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The Assassin seems to be the only prestige class that makes sense at character creation. It's relatively easy to roll and you will indeed keep all its cool skills after switching to other professions.
The Templar is only rollable with a Durendil, which I would rather not use.
And the Pirate needs ALL 48 points to be rolled with a Rhattu, which is almost impossible.
One thing that became clear is that Saurians are not suited for multiclassing due to very low attributes in some areas - which are required by many of the classes.
I have a question too:
With the multiplier bonus you get more skill points on each level up. After you change class, do you keep getting the extra skill points on level up from the original class?
The resistance table is now also in the Wiki, sorted by the total number of resistance points of each race - which might be another thing to consider in character creation:
http://grimoire.wiki/index.php/Races#Natural_Resistances
In that case, it is even more important to start with a good bonus multiplier race/class combination, since they keep the bonus resistances and might even keep the bonus skill points after multiclassing.
It creates great variability in game play if most characters begin to top out at level 10. It is fun to switch careers during the game and undertake a new series of skills and to try to develop the same character in a new way while the game is underway. If you compare Grimoire with your average shooter/exp quest you will see it can be quite an experience finishing just one game with all the things that happen to your characters, including their changes of profession. I wanted to make it variable enough that it is worth playing again from a new starting location and with a whole new party to experience things differently.
STARTIFER ARE YOU THE ANAL RETENTIVE WHO HAS NOW BEEN PLAYING THE GAME FOR 152 HOURS, GAVE IT A NEGATIVE REVIEW AND HAS BEEN PLAYING IT WITH MULTIPLE PARTIES BUT STILL INSISTS IT IS "NOT WORTH PLAYING?"
NO BUT REALLY
HOW DOES THAT HAPPEN EXACTLY
STARTIFER DO YOU NEED TO GET A MESSAGE OUT, ARE YOU BEING HELD AGAINST YOUR WILL SOMEWHERE? WHAT SHOULD WE TELL POLICE? DOES "I REALLY WANTED TO LIKE IT" ACTUALLY MEAN "THEY ARE KEEPING ME IN A DARKENED ROOM WITH A HOOD OVER MY HEAD BETWEEN MEALS. I THINK I CAN HEAR THE OCEAN NEARBY?"
So what i see are the most important rules for multiclassing (assume at level 8):
1. Your final class has to be a melee class so that you have a wider range in equipment and can wear plate armor
2. Your final class has to be a regular class so that experience requirements in the final carreer are much more gentle than the prestige class
So first I had this 9 phase carreer plan for my Metalsmith Barrower, ending with templar, but a change in his path and ending with warrior for a much better experience requirement in his final carreer seems like a better plan now:
First idea : Metalsmith/warrior/berserker/ranger/assassin/thief/bard/cleric/templar
New idea: Metalsmith/berserker/ranger/assassin/thief/bard/cleric/templar/warrior
Only thing is that I am not sure what the average of total xp in the game when I meet the final boss....