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I mean, let's address, you didn't have any of these issues okay, so you didn't have an infinite down timer: an actual feature of the game?
Talk about being discredited, honey.
Regardless of whether you had any multiplayer bugs or storage chest issues, I did, and the post here is about the issues -I- encountered, not the issues that you encountered.
In reference to the review, sure, discredit away, but the review is already made, and the negative recommendation is not going anywhere. Even if I changed it to recommended, it's not going to take the mixed score away from this dumpster fire.
But sure, if you choose to ignore me then go buy it for yourself, well, more fool you lol. It won't hurt me none; I tried to dissuade you from wasting your time and money.
This is not a No Man's Sky situation, where they fix issues over time and add content to their overpriced sham to save face, but rather the first DLC is a 15 dollar single dungeon that takes 3 hours to finish and bugs like stackable items not stacking still exist in the base game 14 months after release.
The problem is not "Ashen isn't like Dark Souls because it only has a single save slot/respawning enemies and limited heal items/a confusing definition of the word 'stun'/no compare button/etc" but that "Good videogames don't have those problems anymore." So many of these design issues were fixed decades ago; the Ashen developers would've had to think up some of these problems to make for themselves or they just haven't played a videogame in 20 years.
Or they just don't care.
I killed the boss very easily when my partner went down, cant really say anything much else on that front.
Almost all of your weird glitches and bugs never happened to me, you're probably having network issues. It sounds like lag tbh.
All assisted climbs can be worked around, you can disable the partner AI. Finding an alternate route is 100% possible.
the stacking sucks I agree, I never had the issue with consumables though. The spears were my only issue.
The weapons you claim are so similar there is no point searching for new ones but then you say you're upset you cannot store all the unique items.... So whats the point then? Just drop one of the weapons, you are not going to use it nor miss it. I personally enjoyed the 25% crit two hander that max capped at 301 damage instead of the starter axe that maxed at 256 damage with a 21% crit but hey, I guess thats just me being nit picky about stats. I also ran the whole damage potion and runes that gave me ridiculous amounts of attack when my partner died.
I got 20+ moss before I saw a root.
I agree the no pause single player is an inconvieniance, since I had to go to a shrine or vagrants rest if I wanted to afk for 10+ minutes.
I cannot comment on your quitting the game to avoid losing souls, as I never tried that. I was not particularly struggling nor was I too afraid of picking them up. Honestly restarting the game alone feels like too much effort to really care about a measly 30k or so. I dont see the issue, considering that I dont think it really matters but ok, its still a valid point.
I skipped the story, because I dont care about it. "Something something, the three ages and the death of the light, something something vague magic. Please go do stuff monkey." Is all I got.
However for people who enjoy the story and lore, makes sense, Ill trust you on that. I am more of a control person. Ashen feels good to play the motions, attack, and gameplay in general is smooth and not jarring. It is natural and very familiar. So thats why I cannot refute the story qualm.
While I agree some if not most enemies are not very interesting, I've been ambushed and suprised by a few that have been hiding away or in unique areas I wouldnt have guessed of before that are actually really dangerous and threatening if you just ignore that or dont realize until its too late. So while I agree I also kinda disagree, there are some genuine good placements that are not as obvious as many others.
Lastly, and I dont mean to go all English teacher on you. Stun actually is used correctly in this game as a 'shock, or astonishment that makes a person temporarily unable to act. Whilst a 'flinch' which is a quick nervous movement that involves fear or anxiety. Which could be involuntary but does not prevent action from another. Again widely it is used in games incorrectly and I 100% agree its mostly used in the way that is played in Ashen, however shouldnt be a con. The word itself is technically used correctly.
If we take a step back and forget darksouls and all similar games didnt exist for a second with the exception of Ashen. Then you would be comparing the action of stun to the definition of stun, vs the definition of flinch. While I understand your grips for the game, I cannot say that the review isnt fully unbiased since a lot of it is comparison to your other experiences.
You do have some really valid points though, for example the stacking issues on some items are really rough. I 100% agree that is a pain and should have been fixed much much sooner in a game that was out a year ago.
