Colony Ship: A Post-Earth Role Playing Game

Colony Ship: A Post-Earth Role Playing Game

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Searry Nov 24, 2023 @ 4:07pm
Mercy fight?
After I have dealt with Jonas this fight is EXTREMELY hard since I have used all of my grenades. I have no idea how to kill these guys as they are clearly cheating with their hit chances.
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It is a mercy for Mercy that you find yourself at her mercy!
unlimitedpower0 Nov 24, 2023 @ 8:55pm 
Lol all the npcs just have a ten in perception and 6 in gun skills and probably in melee skills, thats what it feels like anyway, they hit me in smoke, they hit me while being gassed, they hit me while being flashed and sometimes they hit me in any combination of those things. This is a fun game, but god forbid you deviate from a stock standard build. If you wanna fight you need to be an unrelenting murder hobo
wendigo211 Nov 24, 2023 @ 10:03pm 
In most of the fights, look for the enemies with good thermals. They're the ones who won't get affected by smoke. Most of the time they're snipers, but sometimes you'll run into a shotgunner (like the Detroit fight, which is way worse than this one). Sometimes you can gas those enemies, but you can usually focus them down first, before they get a chance to do too much damage. If you pay attention, you'll see it's usually the same one or two enemies who are dealing most of the damage, everyone else is getting grazes.

That said, without grenades this fight might be impossible. There should be 7 Smoke and Gas grenades for sale in the Pit (Cole's Gadgets and the Gun Merchant near Boone's Moonshine) with a couple more you can find.

Don't bother with Flashbangs, use them if you find them, but don't buy them. They only last a round, which is hardly enough time to do anything meaningful in a combat.

Against melee guys with adrenal stims, you can save scum leg attacks as your openning action until you get a crit and just kite them around. They'll waste all their AP trying to follow you, and by the time they catch up their stim will have worn off and they'll be debuffed.

You can kind of play a trick by having two tank one with a lower evasion than the other with a distortion field and the other with a shield. Before combat starts engage both the field and shield. For the first two rounds, the enemies will focus on the guy with the shield. After that, the distortion field will drop and the enemies will focus on your secondary tank since his evasion is lower now. That should help you avoid downed party members.

Edit: this should be one of the last fights you do before heading to the Factory so some of your guys should have damaged riot armor and diver armor. That will make the fight a lot more manageable.
Last edited by wendigo211; Nov 24, 2023 @ 10:13pm
LDiCesare Nov 25, 2023 @ 1:30am 
It's not clear whether you're fighting with or against Mercy?
And no, they don't cheat. Use the energy pistol and stims if you don't have 'nades. These give an edge too/
Searry Nov 25, 2023 @ 5:42am 
Originally posted by LDiCesare:
It's not clear whether you're fighting with or against Mercy?
And no, they don't cheat. Use the energy pistol and stims if you don't have 'nades. These give an edge too/
Energy pistol? It doesn't even have ammo. This is the fight after you have killed Jonas and you can choose to kill Mercy.


What I have managed to do is grind to 1 enemy left in this battle before 1 party member dies since it's so difficult. I guess it's just about luck then. Have to save scum the crits... Nice game design.
Vince  [developer] Nov 25, 2023 @ 5:49am 
The optional fights are the hardest. Whether or not you can do them depends on your character (build and gear). The gear, including energy ammo, depends on how much you've explored before this fight (the Armory, Hydroponics, Mission Control).

If your chance to hit is low, you'll have to rely on luck and save scumming, but that's not the only way to play.
Searry Nov 25, 2023 @ 5:52am 
Originally posted by Vince:
The optional fights are the hardest. Whether or not you can do them depends on your character (build and gear). The gear, including energy ammo, depends on how much you've explored before this fight (the Armory, Hydroponics, Mission Control).

If your chance to hit is low, you'll have to rely on luck and save scumming, but that's not the only way to play.
Hitting them is not the problem but them taking damage is. I didn't know you were supposed to explore before you dealt with the first area.

EDIT: actually yeah hitting them is pretty difficult sometimes. But I think selecting the best debuffs help first.
Last edited by Searry; Nov 25, 2023 @ 6:11am
Vince  [developer] Nov 25, 2023 @ 6:33am 
Originally posted by Searry:
Hitting them is not the problem but them taking damage is. I didn't know you were supposed to explore before you dealt with the first area.
The first chapter is the Pit plus the 3 above mentioned areas. This fight is the final fight of the chapter, so it's hard by default, and the optional Mercy fight is harder still because it comes after Jonas' fight.

I'd suggest to reload to an earlier save before the final fight and explore. After that you'll find both Jonas and Mercy fights much easier.
Arden Nov 25, 2023 @ 6:38am 
Debuffs are your friends. Stay behind the counter, use distortion fields (you should have enough for everyone) and make sure you maim their hands. Cripple the legs of the ones you target first as well if your hit chances are below 50-60. With this you can expect to take some damage but you will not need any grenades.

The same can be used for the Jonas fight to do it without consumables. The only difference is you bait the grenade with the 2 regulators.
REhorror Nov 25, 2023 @ 6:39am 
Decided to spare Mercy because I'm a simp.
Wonder what will happen?
Searry Nov 25, 2023 @ 6:41am 
Originally posted by Vince:
Originally posted by Searry:
Hitting them is not the problem but them taking damage is. I didn't know you were supposed to explore before you dealt with the first area.
The first chapter is the Pit plus the 3 above mentioned areas. This fight is the final fight of the chapter, so it's hard by default, and the optional Mercy fight is harder still because it comes after Jonas' fight.

I'd suggest to reload to an earlier save before the final fight and explore. After that you'll find both Jonas and Mercy fights much easier.
Thank you Vince.
Wrath of Dagon Nov 25, 2023 @ 9:07am 
This is important so I'll repeat it again. If there was a help page of hints in game fewer people would be trying to do end chapter fights in the beginning.
Searry Nov 25, 2023 @ 10:13am 
Usually there's a thing in games that asks "Do you really want to move forward?" with a very clear message.
LDiCesare Nov 25, 2023 @ 11:09am 
Originally posted by Searry:
Usually there's a thing in games that asks "Do you really want to move forward?" with a very clear message.
You do get such a message when you leave for the Factory.
You get another one in the Heart.
You get yet another one in the Shuttle Bay.
I think you also get another such message in the Habitat.
The problem here is not a "do you really want to move forward" thing. It's more a misconception by the player that they should remain in one area and clear it entirely before moving to the next one. Even though you can see people with Steal 6 requirements that you're extremely unlikely to reach if you remain in the Pit all the time, so that might well be a hint that there are some things to do here you should come back later for.
Also, retrying a fight where you are obviously underleveled when you haven't explored all the areas around is a bit weird.
More hand-holding would just be too much in my opinion.
Wrath of Dagon Nov 25, 2023 @ 11:39am 
Originally posted by Searry:
Usually there's a thing in games that asks "Do you really want to move forward?" with a very clear message.
Wouldn't make sense to do it for every combat. It just needs to be explained to the player what the game expects, which is often quite different from most games.
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Date Posted: Nov 24, 2023 @ 4:07pm
Posts: 31