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It´s called an opinion, and he is entiotled to his own.
I didn't say it's garbage, I'm not saying it's the best game ever either, it's decent, but in my humble opinion, the gameplay is not good enough for me to support this game, the game needs attunements on gear stats, mobs health, companions overall stats, and so on...
There are other things that bugs me in the game like about 70% of the game plays in dark areas (if you tell me to increase my brightness you must be rly dumb, when you make a game in pitch black areas to make you use a source of light, you don't just increase the brightness of the game). This constraints you to play one handed most of the time. I know you can drop the lantern on the ground but somehow the lighting gets rly bad as soon as you put the lantern on the ground.
I believe the shield bash is meant to be a guard break, but even with the light attack on the quickest one handed weapon sometimes mobs will be guarding again before can even take advantage or guardbreaking.
There are other questionnable decisions that were made that IN MY OPINION (AGAIN) made the game worse than what it could have been.
I'm a huge fan from the Souls series, and I also know myself I'm not very tolerant when it comes to things I don't like in video games, but I'm not dumb to a point to say that every other game but Dark Souls 1 2 & 3 or Demon Souls etc... are trash, I'm not that stupid.
If you guys have any questions about the game or want to debate on something related to Ashen I'd be very happy to respond and chat with you.
I've found the split to be about 50/50 so far between dark and light fighting. It's a clever mechanic because it forces you to worry about upgrading two weapons instead of just maining a giant two hander for the whole game.
The default lantern brightness is definitely sad. Have you got the upgraded version(s)?
I think I had the best lantern available, I had 3 different ones and I was using the one with the highest Lumens rating, I don't remember its name.
My thoughts too, really enjoying the game so far.
Other than this, and some monotony with the loot ( how much moss does one man really need?!) It's easily the best "Souls Like" I've played. It perfectly captures the strange atmosphere of Dark Souls, and mechanically it's a perfect match.
Also, one thing that disappointed me a little, when you walk by the """"bonfires"""" it refills your health and your """"estus flask"""" charges without making the ennemies respawn. BUT, sometimes the ennemies would respawn over time without me tping back to the village or using any """"bonfire"""", it felt like a very bad way to design the dungeon crawling part of the game or even the open areas explorations, just walk back to the stones and you're fine.
this +1
Constructed criticism in a nutshell : "NO YOU ARE WRONG AND IM RIGHT"