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he goes into the wall. light the lantern to fill the hole with light to scare him out. as he is stunned wail on him rinse wash repeat. basic boos design. I can agree its not conveyed very well to the player what to do.
I wasnt really talking about the fight tho. I guess you still can die on him even if he isnt too hard. Once you know what to do its okay. Also i missed the second safe stone near the enterance so my way to him was a bit longer.
I'm just saying that a gamer can get a false idea what the game is about, or what the game will ask you to pull off very early. So many maybe just drop it or refund. Which is a shame because i'm really enjoying it so far even tho ist not flawless.
Also, I know what the OP tries to say here, bragging aside, I had a lot of troubles and worries with the healing system in this game. Gourd should have been automatically available from the start. Anyway, this game is good but some of the staff's decisions are VERY questionable and poor in my eyes. Maybe I'll make a post about it, but better not. It is pointless and the game is not updated/alive anymore, Developers don't care about it.
I killed two and then just rushed tru hoping for the best and it worked.
What i miss in the lvl design in that area is a shortcut at least one. Its just tedious to work yourself all the way back.
Also i'm very happy i didnt made my way back and tried to do other side questes to lvl up. I felt my damage to the boss was too weak.
Later i found that i had done all quests. The rest was locked behind the skill you get after the boss fight. 😆
Beat her anyway without coop because he got lost while i rushed to the boss.
But just imagin you go there too early and need to go back to lvl up stuff.
You really need to make the nearest quest next it seems. Its a weird way to do open world just give basically one way to go but i like it tbh.
Its not flawless but its no AAA game and still put some AAA games to shame.
But i was shocked that you need to repay if you wanna change a Talisman.
Speer craft cost are nonsense. 7500 for the best one? That should oneshot every enemy but it doesnt.
The game gives you the opportunity to fight him if you think you can beat him, but you don't actually have to fight him yet if you don't want to. That's difficulty done right imo and is exactly like how Dark Souls does things in many, many ways. The prison demon anyone?
The Ukkoto fight isn't even that hard once you figure out you can put down the lantern. Just block his attacks when he jumps at you and retaliate. If you're playing coop (or maybe even AI) only one of you have to bother with the lantern to get him out from the alcoves.
I said many ppl might miss it so only 50% beat him, or bother enough to beat him. These ppl might think you get no healing items. Only 50 % beat him is a fact here on steam.
It was a guess and i still dont think a bad one.
This boss is like 10 min into the game. If only 50 % make it that far the idea that something with the way the game introduce itself is not right is not so far of i think.
You're jumping to a lot of conclusions here. Not everyone is going to go for the boss headfirst and not everyone is just going to bang their head against a wall if they're having trouble with it without exploring the other options given first.
Giving the player the main healing item in something that first look like a site quest and let him run into the first boss without it is bad game design. And its the first main mission to go there.
Yes not all ppl finish games but 50 % so early in the game, and it is early no matter how you put it is unusual.
I finished the game and moved on already.
Also this is only one of some weird design choices. The game could easily be much better with some small changes that would not change the "soul " of the game if you will.
Its a shame because i think its a good game.
What positiv does it add to not give the player the healing item at the very beginning? What does it add to the game that you are forced to do the dungeons before the bosses again if you wanna upgrade weapons?
And you talk about hand holding? The whole rest of the game is follow quest markers that mostly always show you where you need to go directly. Its not that the game would be obscure all the time.
idk man
This game is based off Dark Souls, it's meant to be punishing. If someone doesn't take the time to explore their options and find the solution to their problem i.e. doing the side quests or exploring, to find things like said healing gourd, then that's on them not the design of the game. Side quests are there for a reason. There are also a ton of weapons literally laying around if you look for them, which are generally stronger than what you have. Bum rushing a boss you're unprepared for is just idiotic
I still think my line of thought make sense and the 50 % achievement proves it.
I didnt say that gamers who drop the game because they jump to the conclusion they need to use limited healing items are the most clever ones. I did looked for other stuff btw.
I just pointed out that it is one of a few design flaws that add nothing to the game and just put the devs of an indie game in the danger of losing players as the evidentially did. More ppl would have gotten longer than 15 min into the game if they would have gotten the healing item right of the bat. I tsill truely belive that.
I'm not forcing my oppinion on anyone. Think what you want. If you think its a cool design. Well thats up to you.
And again. Its basically the only time you need to do something like that. The rest of the game is "follow the quest marker" as i told before too. So its not like that is one main feature of the game looking for stuff and hidden things or different ways to do missions or so.