Colony Ship: A Post-Earth Role Playing Game

Colony Ship: A Post-Earth Role Playing Game

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John Smith Jul 31, 2024 @ 1:03pm
The new end game fight is way too easy?
Feels like there should've been 6 or 7 fights, not 3...

It was over for me as I got pumped up for another round lol...Kind of anti-climatic, tbh.

https://steamcommunity.com/sharedfiles/filedetails/?id=3300178949
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Showing 1-8 of 8 comments
grraf Jul 31, 2024 @ 10:06pm 
What did you expect ?! since neither Cobra or the monks got the invitation for the party of course it turned out to be a dull event :steammocking:
SkyEyeOne Aug 1, 2024 @ 12:37am 
"Epic" end-game fight, "war-hero ending", very short and very easy. Finale battle from Dungeon Rats much better in comparison with this.
I spent only 2 pulse grenade and do not use energy weapon at all in entire battle. And my squad wasn't perfect build.
This battle should be *extremely* difficult, near impossible, but now it laughably easy.
When I first played, I thought, how many waves will there be? Maybe 10-15 would be too many, but 5-6 should be the minimum. I stocked up on all possible consumables to the limit and prepared to give my best. I took the third wave as the first of the serious ones. But when I was told that this was it, I was disappointed beyond measure.
All in all, such a final battle would be good for the "Hero" level, but not for the *real* game.
Last edited by SkyEyeOne; Aug 1, 2024 @ 12:48am
John Smith Aug 1, 2024 @ 1:04am 
Originally posted by SkyEyeOne:
"Epic" end-game fight, "war-hero ending", very short and very easy. Finale battle from Dungeon Rats much better in comparison with this.
I spent only 2 pulse grenade and do not use energy weapon at all in entire battle. And my squad wasn't perfect build.
This battle should be *extremely* difficult, near impossible, but now it laughably easy.
When I first played, I thought, how many waves will there be? Maybe 10-15 would be too many, but 5-6 should be the minimum. I stocked up on all possible consumables to the limit and prepared to give my best. I took the third wave as the first of the serious ones. But when I was told that this was it, I was disappointed beyond measure.
All in all, such a final battle would be good for the "Hero" level, but not for the *real* game.

Yeah, exactly. Especially since the texts are trying to lead you to believe that the waves would be *unending*, and that it'd be a suicide mission. Turns out it's just three groups of dudes trying to fight you lol...
Last edited by John Smith; Aug 1, 2024 @ 3:47pm
SkyEyeOne Aug 1, 2024 @ 1:52am 
And the overall staging (directing) of what suppose to be epic last battle is very weak, almost nothing. I expected something like that, that in the beginning the first waves storm the well fortified positions with turrets, destructable barricades and so on, each new wave more and more breaks through the echeloned defense, and in the end from the last forces storm the last positions of the bleeding defenders.
Dungeon Rats had something like that, it would be worth expanding and expanding the concept.
Last edited by SkyEyeOne; Aug 1, 2024 @ 2:58am
John Smith Aug 1, 2024 @ 3:54pm 
Originally posted by SkyEyeOne:
And the overall staging (directing) of what suppose to be epic last battle is very weak, almost nothing. I expected something like that, that in the beginning the first waves storm the well fortified positions with turrets, destructable barricades and so on, each new wave more and more breaks through the echeloned defense, and in the end from the last forces storm the last positions of the bleeding defenders.
Dungeon Rats had something like that, it would be worth expanding and expanding the concept.

Yeah, I vaguely remember the final Dungeon Rats fight! I think two of my dudes were already down and out, and my MC somehow had to tank/dodge everything while the remaining dude pelted arrows from afar. Was pretty scary, and one could a lot more epic than this ending fight!
Pink Eye Aug 1, 2024 @ 4:43pm 
The final fight to Dungeon Rats was so epic. Just wave after wave of increasingly difficult combats. I enjoyed it a lot.
Blastaz Aug 2, 2024 @ 7:05pm 
It does give heavy Dungeon Rats vibes but is then easier, certainly. I guess because Dungeon Rats penalised a big party more with a bigger Char cost and scarcer top tier gear.
John Smith Aug 2, 2024 @ 9:13pm 
Originally posted by Blastaz:
It does give heavy Dungeon Rats vibes but is then easier, certainly. I guess because Dungeon Rats penalised a big party more with a bigger Char cost and scarcer top tier gear.

Honestly did not like the progression in Dungeon Rats at all...Especially at the beginning, you are more or less pushed into dodge build due to the lack of actual armor (for a very long time). It was also kind of painful to hang around low quality cannon fodders for quite some time before you get to the more viable companions, but by then it'd be kind of too late to customize the actual good companions...All in all, I think Colony Ship has a MUCH, MUCH better party progression.

Though they seriously need to fix this new ending fight xD...
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