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번역 관련 문제 보고
Wow, that was some rant. I didn't blame anything on the existing players, other than making apples to oranges analogies and saying “less than .50/day” to justify the monthly subscription cost. How many people actually play every day?
I don't know if all that preaching about self restraint was directed at me or just in general. Personally I don't smoke tobacco, drink beer by the 6-pack, eat junk food or go to the movies often. But if I did I wouldn't cut back on any of those to pay for a game and I can't imagine too many others would either. The 14.95/mo;$180/year will become an easily affordable part of my gaming budget if I ever feel the value is there.
So instead of talking about cutting back on cigarettes and big macs, why don't you all explain what you feel makes this GAME worth $180/year to a new player. Bonus points for not mentioning War Thunder
For my I'm trying to build a new computer, my current can run AH fine, but I can't afford that subscription. Plus, if I were to pay it I'd be thinking on how much faster I could be getting my new rig, which is still quite a ways away. AH is fun, but .. I'm not sure if it's really worth 180 a year. I've enjoyed other games for countless hours, for 15-20$. I played aces high for over 6 years (which isn't much to some) but I feel as though the subscription based way to play is dying. Hard.
I look at other games with it, like EverQuest or World of Warcraft and they have integrated ways of giving players playtime by using ingame currency (in this case it would be perk points) to pay for the subscription. Players with money buy tokens and exchange in-game currency for that subscription time. However, there is a trade off, players who use in-game currency to sustain subscriptions don't pay with real money, so the devs don't get that money, but they did from the 'whale' who traded. The way that player contributes is by playing often enough to get that in-game currency. Which I think is a decent trade off, you don't make any money from them as a developer but you have someone playing your game often enough to give a challenge/fight to someone else while they are playing. I think that would be the closest way of a 'free to play' that AH should go for. They could take it a step further and charge $10 for perk points, if they wanted to.
So HiTech makes it so you pay 3000 (or insert number here) perk points a month to play. If you want you can pay $10 to get 2200 (or whatever amount) of perk points if you want to buy them. That could be another way they could make money, and it isn't pay to win, because if you can't handle those perk planes then you aren't a threat to anyone. However, you could argue veterans with enough experience could exploit that, so it's up in the air, but I think you understand what I mean.
In the end, I understand why the game still has a subscription based theme - if it didn't AH would've died years ago. However, because of it's Subscription payment method I believe it's keeping others who would be interested away because $180 a year isn't something to scoff at, especially from the younger "gamer" generation who can buy games for less and not feel obligated to play to get their moneys worth out of. Which feels different from those who have jobs and can afford it.
You really BELIEVE you need a JOB to afford 49 cents a day ?
What....the...F...
Guess you don't have that problem now.. hmm, wonder why.
Well then ,if the game is 49 cents a day, I'll happily pay 3.92 to play 8 days over the next month. Show me where that 49 cents/day payment option is. All I see is a 14.95 monthly subscription available
Change isn't a bad thing, and the payment method needs to be updated. Tdemko's comment gave me an idea though. Perhaps being able to pay day by day wouldn't be a bad idea either. "I feel like playing today *puts in two quarters"". Then you get 24 hours from that moment, with ingame notifications on how close your time is.
You keep on saying it isn't hard to scrouge the funds to play the game. I'm telling you from experience - it isn't so simple. Looking back on my WoW days, it wasn't possible to get that money so easily, and nowadays it's harder for some. I'm thinking of those who are under 18 who want to play but can't do it because they (or they're parents) can't afford it.
I have friends in college who wouldn't mind playing either, but they can't play because that $15 is for food (ramen or equivalent). So assuming that it's so easy for everyone to get that money is very arrogant and makes you look like an @ss.
You can easily set up a free custom arena EVERYDAY with any cost and have up to 16 players dukking it out. FREE!
Stop it, we're not talking about the free arenas and you know it. Your'e deliberately avoiding the issue, at least I hope it's deliberate because if not I'd say you're blind to it(apologies to markster), and thats sad.You all keep claiming the main melee arena is 49 cents a day to play, which is not true. It's 14.95 a MONTH whether you play 30 days or no days. If you play 2 days one month that's $7.48 a day. Can you understand that ?
