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No, we can't in towns. First, it doesn't make sense that bodies are kept around in populated areas (they are taken to the biorecycler), and second, the arena for example would be filled with them (plus create issues in other areas, especially when we create civilians walking around).
Design-wise, it's similar to one time opportunities to use skills in other quests. If you can't get them, remove them anyway, get some LP and next time you'll have another chance. If anything, they are a bit too common now.
In my case, sometimes muscle memory of loot all and close moves so fast, I miss an implant, and I can't go back and get it if I realize that too late. Also relevant here, a loot all bodies in the area feature would be nice, but the current harvest mechanic doesn't seem compatible with such a feature.
I certainly agree that if I kill someone, then leave the area, their corpse shouldn't still be there, but that's true whether I left loot, an implant, or both behind. I think it would be perfectly reasonable for implants to remain harvestable even if the body is already looted. Otherwise, the above workaround becomes the standard, and leaving a random pair of boots on bodies you can't yet harvest so they don't disappear makes things less immersive.
Since it may damage it if your skill is low, you would get prompted so you don't miss it and you may come back later (typically if you killed someone in a remote dangerous area where it makes sense that the corpse would remain).