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For example, the 2nd boss Flurry is actually a multiple attack that randomly target several characters of your team (could be 3 hits on this one, 2 on the next, 0 on the last for example), and the damage shown is the worst result that could happen.
It's only for specific cases tho, but oftenly, if you see a behemot doing an attack that one shots your whole team, it's usually the case.
Also, a lot of AoEs are actually weaker than single targets, it's simply that your backlanes have very low shield and get chunked through their health very rapidly compared to the frontline.
Hmm is there a way to tell if an attack is random targeting vs true AOE? or do you just have to know. Since I think it shows the full damage on all allies, for all AOE attacks.
When in doubt, just hit Defend on everyone.
Also enemies will cycle through their movelist, I've never seen a Crusader (those are super annoying) or Robosoldiers in planet 3 use their AoE attack twice in a row. Since players can do so on multiple characters at once, it's probably to prevent them from being too broken.
I think that's mostly the case, but I'm pretty sure there's been at least one time my where that assumption was wrong, wish I remembered where that was.
When it is a normal AoE, nothing will be written about it (except damage, etc)
When it is a random targeting AoE, it is written on it (i think it is "Random hits")
However, you can't know who'll take most damages ofc
Nice catch, thanks man.