I also agree that 60 dollars is steep considering the average playtime of Ashen including dlc (about 20ish first time), is heavily outweighed by my playtime of my first darksouls playthrough including dlc (a solid 70ish hours).
The difficulty is in fact much easier, and I enjoy the fact Ashen has no Katanas. (Thanks) however at the time, I do agree with OP ashen may not be worth its 60 dollar price tag, especially if we are comparing it to other games of the genre.
However as a game for players who cant play darksouls, it is a very pretty game with minimalistic graphics that can run quite well on all settings. It has smooth concise movement controls and a semi-decent difficulty with a subpar but better than average NPC. However I wouldnt recommend using he NPC as a crutch and would actually recommend disabling him entirely and playing with a friend instead.
TLDR: I dont agree with all of OPS points, but I can see where his frustration is coming from. Although I dont recommend the game as a 'dark souls' substitute. It may still be a good game for players interested in the dark souls - like control style and genre, but may not be as cognitive or reactionary as one may need to fully enjoy the difficulty of Dark Souls which if we were to compare is most definitely worth the money more so per hour than Ashen will ever.
Ashen is fun to play, but more fun with friends. It is easy and a fun time waste. However it is a 20-25 hour game for 60 dollars. It has no replay value and some very slight frustrations which I have agreed with OP on above.
Still. A very quick and minor rebuttal from points that stuck out:
If the hammers said 'X% chance of flinch' I would know exactly what it meant. Flinch is the correct term to describe the state inflicted in a videogame context, and stun is not.
Dark Souls DOES exist, and if it didn't, neither would Ashen.
20-25 hours is a stretch. Friend and I did every quest, sidequest, looked around extensively and afk'd a bit and we only clocked 18 hours.
Even though I didn't care for any of the items I'd collected, they are still UNIQUE items that can only be obtained once. I have a hard time picking through and abandoning rare or unique items, in videogames, especially when there's no way to compare any of them without moving over them one at a time.
"Sekiro uses gourds to heal because it makes sense in a Japanese context. Ashen uses gourds to heal because it makes sense in a Souls-like context now." I was wondering that, too. Weird. Couldn't they have used some magicly bottled light or something? Oh well, they gotta use something.
"Enemies respawn when you rest at a bonfire, but they also respawn without resting at the bonfire. This makes the act of balancing Estus use between shrines totally pointless, because if you spend time exploring an area, dudes will just respawn for no reason."
I might be wrong / not fully correct, but I observed that this happens when someone joins your game/ you join their game. The enemies synchronise, so if only one of you already killed an enemy but the other didn't, the enemy is alive, if both already killed it, it stays dead.
I personally think there are not enough flaws in the game to cause a major outrage, and I really like how smooth the game runs (4k 60 fps never a drop on a 2070 super). I also enjoy the silent multiplayer and that you can disable AI compantions. I really like that the other player is just some temporary companion because I want to discover the world on my terms anyway.
Additionally, the game picks a 'host' world; one person might have killed all the enemies and the other didn't. Sometimes you'll have dead enemies, sometimes you won't. As to how to effect this, no idea.
I was in real struggletown getting the game to run well at the best of times, so, lucky you. I turned all the graphics down, didn't make much of a difference. My computer runs fine on almost anything else. Runs the Witcher 3 perfectly fine but can't run Ashen at a perfect 60? Makes sense I guess! One particular fight, which I forget the name of so we'll call it, Ashen The Badgame, ran at about 12 frames for me. I couldn't even go near Ashen The Badgame without him dropping my frames to unplayable levels and just doing some DBZ teleportation attacks around me.
It's fine if you like it. But you're also objectively wrong, which can be quite easily proven with a critical analysis and market comparisons. I would go into it but this game is worth nothing more than blind rage.
I am sad that you necro'd my post to remind me I bought this disaster.
Besides, the last comment is only a month old, I didn't know a conversation gets obsolete that fast.
