Grimoire : Heralds of the Winged Exemplar

Grimoire : Heralds of the Winged Exemplar

blowingsand Jan 31, 2019 @ 10:38pm
completely worthless skill points
Overall fun game, but a few levels in I discovered that most of the points I had invested in the scribe skill with multiple party members were worthless. I didn't realize that skills a character can't possibly do were on their list of potential skills anyway.

Are there any other skills - like scribe - which will be listed, but a character cannot possibly do?
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Showing 1-15 of 32 comments
Tasty Onions Feb 1, 2019 @ 12:17pm 
I noticed my Warrior had Scribe skill, but if you plan on multiclassing, those 'wasted' points might turn out useful. Hopefully this gets addressed in a future update. Don't put points in Inspection on a class that doesn't also have lockpicking might be a good rule of thumb. But be sure to invest in inspection on you lock picker, the two go hand-in-hand. Lockpicking raises naturally with successful uses, while as far as I can tell, Inspection needs straight skill point investments.

Also, some points in Incantation seems to help every class, no matter what it is, because it lets you read scrolls. I had an issue where I couldn't read "raise dead" with a character that had like 95 Incantation, but I just went and bought another scroll from Trimestes and used that and it worked just fine. Invocation may be useful depending on your group set up, it lets you use the magic items you may come across like staves wands and maybe necklaces and rings with charges.
Hope some of this info has been useful.

-edited I mixed up incantation with invocation.
Last edited by Tasty Onions; Feb 1, 2019 @ 8:44pm
Lady Error Feb 1, 2019 @ 8:40pm 
All classes in Grimoire start getting spells once they reach a certain level. It should also be pretty obvious that investing points into a skill for scribing spells is not a good idea for a fighter class - so I don't know what you are complaining about.

Here is when the melee classes start getting spells on level up:

Warrior: Wizard spells at level 9
Ranger: Thaumaturge spells at 4
Thief: Thaumaturge spells at 6
Templar: Cleric spells at 3
Berserker: Thaumaturge spells at 10
Jester: Sage and Wizard spells at 3
Bard: Cleric and Wizard spells at 3
Metalsmith: Sage spells at 6
Pirate: Wizard and Thaumaturge spells at 6
Assassin: Thaumaturge and Necromancer spells at 3

http://grimoire.wiki/index.php/Classes#Spells_for_each_Class

And by the way, with a good scribing skill, the melee classes can start using magic even BEFORE they reach those levels.
Lady Error Feb 1, 2019 @ 8:41pm 
So to make it clear: ALL classes can use the Scribe skill.
blowingsand Feb 2, 2019 @ 2:08am 
Originally posted by Lady Error:
So to make it clear: ALL classes can use the Scribe skill.
I didn't realize this. It's just like everything else re: Grimoire - the Patience skill can be useful for everyone!
blowingsand Feb 2, 2019 @ 6:51pm 
Just happened again. I put 10 points into lash&chain skill for my Templar. When I get a bullwhip he can't equip it. How many "blackhole" skills am I going to come across. Very stupid design decision. (but haven't posted a review yet, Mr. B) Should I wait for a fix?
acslacker Feb 2, 2019 @ 10:32pm 
Originally posted by blowingsand:
Just happened again. I put 10 points into lash&chain skill for my Templar. When I get a bullwhip he can't equip it. How many "blackhole" skills am I going to come across. Very stupid design decision. (but haven't posted a review yet, Mr. B) Should I wait for a fix?

I can somewhat understand the complaint. However, Grimoire expects the player to do research; it will not hold the player's hand in most regards. A good rule with weapon skills would be to build Swordsmanship at first for warrior-types (they are plentiful) and Bladesmanship for stealthy/assassin/thieving type characters until you find an amazing weapon. You can then assay the new weapon and make sure the character you have in mind for the weapon can equip it. THEN start building the appropriate weapon skill. Weapons inflicting high damage will cause a lot of kills, causing many weapon skill increases outside of gaining a level, and the weapon skill will build quickly.

