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Star Renegades might be in the clear because it was created before the patent goes into effect at the end of Feb 2021.
Ugh, WB is the worst. Their actions have far, far reaching implications.
I dunno, I rather enjoy the concept of certain enemies having a "memory" of you, and reacting in a dynamic way to things you've done, or encounters you've had, rather than just being procedurallly scripted to.
And as far as enemies getting stronger, to be fair, generally the player character does, too. Gaining new powers, skills, equipment, allies, etc. Not to mention the player getting more skilled with practice.
I've read this argument many times. It fully rests on the problem of boss becomes stronger thus the game gets harder. But, that can be balanced so many ways. In SoW, that boss typically is promoted up the heirarchy, then peons join in. There are so many ways to level up, by the time you get to Act 3 in even the hardest difficulty all bosses are a complete joke. Doesn't matter how many times you die to these bosses, the fact that it "makes the game harder" is an illusion from the player not seeing the forest for the trees.
Also, the bosses aren't even hard if you just exploit their weaknesses, even in the beginning. You can easily defeat a captain who is several levels above you (10-20 levels even) - and when you recruit captains you can have them all ambush one if you are having troubles.
Nemesis system is freaken awesome - its not crap