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Plenty of us have voiced a desire for something to help visualize the layout, but it sounds like it's harder than we'd think to create something useful.
I do miss the old map myself, and I was wondering if it couldn't be brought back for the large areas (the Pit, the Habitat in the future). I do like the change for the smaller areas, but the Pit really felt easier to navigate before.
Perhaps a toggle between text view and map view for the larger areas such as the Pit?
I personally think you need something like a general map (i.e. of a whole ship) - like in Fallout 2 - perhaps even with some random encounters during travelling. Otherwise such jumping between location really breaks immersion
No. No random encounters. They add nothing to a game besides tedium. That's one of the things I disliked about Knights of the Chalice 1.
Map is by definition graphycal product. The old map was not good, but with new "map" I feel completely lost, it simply kills any desire to play. It's better the absence of any map than... those.
I agree with your point. The list of locations is just killing the immersion. I am surprised devs think it is ok :/
Source: https://rpgcodex.net/forums/threads/colony-ship-early-access-release-thread.137958/page-49#post-7540967
When we have time we'll consider an alternative solution.
Can you elaborate? Lost as in what? Don't know where you are, where to go, etc? I didn't think the locations were big enough to confuse the players in any way.
For clarity's sake, are you talking about the old world map or the local map? You do need the world map to travel but you don't need to fast travel if you don't want to.
Map (by a definition) shows spatial relationships between the objects. It answers questions "Where I am?", "How can I get from point A to point B?"
Current map does not show spatial relationships at all. And so, for example, I want to go from point A to point B and do not want to use fast travel (for example, I want to check if I missed something. Or I want see is there something new. Or to hear new banters. Or simply to gaze at the ship). But I do not know where to go! Simply, at all! It is good if I remeber spatial arrangement from the previous version. And if I do not?
Of case, there is fast travel. But in the previous version you could quickly check the map and then either go to the neighbour location or use fast travel. This version deprives the choice: you can only fast travel. This dissects one big location into the multiple sub-locations - and I believe that game's locations deserve better.
As for the global map - I would definitely prefer the existence of global map. But I understand that game is in Early Access, and simply wait for a global map in some moment in the future.
Previous map was not good, but it was passible. This downgrade is unpleasant surprise. It is even more surprising if you take into account that maps in "The Age of Decadence" were ok. Good, even - because they were stylish (Maadoran. "Извечно"). Of cause, there were no maps in some Myterious Locations (such as Al-Akia) - but this were explicable because those Locations were Myterious.
Not to disparage the above poster's grievances with the current map, but I would like to share my opinion about the levels. They're really not as complicated as the poster is leading on. Everything within the level is compact, easy to reach. Certainly not disorientating. I've often *not* found myself to be completely lost when trekking the ship. Finally, I would like to add that the levels haven't changed at all from patch to patch - excluding the beta phases of new areas where things are added or modified - things have mostly stayed the same. Meaning if you remember where the medbay is at in the Pit. It will still be there. All that *has* changed is that you no longer have a map that adds geographic flavor to the game.
You have played the game for how many hours? ;)
Anyway, your opinion is noted and will be considered. We'll try to find a solution that works for everyone.