DMT
 This topic has been pinned, so it's probably important
DMT  [developer] Sep 12, 2018 @ 11:58pm
First time user experiences
I'd love to hear from you all about your first run and any thoughts you have about what was confusing, what worked well, the default settings, whatever you'd like to comment on.
A lot of the choices on things like the defaults were hard to make, so I'm interested in your thoughts!
Probably the toughest one was deciding which comfort level to set as default. I didn't want sensitive people to get sick, but ultimately I decided that it would be good to default to Intense so that people would get to see what the full experience is like and then they can try the other comfort levels to find theirs.
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Showing 1-15 of 26 comments
DMT  [developer] Sep 19, 2018 @ 10:38pm 
Big question off the bat: Should I turn off glitchy mode by default? Spinny mode is more consistent and pretty trippy. I don't want people to go their whole lives without seeing glitchy mode though
InvictusMuri Nov 15, 2018 @ 1:17pm 
Just tried app for first time and very impressed with how the effects change dependant on type of music (Aphex Twin was a god like experience).

Not entirely sure what you are refering to as glitchy mode, but modes that drop the spining effects for a little while and switch it up, felt most times like a welcome change. Only thing I found a little disconcerting were the times it hard cut to black, only for me to look down and see effects underneath me. Is there any way to fade out the effects to black even if it pretty quick I would still find it preferable I think.

Overall very impressed would be happy to donate for future development (if theres a way) especially since the market price was so reasonable. Keep it up!
Last edited by InvictusMuri; Nov 15, 2018 @ 1:18pm
DMT  [developer] Nov 15, 2018 @ 2:14pm 
Originally posted by bagofspiders:
Just tried app for first time and very impressed with how the effects change dependant on type of music (Aphex Twin was a god like experience).

Not entirely sure what you are refering to as glitchy mode, but modes that drop the spining effects for a little while and switch it up, felt most times like a welcome change. Only thing I found a little disconcerting were the times it hard cut to black, only for me to look down and see effects underneath me. Is there any way to fade out the effects to black even if it pretty quick I would still find it preferable I think.

Overall very impressed would be happy to donate for future development (if theres a way) especially since the market price was so reasonable. Keep it up!

Great feedback, thanks for writing up your experience! I'll see if I can figure out any remedy for the hard cuts to black- it's actually something I've been chewing on for a while but haven't come up with a good solution yet, but I'll keep investigating!

I don't really have a way to accept donations, but never fear I'm going to keep developing because a) I love it when people enjoy this thing I made and b) I use it all the time and whenever I think of something I want it to do, I make it do that :)

Having said that: The best way you can help me out is to GET THE WORD OUT! I really, really suck at self-promotion. I'm not good at it and I don't enjoy doing it. So, please do it for me :) If you happen to know Snoop Dogg, please make him try it :)

Also, I've spent many hours visualizing Come to Daddy, Windowlicker, and ICBYD!
Acrilix Dec 16, 2018 @ 2:37am 
One issue I have with DMT in my first couple of goes is that when I run the program from my HMD nothing happens and I have to remove the headset just to click ok on a desktop window before the program will start. This is particularly annoying because I don't always wear my glasses in VR, but I need to put them on to read stuff on my desktop!!!
DMT  [developer] Dec 16, 2018 @ 11:18am 
Acrilix: I have a new version that does away with that annoying window! I haven't tested it enough to release it yet, but I did put up an "extremely untested and not ready for public consumption" build in the betas. It's called "testing" if you're interested in checking it out. The bit that's in flux is changes to the UI and a partially-complete file browser for playing songs from within the app. The actual visualization stuff should be solid though! (and higher resolution and better performance)
Acrilix Dec 16, 2018 @ 12:32pm 
Thanks, I'll check it out.
I posted about DMT on the Vive subreddit today because I was so impressed by it, yesterday. I hope it gets you a few more sales - a niche title like this in a small VR market is always going to struggle for sales. It feels like the Steam store has almost as many Vive titles as headset owners at present, and many good releases are slipping by unnoticed because of this.
DMT  [developer] Dec 16, 2018 @ 12:45pm 
Originally posted by Acrilix:
Thanks, I'll check it out.
I posted about DMT on the Vive subreddit today because I was so impressed by it, yesterday. I hope it gets you a few more sales - a niche title like this in a small VR market is always going to struggle for sales. It feels like the Steam store has almost as many Vive titles as headset owners at present, and many good releases are slipping by unnoticed because of this.

Truer words have never been spoken :)

Also, much appreciated!
Vio Dec 20, 2018 @ 10:13am 
Was relaxing just now for my first 30 minutes of trip hop / jazz hop off youtube, very therapeutic and relaxing, the app menu could use a quit button though, or am I just missing it?

Putting a show controller on/off toggle button on the controller would also be nice.
DMT  [developer] Dec 20, 2018 @ 7:50pm 
Good ideas! I'm planning on reworking the controller buttons based on feedback from you and some other people. What I need to figure out is how to accomplish everything we all want on a very limited number of buttons!

Also, yeah, now that you mention it there isn't an exit button :) You can hit ESC to exit, but there's currently no way to do it without the keyboard. Adding that to the menu should be pretty straightforward, so I'm going to do it!

