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Counter attack/ overwatch doesn't work properly.
Any character that has an overwatch/counter attack ability, doesn't reliably trigger these abilities, I could say which one except it is all of them. It is critical that these moves work, especially when you understand the mechanics and know that your next enemy move will be 3 hits. Like i said, i could be more specific, except its ANY overwatch/counter character.
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Showing 1-14 of 14 comments
Karundo Jun 29, 2021 @ 5:56am 
I also noticed that sometimes my enforcer will only counter attack once, despite the enemy attack consisting of 3 hits. In concept I really love such moves, but even if it worked perfectly, they don't do much damage (And the extra damage reduction isn't much). So I often end up tanking the attack and the enforcer going for a damaging ability instead.
oo00RAVEN00oo Jun 29, 2021 @ 6:06am 
What i mean EXACTLY is that i may have 2 overwatches on a a single unit, which is going to take 12 hits. my experience, the first overwatcher will deal A single counter attack not the multiple hits i expected. If i have a single overwatcher, i'd expect multiple hits. Though i have had the same effect on a single overwatcher. Sometimes they react to a single hit, sometimes they react to the multiple hits i would expect. Something you should test and look at. You want me to test it? I have, this applies to every counter attack.
oo00RAVEN00oo Jun 29, 2021 @ 6:21am 
Originally posted by Karundo:
I also noticed that sometimes my enforcer will only counter attack once, despite the enemy attack consisting of 3 hits. In concept I really love such moves, but even if it worked perfectly, they don't do much damage (And the extra damage reduction isn't much). So I often end up tanking the attack and the enforcer going for a damaging ability instead.

why such moves should be important? every enemy has a weakness, if you are lucky enough to have a character who can counter WITH an element that damages enemies extra, well, your counters should also convey the element in question, as they do when what i suggested earlier.....does. If you're on the ass end of it, i assure you, your whole team is going to cop it.
WeltonCitan Jun 29, 2021 @ 8:04am 
There are enemies weak to counter and yes, sometimes counter works better even without crit damage, especially you know that attack is multi-hit.

Can confirm our Overwatch skill is buggy like you describe, meanwhile, enemies's Overwatch work flawlessly. Intended?
oo00RAVEN00oo Jun 29, 2021 @ 8:13am 
I'd be happy if enemies overwatch worked "intended", as long as MY "overwatch worked as intended", I don't want an EASIER game, I want my tactical advantage ( and let's face it, it doesn't happen often that you get that 12 hits 1 unit you can overwatch), What i wan't to know is when i get that MASSIVE opportunity, that i am guaranteed to get it.
WeltonCitan Jun 29, 2021 @ 8:35am 
On second thought, I just noticed enemies Overwatch is kind of whacked too, they seem to ignore ranged attack(reach), only counter melee kind of attack.
oo00RAVEN00oo Jun 29, 2021 @ 8:43am 
never physically witnessed this, though honestly never watched this instance, only watched things that covered by the first instance of combat, only expected that the rest of combat would be fine, obviously it wasn't.
June-pie Jun 29, 2021 @ 9:08am 
Originally posted by oo00RAVEN00oo:
every enemy has a weakness, if you are lucky enough to have a character who can counter WITH an element that damages enemies extra, well, your counters should also convey the element in question

I think the misunderstanding here is that counters don't crit. Elemental bonuses are only applied on crits, so if counters don't crit, they don't get the bonuses.
Karundo Jun 30, 2021 @ 3:22am 
Originally posted by June-pie:
I think the misunderstanding here is that counters don't crit. Elemental bonuses are only applied on crits, so if counters don't crit, they don't get the bonuses.

Which makes counters kinda suboptimal. I mean, unless my guy gets hit like 10 times, its best to have your dps use a damaging move and crit
oo00RAVEN00oo Jun 30, 2021 @ 4:49am 
But obviously , you're all missing the concept of : Why counter? it may be early game and you want to hit the back row with no skills or augments that help you hit the back row. A PROPER counter can damage the back row. IT ISN'T optimal, but tactical. AS i have already said, i want the tactical advantage when it is relevant, and regardless JUST SHOULD WORK.
Last edited by oo00RAVEN00oo; Jun 30, 2021 @ 4:53am
oo00RAVEN00oo Jun 30, 2021 @ 5:06am 
SO. In summing up
A: counters don't work properly for the player or the enemy
B: In some cases i have an overwatch on a friendly unit who will attack an enemy on overwatch, THIS basically triggers overwatch on both sides till one character dies. This is expected, and i don't consider a bug


On a side note, relating to guardian. You can trigger vorpal swarm MANY TIMES, when the target is on overwatch. No matter if it is 1-5 sparks, you can keep triggering vorpal swarm until your enemy dies or you die (from overwatch damage). Is this intended? I mean it may be a novel albeit useless mechanic, but hey, you're the devs.
Last edited by oo00RAVEN00oo; Jun 30, 2021 @ 5:07am
Nokturnal Jul 3, 2021 @ 3:36pm 
Also it'd be nice if when you use a counter-cancelling attacks. (For example like The Enforcer and Gunslinger have) it'd show that doing that attack won't deal dmg to the one cancelling it as well as showing that the Counter-Effect is no longer in effect.

Noticed that most overwatch buffs displayed on enemies doesn't appear like a normal buff would and also doesn't disappear like a normal buff would, for example when you cancel the mother tentacles Overwatch, it still shows them in Overwatch but they won't attack you.
vukotlak Jul 4, 2021 @ 11:32am 
Originally posted by Karundo:
I also noticed that sometimes my enforcer will only counter attack once, despite the enemy attack consisting of 3 hits.

I might be wrong but i think some enemies have a flurry attack that also stuns. Which means only the first hit gets countered as your char isn't stunned yet.
Karundo Jul 4, 2021 @ 4:30pm 
Originally posted by vukotlak:
I might be wrong but i think some enemies have a flurry attack that also stuns. Which means only the first hit gets countered as your char isn't stunned yet.

The attack may stun the guy the enemy is attacking, but enforcer shouldn't be affected and attack back for every hit
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Date Posted: Jun 29, 2021 @ 5:49am
Posts: 14