Colony Ship: A Post-Earth Role Playing Game

Colony Ship: A Post-Earth Role Playing Game

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Robineus Dec 3, 2023 @ 4:07pm
I used to only play Underdog.
I always used to play the game on the good old hard difficulty and it was at times stressful, I decided to give Hero mode a whirl and there are two things which stand out the most to me as a new player to hero.

1. Not having to worry about the meta when it comes to skill progression is deeply relaxing.

2. Bullfrogs can miss in this mode. I didn't realise how big a thing that was until it happened.

Yes it is now way too easy since I'm used to being punished (harder daddy) on underdog. But I for one am looking forward to a middle mode where I can have underdog combat difficulty with hero skill progression (and maybe nerfed frogs).
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Showing 1-15 of 33 comments
Elhoim  [developer] Dec 3, 2023 @ 4:29pm 
2
Yes, the upcoming difficulty customization mode will include middle points for all settings except critical chance limit and starting gear.
Kasa Dec 4, 2023 @ 3:29am 
Ya those frogs are probably the most dangerous ♥♥♥♥♥♥♥♥ thing in this game.

I found maybe a little too much sadistic joy when I was equipped with enough armor on my legs that the bastards couldn't bit through it.
grraf Dec 4, 2023 @ 9:33am 
Originally posted by Kasa:
Ya those frogs are probably the most dangerous ♥♥♥♥♥♥♥♥ thing in this game.

I found maybe a little too much sadistic joy when I was equipped with enough armor on my legs that the bastards couldn't bit through it.

Have ye met the monks in battle yet ?! :steammocking:
Kasa Dec 4, 2023 @ 7:36pm 
Originally posted by grraf:
Originally posted by Kasa:
Ya those frogs are probably the most dangerous ♥♥♥♥♥♥♥♥ thing in this game.

I found maybe a little too much sadistic joy when I was equipped with enough armor on my legs that the bastards couldn't bit through it.

Have ye met the monks in battle yet ?! :steammocking:

The nonks are fine! The frogs will trip you, sap you ap, and destroy your dodge.
REhorror Dec 4, 2023 @ 7:37pm 
Weirdly enough, I never have much issue with the frogs, especially with force fields.

But I haven't encountered the desert variants yet...so maybe.
wendigo211 Dec 5, 2023 @ 12:59am 
Frogs aren't bad other than the Psykers, and they tend to have low initiative so you can often kill them before they get a chance to act. The spitters are stopped by energy shields. The bullfrogs always go for the legs until they knock you down, then they go for the face. So good leg armor (and face armor if you don't have juggernaut) will stop them; the damaged riot armor legs sold by the mission control merchant will do the trick in early game.

I found the Floaters to be worst of the natural enemies, there's no real good way to stop them other than blowing through energy cells, since they're immune to just about everything.
Last edited by wendigo211; Dec 5, 2023 @ 1:00am
REhorror Dec 5, 2023 @ 1:21am 
Originally posted by wendigo211:
Frogs aren't bad other than the Psykers, and they tend to have low initiative so you can often kill them before they get a chance to act. The spitters are stopped by energy shields. The bullfrogs always go for the legs until they knock you down, then they go for the face. So good leg armor (and face armor if you don't have juggernaut) will stop them; the damaged riot armor legs sold by the mission control merchant will do the trick in early game.

I found the Floaters to be worst of the natural enemies, there's no real good way to stop them other than blowing through energy cells, since they're immune to just about everything.
Yep, floaters are harder than ol'Bub for me, because there's only one ol'Bub.
flushfire Dec 5, 2023 @ 1:47am 
Floaters difficulty depends on if you're solo or not. Full party shouldn't have issues except for the massive fight at Red. For me it seemed impossible to clear without Stasis.
grraf Dec 5, 2023 @ 2:54am 
Originally posted by flushfire:
Floaters difficulty depends on if you're solo or not. Full party shouldn't have issues except for the massive fight at Red. For me it seemed impossible to clear without Stasis.