Thanks for taking the time to give me your feedback, it really helps!
Midnight_Bandit Dec 27, 2018 @ 12:43pm 
For some reason this app doesn't connect to my Oculus headset, and the controllers are unresopnsive as well. This is also the case for Light and Dance VR. The app only shows up on my monitor. The only thing I can do is hit escape.
Last edited by Midnight_Bandit; Dec 27, 2018 @ 12:45pm
DMT  [developer] Dec 27, 2018 @ 3:04pm 
Originally posted by Free_Ether:
For some reason this app doesn't connect to my Oculus headset, and the controllers are unresopnsive as well. This is also the case for Light and Dance VR. The app only shows up on my monitor. The only thing I can do is hit escape.

Hi! Sorry you're having problems!
I've seen something similar happen after a recent Oculus update. Here's what works for me:
1) make sure the Oculus software is running
2) shut down Steam VR
3) re-launch SteamVR

Hopefully that works!
Will Destro Dec 29, 2018 @ 2:37pm 
The first time I opened this app, I had a great time. Played some of my favorite music and zoned out for 30 minutes. My only complaint were the shapes that would clip directly in front of me, but I found you can zoom out with the left-hand controls.

@DMT I hope you continue to expand and perfect it. This is an awesome way to experience new music.
DMT  [developer] Dec 29, 2018 @ 3:22pm 
Originally posted by Nilwill:
The first time I opened this app, I had a great time. Played some of my favorite music and zoned out for 30 minutes. My only complaint were the shapes that would clip directly in front of me, but I found you can zoom out with the left-hand controls.

@DMT I hope you continue to expand and perfect it. This is an awesome way to experience new music.

Awesome, I'm glad you're enjoying it!
And, don't worry, I'm going to be busy on this thing for a long time. Just the list of features people requested during Early Access will keep me busy, and I keep coming up with new ideas while working on those requests!
1heBlob Jan 4, 2019 @ 7:10am 
Hey there DMT sir !

Firstly, THANK YOU !
I thank you for sharing your idea and developing it.

I hope you have much success through your work, both this app and beyond !

Secondly, thank you for so much enjoyment and many experiences found in using your program.

Thank you for continuing to develop it too.

Thirdly, I bought this to be able to experiment with the music I make and your program to visualise the sound.
DMT gives this ability to 'see' changes really great !

A challenge I had (nothing to do with your program) was to get external audio to play through the Oculus Rift headphones.

I used an audio cable from my synthesiser keyboard to the microphone IN jack on the computer.
Firstly I could not hear any external sounds, but I could hear the Oculus audio and mp3's played on the computer.

After investigating, I found the microphone to be 'muted' in the windows sound settings.

[On Windows 10 PC, right click the speaker icon in the task bar >
choose 'Open sound settings' >
look for 'Input' section, below it, choose/click 'Device properties' >
click the 'Listen' tab at the top >
check / select the 'Listen to this device' box, so that it has the tick >
click on 'OK' >
close the 'Sound settings' window >
close the Oculus and Steam VR programs, then open them again.


So, then I could hear internal and external sounds in the Oculus program.

However, I could not hear them through the Rift headphones when I ran DMT.
The audio would switch to the computer heaphones and not be heard in the Rift headset.

This problem was fixed by changing an advanced setting -

[On Windows 10 PC, right click the speaker icon in the task bar >
choose 'Open sound settings' >
look for 'Input' section, below it, choose/click 'Device properties' >

click the 'Advanced' tab at the top >
uncheck / clear the 'Allow applications to take exclusive control of this device' box >

click on 'OK' >
close the 'Sound settings' window >
close the Oculus and Steam VR programs, then open them again.


And it now works great !

I'm able to play the external sounds from drum machine / synth / ipad audio and to 'see' the sonicality expression !

if you have not already considered this, what about having MIDI control of the parameters?
For example, a song plays via midi and the parameters are altered by the MIDI info - so then you could have any MIDI controller to alter the parameters.... here is the ideal expressive platform !
Imagine !
Acceleromic and gyroscopic manipulation of the matrix !
Mulitidimensional morphication !

Hey, I really, strongly suggest to you - take a look and listen to Onyx Ashanti ... you and him getting involved would be...... OOOOOOooooooohhhhh WoWoWoWoWow !!@;':908)&)^(5^&$

https://www.youtube.com/watch?v=-F1p0fcd3JA

https://www.facebook.com/onyxashanti

https://www.youtube.com/watch?v=qdizFnpp2oI

Anyway, thank you again !

May you continue to be inspired and gain life !

All the best !
DMT  [developer] Jan 4, 2019 @ 11:38am 
Hi 1heBlob!

I'm not sure whether the Oculus Quest has a mic-in jack (I do know it has a microphone, which might be enough) but I'm imagining Onyx Ashanti wearing that with his hardware plugged directly into it, running DMT. I think that would be amazing!

Ok, MIDI control of the variables- Yes! This is actually already on The List of Things I Want To Add, so it's definitely coming eventually! I'm thinking something like this would drive it
https://www.korg.com/us/products/computergear/nanokontrol2/
$70 or so, not bad!

Eventually (this is a lot of work, so further down the road) I'd like to make it possible for people to stream their DMT session to other users. That, in combination with presets and MIDI control, would allow you to create really personally expressive sequences and would allow someone who really got into it to share that with the world! It'll be a while, but definitely something I want to do!
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