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I found maybe a little too much sadistic joy when I was equipped with enough armor on my legs that the bastards couldn't bit through it.
Have ye met the monks in battle yet ?!
The nonks are fine! The frogs will trip you, sap you ap, and destroy your dodge.
But I haven't encountered the desert variants yet...so maybe.
I found the Floaters to be worst of the natural enemies, there's no real good way to stop them other than blowing through energy cells, since they're immune to just about everything.
With a size 3 crew I only used 2 aggros and 18 cells.... suffice to say my team's sniper Faythe did short work of the floater it didn't even have a chance to act(3xweak point= 9cells)... after that i did one more energy salvo next round to kill off an elder creeper on the right side(9cells) and from there it was nothing but vanilla weaponry and tanking by Jed on the left and MC on the right, we took our sweet time because there was no danger to use anymore, just as a reference point Jed had hes heavy energy vest's shield collapsed and lost about 10hp while MC was down about 15HP(creepers critting him 3 times was real fun) but hes energy shield was still up and two frogs were on Jed.
From my point of view NR should be an INT derivated not a CHA, CHA is already the strongest atribute in the game, since a cold and logical mind should be more resistant than a empathic one.
It's one of the easiest encounters in the game, lol.
The reason why iron tower will go broke is this silly supposition that RPG gamers are these galaxy-brained gigachads, longing for truly intellectual games. Whereas in reality, lol. And it's not like I'm singling this particular comment out - I've seen this notion over and over again.
Bro, unlike many encounters of the game, this one is actually not contained - there's that door and you can retreat through it, and while you're in that back section the worms can't do ♥♥♥♥ to ya. So you burst down the psyker during round 1 (ideally), then retreat into that corridor. Bullfrogs follow you - deal with them. Then you take out whatever gun you have (doesn't matter if your char is ranged or not), poke out of the corridor - shoot a worm - get back. So they can do nothing to you.
It's so easy my non-fighter stealth/talker was able to do it.
My approach of hydro red without rare grenade & energy weapon, and as solo melee hybrid is something like this:
https://youtu.be/D-OIUvqYqn8?si=JYERYdEBPfCJrxPh
Edit: neural resistance is also comes with chip on INT implant & squad leader, so total 20, plus another 20-25 from helmet, and another 40-70 from the stim and mutation
EDIT: Oh never mind, it's this one, I don't think it's that difficult, without doing this trick.
Just keep shooting 'em.
I thought this was more of the floaters thing.