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The targets change by moving the mouse accidentally sometimes.
Changing targets on keyboard doesn't seem to work like on PS2, I either lock-on, or don't lock at all, not being able to switch targets.
What you described, seems like how it was though.
You could change targets when in lock-on by titlting the stick relative to their position on the screen.
It's not very intuitive, you need to have good spatial awareness while the camera/enemies move around so much.
When you had, say, a formation and you wanted to select the commander, it could be tricky, even with the right stick on PS2.
The camera's turning isn't suposed to be THAT slow (10º/sec) but it's not meant to be very fast either.
The game is built around lock-on targeting, which targets the nearest one allowing you to switch when you need to prioritize.
BTW, do you expect the game to play like a normal third person shooter? ZoE is not like GTA, some Tomb Raiders or MGR, which have some convenient lock-on.
It's a tad different than these and it's more focused on fighting in close range (with constant lock-on) than long range.
There's also a bit of a Virtual-On thing going on, where part of the whole challenge of the game is learning proper camera skills. It gets easier.
All that said, I think the right-stick is pretty solid for target switching.