It also helps to have some experience with dungeon crawlers to kind of know what characters will get more mileage out of certain skills. My Berserker received the option to learn the "Ancient History" skill at some point, but he's as dumb as a box of rocks. He's better off putting points into "Lethal Blow" and "Mephistics"; hit them where it hurts, poison weapon before use, simple things he can understand and apply, while my Sage takes on the mentally-cumbersome "Ancient History" skill.
Last edited by acslacker; Feb 2, 2019 @ 10:35pm
blowingsand Feb 3, 2019 @ 6:41am 
There is a big difference between LOW ability and NO ability. The game refuses to reflect that distinction.
Last edited by blowingsand; Feb 3, 2019 @ 6:42am
blowingsand Feb 3, 2019 @ 7:56pm 
Originally posted by Maggotheart:
It makes sense that he can't equip a lash.
Yes. That does make sense. What doesn't make any sense is that a templar is allowed to become skilled in the use of a lash.
Tanist Feb 4, 2019 @ 11:16am 
Originally posted by blowingsand:
Originally posted by Maggotheart:
It makes sense that he can't equip a lash.
Yes. That does make sense. What doesn't make any sense is that a templar is allowed to become skilled in the use of a lash.

What you fail to understand is that the system does not focus you to a narrative. Yes, you can take a class completely out of its focus and put it into a direction that is not logical in play. What do you want? A bouncing ball saying "Hey idiot, I know what is best, this is all you can do, so shut up and follow it!"

Or.. would you like a game where it allows you to explore outside of the intent of the developer to achieve results in play? I can promise you that the developer can not think of everything, and so you with freedom in play can apply solutions that you may see fit to achieve a resolution that are logical and reasonable.

The moral of the story is take more effort into understanding the game, its lore (or even gaming lore history for that matter) and play before you jump on the band wagon of trying to claim the game itself is at fault.

Tanist Feb 4, 2019 @ 11:17am 
Originally posted by blowingsand:
Originally posted by Maggotheart:
It makes sense that he can't equip a lash.
Yes. That does make sense. What doesn't make any sense is that a templar is allowed to become skilled in the use of a lash.

Why do you think that?
blowingsand Feb 5, 2019 @ 6:50pm 
Originally posted by Tanist:
Originally posted by blowingsand:
Yes. That does make sense. What doesn't make any sense is that a templar is allowed to become skilled in the use of a lash.

Why do you think that?
What I meant is a DURENDIL templar...
To be fair when you select the Durendil race it outright says they have tight equipment restrictions. I made the same mistake and it really hasn't affected the game long-term for me. Another thing to keep in mind is that you can hold onto skill and stat points until you get a chance to see what equipment you have available/what multiclass you're shooting for long-term. Weapon skills are even less important than most to not waste points in because you actually train those up through use, unlike casting.
Lethe Feb 6, 2019 @ 2:25am 
tried on lv4 warrior, you cant use it?

Originally posted by Lady Error:
And by the way, with a good scribing skill, the melee classes can start using magic even BEFORE they reach those levels.

also to guy above, you cant hold onto skill points
Nuee Feb 6, 2019 @ 8:12pm 
I suspect (though do not know for certain) is that you can learn any skill whether it is useful or not. No skill forbidden (I have not checked this so it may not be true).
Just like college students who become baristas, because no one wants to hire a social ecology major as an example.
Last edited by Nuee; Feb 6, 2019 @ 8:14pm
Lady Error Feb 7, 2019 @ 8:44am 
Originally posted by blowingsand:
Originally posted by Tanist:

Why do you think that?
What I meant is a DURENDIL templar...

So the Lash was unequippable for the Durendil or for Templars? There is a big diffference. You can check it in the Assaying box of the Lash.
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Date Posted: Jan 31, 2019 @ 10:38pm
Posts: 32