard with her aoe and constant 2nd attacks. Break mechanics is retarded in long run too. The longer you play the more you realise that usually it's just better to go for kill and heal with Archon instead of trying to break everyone and having to deal with early, impossible to delay attacks next turn


Well I have to disagree since in my opinions, break meta works best. I won 5 times, 3 out of 5 I use break team with the sniper as core damage. You must have equipment with concussion and rattle bonus for the break team to be success. DPS is not good at this current state, since only flurry attacks are able to proc many charges of burning, bleeding, etc...
< >
Showing 1-8 of 8 comments
Per page: 1530 50

Date Posted: Sep 11, 2020 @ 5:07am
Posts: 8