With a size 3 crew I only used 2 aggros and 18 cells.... suffice to say my team's sniper Faythe did short work of the floater it didn't even have a chance to act(3xweak point= 9cells)... after that i did one more energy salvo next round to kill off an elder creeper on the right side(9cells) and from there it was nothing but vanilla weaponry and tanking by Jed on the left and MC on the right, we took our sweet time because there was no danger to use anymore, just as a reference point Jed had hes heavy energy vest's shield collapsed and lost about 10hp while MC was down about 15HP(creepers critting him 3 times was real fun) but hes energy shield was still up and two frogs were on Jed.
Last edited by grraf; Dec 5, 2023 @ 2:57am
Set_iscariote Dec 5, 2023 @ 3:07am 
For solo the true worst enemy are the mind worms, since a solo have natural neural of 0, they are quite hard to crack in early and can put you in a 6 Ap escenario in wich you can do nearly nothing. Floaters are more damaging and best protected but you will have a much better gear so you will have better options (the helmet with 20 NR is vital against panick inducing enemys). From my point of view the hardest encounter of the game for a solo in the moment in wich you play it is the Three mind worms with the 3 frogs of mission control level 5 chapter 1.

From my point of view NR should be an INT derivated not a CHA, CHA is already the strongest atribute in the game, since a cold and logical mind should be more resistant than a empathic one.
Originally posted by Set_iscariote:
From my point of view the hardest encounter of the game for a solo in the moment in wich you play it is the Three mind worms with the 3 frogs of mission control level 5 chapter 1.

It's one of the easiest encounters in the game, lol.

The reason why iron tower will go broke is this silly supposition that RPG gamers are these galaxy-brained gigachads, longing for truly intellectual games. Whereas in reality, lol. And it's not like I'm singling this particular comment out - I've seen this notion over and over again.

Bro, unlike many encounters of the game, this one is actually not contained - there's that door and you can retreat through it, and while you're in that back section the worms can't do ♥♥♥♥ to ya. So you burst down the psyker during round 1 (ideally), then retreat into that corridor. Bullfrogs follow you - deal with them. Then you take out whatever gun you have (doesn't matter if your char is ranged or not), poke out of the corridor - shoot a worm - get back. So they can do nothing to you.

It's so easy my non-fighter stealth/talker was able to do it.
Arday Dec 5, 2023 @ 3:48am 
For soloer, high initiative and cloaking device will give almost full party offensive power on first turn compared to the low initiative and no cloaking device.

My approach of hydro red without rare grenade & energy weapon, and as solo melee hybrid is something like this:
https://youtu.be/D-OIUvqYqn8?si=JYERYdEBPfCJrxPh

Edit: neural resistance is also comes with chip on INT implant & squad leader, so total 20, plus another 20-25 from helmet, and another 40-70 from the stim and mutation
Last edited by Arday; Dec 5, 2023 @ 3:52am
flushfire Dec 5, 2023 @ 4:28am 
Originally posted by nerdcommando.gamestudios:
It's one of the easiest encounters in the game, lol.
To be fair once you get used to the fact that almost all fights do not let you do this, it's not really *dumb* to assume this fight is the same.
REhorror Dec 5, 2023 @ 4:35am 
Originally posted by nerdcommando.gamestudios:
Originally posted by Set_iscariote:
From my point of view the hardest encounter of the game for a solo in the moment in wich you play it is the Three mind worms with the 3 frogs of mission control level 5 chapter 1.

It's one of the easiest encounters in the game, lol.

The reason why iron tower will go broke is this silly supposition that RPG gamers are these galaxy-brained gigachads, longing for truly intellectual games. Whereas in reality, lol. And it's not like I'm singling this particular comment out - I've seen this notion over and over again.

Bro, unlike many encounters of the game, this one is actually not contained - there's that door and you can retreat through it, and while you're in that back section the worms can't do ♥♥♥♥ to ya. So you burst down the psyker during round 1 (ideally), then retreat into that corridor. Bullfrogs follow you - deal with them. Then you take out whatever gun you have (doesn't matter if your char is ranged or not), poke out of the corridor - shoot a worm - get back. So they can do nothing to you.

It's so easy my non-fighter stealth/talker was able to do it.
Bud, thanks for the tip!

EDIT: Oh never mind, it's this one, I don't think it's that difficult, without doing this trick.
Just keep shooting 'em.

I thought this was more of the floaters thing.
Last edited by REhorror; Dec 5, 2023 @ 4:38am
Robineus Dec 5, 2023 @ 4:39am 
For the record I wasn't saying that frogs are hard they're not, I was just joking around that I'd never seen a bullfrog miss before.
Last edited by Robineus; Dec 5, 2023 @ 4:39am
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Date Posted: Dec 3, 2023 @ 4:07pm
Posts: 33