I'd love to see the arena populations and gameplay get back to what it was in the early-mid 2000s the last time I subscribed for a while. That's not what I saw in my 2 week trial, and what I saw is not worth 14.95 a month, especially because I'd probably log on an average of 6 times a month(that's 2.50/day).
I think the monthly subscription model is the main reason this game is dying. I'm trying to offer some ideas and constructive criticism to help. So heres my idea of the easiest to implement and best plan to replace the 800+ planes missing from 1000 advertised:
Aces High was something like 24.99/month the first time i subscribed.
24.99/30.42 = 82 cents a day (round to best marketable number)
So offer 82 cents a day or 14.95 / month unlimited. How hard would that be to implement and how would it not increase player numbers?
An added benefit is that you could legitimately berate people for not being willing to part with .82/day
(And by the way I could set up free arenas like that in RB3D and EAW 20 years ago, not a great selling point in my opinion.)
On the other hand if you want to play in the Melee Arena buy one less can of Coke every other day and you will be able to afford to play..... even if it IS only 6 days a month.
I have paid $15 a month for 16 years here and I dont believe that I wasted a single penny. Are the numbers what they use to be? Nope, not right now, but if even 1% of Steam players join in it will be very quickly.
The flight sim side of thr game is actually far superior in coding than WWII online flight simulation and physics, more so the historical accuracy of aeroplane performance. Most live servers and events force cockpit view,
Only acception is bomber formations.
I will concide that WWII online does have better ground vehicle simulation as far as crew positions, etc., but the armor penetration and municians are very good in Aces High III.
End of the day it is preference, both games have elements to make up for the game being a virtual world. I love both games but WWII Online leaves a lot for me to desire in the aeroplane aspect of thr theature.
Still less toxic than this community.
For example, the fees associated with a credit card transaction over the Ineternet are reasonable and understandable with a monthly subscription -- a small fraction of the total so not a terrible problem and worth it for the convenience.
The fees associated with a transaction as low as 50 cents? They're several times higher than the actual charge itself. Unless you have some sort of special agreement with a major bank or institution, it's a massive loss of income and you actually OWE MORE than you get that way.
Nothing is free. That credit card info you put in to pay a monthly sub has a cost to it. Storefronts and vendors and even convenience stores and local gas stations often have a minimum purchase. Doing some kind of arbitrary daily rate won't be practical or cheap.
On top of that... Why? Why harp so much on a daily rate? You just want to fly one time? Why just one time? There's no way to instill the feeling of joy the game can bring in such a short time.
Whereas, if you have unlimited access for a month, you're more inclined to log in again (why not, it's already paid for!) and again as much as you can -- making the number of people flying and interacting in the arenas that much more.
There are tangible and intangible reasons why the monthly subscription method is better. Now, I understand if you're saying YOU, specifically, can't afford it right now (or don't think it's worth it), but I think just making it a day-by-day would take all the problems you listed here and in your game review and make them all that much worse.
I think you pulled a little bit of a cheap move in your previous comment asking people to justify why they pay for the game. Okay, I'll let that go but I'll answer you: I subscribe because it gives me a constant access to the game arenas whenever I want. I can go and just start the game and fly when I can scrape together enough time to sit and fly. I like that it stores my perk points (which take a long time to build up, yo!) so that over time I can afford a 262 or something different once in a while -- or a flight of B-29s, my holy grail. I like that I keep my squad affiliation and don't lose my game ID (not sure if that system has changed now, you used to lose it), and I like that it's there, waiting for me, on-call, day or night. It's a matter of convenience, persistence, and fun. I have had long periods in the past where I was unable to subscribe, or chose not to, but now after all of that through thick and thin and arena splits I find I want to subscribe so that it's there for me when I want it.
I hope that's a satisfactory answer. It's somewhat similar to the same reason I have a Netlfix account. I don't always have time to watch TV either (less and less these days) but when I want to catch up, I like having Netflix there and ready for me, and it remembers where I left off on my favorite shows/series.