The problem isn't that it exists... Well, that's a bit of an affront to nature but; no the REAL problem is people SOMEHOW don't see the flaws or valid comparisons to other, better games, and think it's fine. It's these people that helped us end up with Disney's sequel trilogy of Star Wars and just, like 14 different Xbox's all with a similar nightmare name designed only to confuse rich grandparents. I just don't see how anyone can say that Ashen meets any minimum standard of quality for games these days.
I may even blame the COVID-19 on Ashen, because that started appearing on TV the same day I bought this game, but I don't think that would correctly express how much I HATE this game.
Having had no one join my game I can also state that the enemies seem to be on a respawn timer.
The AI companion is A"I". If you go down, they can get caught on a pebble and you can do nothing but give up or stare spitefully at the screen wondering how this is happening. Same with waiting for an assisted climb should they happen to spot a wall they take a determined interest in. They can suffer extreme indecision whether to pick you up or continue to fight. They fall off ledges, a lot. Sometimes they love climbing ledges so much that they get 90% through a climb animation then give up and reset so they can do it over and over and over again.
The inventory isn't great. As others have pointed out while there are weapons whose stats differentiate them only slightly, there is enough variance in the overlap between stats/moveset/looks that if you have even the smallest collector urge in your brain the weapons will fill up your storage in no time.
If your urge is more for minmaxing, since there does not appear to be a fully updated list of weapons including DLC items (that I could find as of writing this) with stat tables, you might want to keep weapons for testing purposes.
Adding on to that the various armours (which again have an overlap of stats/looks which also divide into standard and xmog into npcs), shields (stats/looks) and stacks of spearheads, scoria pouches, sapient moss/roots/twin roots, consumables and ingredients for consumables.
Limited storage space doesn't seem to make much sense especially given that storage afaik is only available in a fixed location in your town. In a game where items can't be sold and the devs have gone to the bother of designing a variety of visually distinct equipment, a menu for storage by item type would be desirable but a second general tab should be minimum.
I got plenty of roots before I saw a moss, I thought they were going to be for better spears when I unlocked them.
Losing scoria happened to me in two flavours: combat death compounded by the aforementioned A"I" issues and platforming/exploration. While I'm always grateful that a game includes exploration, Ashen is somewhat inconsistent about what is and what is not reachable by jumping.
On navigation re the spear teleportation I had two issues. First if you had Ukkoto's Guile equipped and charged, your reticle and target area is obscured by the orbs. I don't know if it's the same for other relics. Second due to the above it becomes more efficient to carry 2 stacks of spears, a damage set and a navigation set. This is another drag on your inventory.
Regarding performance, I'm on my 3rd or 4th day of playing. For the most part it's been smooth enough however yesterday playing the whole day I did notice that the game seemed to suffer increasing stalls. I can't speak with authority as to why this might be, perhaps a result of loading several regions?
I think stagger is the usual term for the effect, with poise being the usual resistance to stagger.
I don't see why you should have to incur a talisman penalty for wanting to eschew the companions and play the game truly solo.
I do agree the story isn't necessarily too engaging. I found myself reading the lines hurriedly rather than letting the VA deliver them and skipping to the next (which I almost never do in a first playthrough).
I did note the lack of swords in the game and thought that a third weapon class would have helped give a middle road between crit and stagger 'builds' (if such a simple thing as choosing weapon a b or c can be called a build) but I can appreciate that the devs didn't see it that way.
The art style of the game was very attractive to me, I liked the enemy designs and the environments. The sound and music were good I thought.
The Seat of the Matriarch may well be, depending on taste, one of the best or worst dungeons I've played through. I'm usually pretty good with keeping a mental map of my route through a dungeon but I'll admit that the role of darkness in Ashen significantly confounded me and I ended up doing a loop back to the front door without realising where I was. The sound design in there amplified that anxiety of vulnerability in a way that frankly I've never experienced before. Whether that's good or bad again depends on your taste. To me it was a treat.
As much as the A"I" companions are a near persistent face palm, having one around to carry a lantern so you can two hand is useful. When they haven't jumped off a ledge.
It's not a bad game, there are areas for significant improvement but there are also gleaming strengths that stop Ashen from being a bad souls-clone write off.
Please no more necro ;-;