Grimoire : Heralds of the Winged Exemplar

Grimoire : Heralds of the Winged Exemplar

Recoil36 Sep 23, 2017 @ 9:18pm
banshee
Im trying to killing the banshee. MY party is lvl five ish. I am trying to nuke it with spells and it resists everything. Normal attacks don't do any damage. Does anyone have any advice?
Thank you
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Showing 1-10 of 10 comments
The Weak Sep 23, 2017 @ 10:53pm 
If I remember correctly, Bone Daggers, while Cursed, will hurt ghost type enemies. There is a guaranteed one in Briarpatch Woods, and many Treasure Chests have a chance to have them (You can save/reload if you don't get one. The Maps and Notes guide has lists of Potential Loot if you need them).

As for resisting spells, what are you trying to hit it with and what Skill levels do your magic users have? In Version 1.2.0.26-R it is very difficult to hit enemies with little to no skill in the magic type they are trying to use. Little Rosy, a recruitable NPC, should be able to hit it with Magic Missile if you have her in the party, so you can utilize her if you are feeling stuck. If you do not want to keep her you could dump her after you are done. Any original character you dismiss to make room for her can be found as a Skeleton in Shrine of the Raptor. Just click the Skeleton and they will rejoin the party alive.
Last edited by The Weak; Sep 23, 2017 @ 10:54pm
Recoil36 Sep 24, 2017 @ 5:30am 
How do you recruit people?
Recoil36 Sep 24, 2017 @ 5:31am 
If I use my spell, fireball does the Skill associated with it goes up?
GOLDEN ERA GAMES  [developer] Sep 24, 2017 @ 6:08am 
Any weapon marked as magical can hurt them and your spellcasters must have decent skills at least above 5 or higher to regularly cast spells without them fizzling, backfiring or being ignored. There are also magic items than can be used against them.
Last edited by GOLDEN ERA GAMES; Sep 24, 2017 @ 6:08am
The Weak Sep 24, 2017 @ 6:26am 
The Dev put it much better than I did previously as I was typing this reply!

Originally posted by GOLDEN ERA GAMES:
Any weapon marked as magical can hurt them and your spellcasters must have decent skills at least above 5 or higher to regularly cast spells without them fizzling, backfiring or being ignored. There are also magic items than can be used against them.

I didn't actually know the specific number you start to see good results. I've just been pumping them like crazy with much success. I assume that number is more for early game enemies? Or does the Skill really cap that low?

To recruit an NPC you first have to find them, then right click any character's action icon and choose Recruit at the bottom of the list. You can also use the tiny arrows underneath it to scroll to the Handshake Icon and click that. If the character is recruitable (some cannot be recruited, others require a task to be completed), you will be prompted to dismiss a character to make room for them. The game will tell you that the dismissed character is dismissed "forever", but that is not true with very few and mostly bug related exceptions. Keep in mind that while dismissed original characters will keep their stats, skills, and magic learned before being dismissed, NPCs will not. If you don't already know, the action icon is the circular button next to each portrait. The default icon when speaking to NPCs is the Word Bubble, which represents Talk.

The Dev could tell you what Skill is needed to for Fireball for sure. I know that the damage is affected by the Alchemy Skill, but it may be affected by Sorcery as well. I've been putting points into both equally and have not yet tested them individually. Using higher ranks fo the spell should help as well, if your magic user has the magic points for it. As for if it is increased with use... I can't say for sure. I don't think I have ever seen it, even with high INT and WIS, though I often speed through battles by holding down Enter so I could have easily missed it. Could be that I am just very unlucky though. Fortunately most casters get a decent amount of Skill Points you can use after leveling so even if they don't you shouldn't have much trouble.
Recoil36 Sep 24, 2017 @ 12:01pm 
This is why I want a manual. I don't know what skills affect what in spell casting. I have not come across any magic weapons that I know of to fight the banshee. Are there spells I can cast to make them magic?
The Weak Sep 24, 2017 @ 3:09pm 
As far as spellcasting skills, your magic users do not have any magic skills that are not important to the spells they naturally learn (...with possibly one exception, but I am not sure because even with as far as I have been in the game my levels have never been high enough to naturally get an Arcanum spell. Even then, it is still an important skill for Arcanum/Eldritch spells you can learn via spellbooks). Even if the spell you want to use now is not effected by one Skill, that Skill will still be important for other spells they have and will learn in the future.

Bone Dagger is a magic weapon, and might be the earliest one you can get. You can find three static magic weapons in Samhain Mausoleum. Two require Perk Keys., so you could wait until you get there and return to the Spirit Caves later if that's something you'd like to do. Magic casting staves, wands and rods are also an option for magic damage, and I can tell you with certainty that characters that use them will slowly build up Skill points for them as long as they have at least one point in Invocation. It's slow, but it gives a use for any Fizzlesticks you might find.

As far as a spell, I can tell you that the Enchanted Blade spell does not give a magical effect to weapons. Bless might, but I haven't tested it. There are a lot of opportunities to get a Bless Spellbook, so you could give it a try and see if it works.
GOLDEN ERA GAMES  [developer] Sep 25, 2017 @ 4:58pm 
Originally posted by The Weak:
As far as a spell, I can tell you that the Enchanted Blade spell does not give a magical effect to weapons. Bless might, but I haven't tested it. There are a lot of opportunities to get a Bless Spellbook, so you could give it a try and see if it works.

I just realized that might actually be a good modification to Enchanted Blade, after all, the name of the spell practically implies it. I will be adding this in the next update. So when Enchanted Blade is cast (appears as floating orb) all weapons will effectively act as magical weapons. I think this is a pretty good addition and balanced. You don't want magic weapons that can hit noncorporeal creatures to be a dime a dozen but this allows the party to at least win combats with such (if they cast this spell) despite not having some/any magic weapons.
The Weak Sep 25, 2017 @ 5:30pm 
Originally posted by GOLDEN ERA GAMES:
I just realized that might actually be a good modification to Enchanted Blade, after all, the name of the spell practically implies it. I will be adding this in the next update. So when Enchanted Blade is cast (appears as floating orb) all weapons will effectively act as magical weapons. I think this is a pretty good addition and balanced. You don't want magic weapons that can hit noncorporeal creatures to be a dime a dozen but this allows the party to at least win combats with such (if they cast this spell) despite not having some/any magic weapons.

This change is going to be a great addition to the game. Can't wait to give it a good test run when it is implemented.
ChopShop Feb 20, 2021 @ 5:43am 
Originally posted by GOLDEN ERA GAMES:
Any weapon marked as magical can hurt them and your spellcasters must have decent skills at least above 5 or higher to regularly cast spells without them fizzling, backfiring or being ignored. There are also magic items than can be used against them.
What does that mean? "spellcasters must have decent skills at least above 5 or higher "
What needs to be 5 or higher? What skills are associated with spellcasting? Could you be any more vague?!?!
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