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1. Spend 1 skill point on Steal during character design
2. Take 10 INT at build and install Neural Uplink implant (for 40% experience bonus)
3. Take Skill Monkey
4. Do all Steal 2 / 3 activities prior to leaving act 1
5. Get Mental Fortitude as Mutation for 20% skill bonus
This gets you just over Steal 4 - working through all the stuff to see if Steal 5 is achievable before act 2.
As to how will he survive after that is just as simple: make him a melee build and pick up warrior&tough bastard and hes back up to snuff with the rest of the crew.
Then there is also Faythe that can clock her implant to get another skill tagged later if she wants balance out the steal tag.
Anyways pickpocket so far will only net you cash so worst case scenario you will be short around 1k.
As for getting yourself to 5steal without a tag id seriously forget about that particular option as it will likely come a time in the future where a 7 or an 8 check will come along for a real nice weapon and there will be f all you will can do about it with your 5steal
PS:don't expect a joy ride if you go skill monkey&mental fortitude on yr MC tho...its a harsh life out there in combat being the guy without combat specialization.
Also there is a steal option of a sleeping person in church district that is labeled as steal 5, but for some reason steal 4 worked (you need sneak 4 to get into the room first)
FYI, the experience bonus from Intelligence / Educated does not impact the rate of skill growth like Mental Fortitude does.
Only Skill Monkey (+25%) and Zen Mutation (+20%) work
hmm, maybe I have missed a dialogue steal option somewhere? I have done all this but my steal is lvl 3 and about 73 exp short of lvl 4. Is there a checklist for this anywhere? would like to get to lvl 4 before fighting regulators (the last quest I have left before factory, I think) as they have a lvl 4 steal in a stealth section which I assume will disappear after the fight.
Almost like you can be born gifted at something and breeze through on that one thing, or you can put in some hard time and work to eventually reach the same result. So for me a perfect balance would be:
Someone with their player and/or teamates all have tagged utility skills will be able to do any utility functions they come across with minimal to no backtracking. However might need to pick and choose their violent confrentations, going around to find weaker battles to train them up to eventually fight the harder ones.
Where as its the opposite for people who tags all combat skills. They can take on almost any fight they come across, however will barely be able to use utility checks until they backtrack back and forth between maps to train on the lower ranked checks spread out in different areas. Only being able to open the hardest ones if they find all the easier ones first. (though I feel dialogue skill exp gain shouldn't be a determining factor, but rather a small bonus)
On possible changes to skill use btw, I wouldn't mind if steal was uniquely a % chance. As it is the only utility skill that depends on the perception ability of the one you are stealing from. Though then again, I realise with this type of game, having it be straight % based would just have a lot of players save scumming every steal check. Effectively negating any need to invest in it, apart from saving yourself a bit of time and frustration.
So thats how i really feel!!!
I would be willing to donate a grand if you guys could implement any of that into Colony ship. My son is learning how to write code because he wants to make games and hopefully some day we can develop a Shadowrun inspired game, to bad they gave up on Shadowrun because it has sooooo much potential!!!! i wounder how much they would sell the rights for?
where do you find that skill token?
it is possible, I got to lvl 4, after going to shuttle bay. lvl 5 might not be possible.
I think they should balance all LP gains/skill checks, so if you don't get tagged you may be soft locked out of content (i.e. get the chest unlocked later, but still possible), and only few things should be hard locked.
what table? where is it? i must have missed it