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Third person action RPG with health, stamina, and some type of dodge or block system. Usually accompanied by "bonfire" style checkpoints.
Sometimes side scroll action games get lumped into this as well.
Some are hard some are easy some have difficulty settings.
LOL 10/10 description of "Souls Like" tag +1
It means that it borrows heavely from the game that defined a new genre: Dark Souls, or if you want to go further back: Demon's Souls.
If the game has a couple of elements similar to Dark Souls, then when you play it, you will know it is a Souls like. For example: A stamina bar, a very hard but fair combat, no difficulty settings and more.
There's absolutely nothing new in Dark Souls. Just the attitude: Die, then die again. Still here? Here, die again.
The gameplay features and game design where only present in Demon's Souls before.
Whatever game you are thinking about, it wasn't even worth mentioning, even by you, despite you saying Dark Souls made nothing new.
Dark Souls is from 2011 and Demon's Souls is even older, they came out in a time where games have become more streamlined then ever. You denying Dark Souls its well deserved place in gaming history sounds like you just want to argue.
Maybe you haven't even played Dark Souls when it was new, or maybe you think dying is the only feature in the game, I don't know. You comment just sounds ignorant.