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1st round: Faythe did the takedown then parked north behind the robot. Robot was still Yellow.
(Faythe had Thief, Ghost, Throatslitter and Tunnelrunner).
2nd round Faythe activated Cloak sneaked out and killed the person next to Cobra (The Protectors attacked in my case). Then parked on the only green square one up to the north, still invisible. - Robot had now turned Orange, but because my 2nd sneaker had moved in the back, the last noise was coming from inside the chamber, and the Robot did not turn towards the body outside, but towards the body inside. (Jed was in the rear, still hiding (had also brought a cloak, but was making lots of noise with normal boots).
3rd round: Faythe could step next to Cobra and take her down (I do think that Cobra was deeply orange by now looking at the body next to her; not sure why one square was orange instead of red; I think she might have moved towards the body / came closer on her own). - After the takedown, Faythe moves towards the final three guys, but stays close to the wall of that container / not in the doorway. - Jed still moving a bit out of the way of the searching robot in the back where everything started).
4th round; Faythe's gadget still active: one last takedown: I picked the left guy, as he had the heaviest Armor. - When the Robot turn comes, he detects the sneakers (- I think he found Jed, but it all went so quick: the other two of my team spawn in the center, the Robot fires and damages someone - might have been Jed, sometimes it was one of the others (I did multiple tries, don't quite remember).
When Evans has his turn, he throws two EMPs to deactivate the humans shield and distortion shield, then does Crit Bullseye on the Robot, knocking him down. Jed follows up with the big hammer on the Robot: will take a few turns, but he is well armored, even if the Robot gets up, and he is in Melee / parked right next to it, so it will fire at him.
5th round: Evans takes cover behind the pylon in the center so he has cover against the two humans, as he is seen as the biggest threat: I think for a while everybody fired at the Robot to bring him down? Maybe I did a debuff (Hands or Bullseye -4AP) shot against the sniper as well? I don't quite remember.
You can definitely bring down in a normal fight 2 Humans and 1 Robot, once you disabled their gadgets. - Else you could also have thrown a Stasis grenade.
The trick is to get the Robot to turn inwards, not outwards to the 2nd body. - Took me a few tries, So the Robot only spots / enters combat two turns later, while Faythe was still able to take down Cobra and one of the other three, before the Robot finally reached 100% orange and detected Jed. (Or maybe one of the other humans detected the last takedown; the game progressed too fast with the Robot Multi-Firing.)
Now I got to monks and I am missing one super aggro stim, the frigging azrael is healing 15hp per turn on low xD
Did you make noise to draw the three out? or Did you get in, but somehow remained undetected? I could only do one of the three, then detection happened. Maybe I should have brought a 2nd sneaker that was actually dressed for sneaking instead of Jed making too much noise / finding no way to hide from the Robot anymore...)
Killed the first guard, made noise to draw the robot, walked around it, killed another guy - moved away, the 2nd guard got alerted - and turned but his detect range didnt get me. Activated stealth gadget - killed that guy. Now the 3 guards left. Killed the upper guy, the one thats behidn the rails, then the one to the right, then the last one. I noticed my only problem was that i couldnt approach the farthest guy in the last room(3 guys room) withou the gadget activated, so had to figure out when to activate it so that it lasts to elt me get to him.
It's a super nasty fight. This is the time to dump all your disruptor grenades since they aren't particularly useful in any fights after this point and they're really strong against human enemies. If you have Romeo he can help a bit, but it prevents you from starting in Stealth.
There's also always the option of taking them up on their betrayal proposition. It's basically the out for builds that aren't combat optimized by this point.
1) Burst the most annoying enemies (the one that have pulse grenade). If you lost initiative, you can start with cloaking field active.
2) There are 8-9 enemies but they "separated" in 3 rooms, and you can use this against them. Like moving to the farthest room so the enemies on opposite room must waste their turn moving, chokepoint for grenade, etc.
3) I don't know why some people said that gas/smoke/flash grenade useless on late game, but at least for me they still do their part.
For solo combat inspiration, you can look at the video number 12:
https://drive.google.com/drive/folders/1zgxjxtLkgAZBmVZlaumDMmXs9MMaz81p
Just a quick play before work so I don't have the 3 in a row version, the char is not full combat build so the full combat build should have easier time, and that's only my 2nd attempt with the build so obviously not the most optimize tactic, maybe we could use less resource with better tactics.
Edit: for stealth approach maybe this will help (not mine):
https://www.youtube.com/watch?v=pTUwqPYJxZw
Do pulse grenades do anything besides damage to robots? they will full auto blast someone and never miss. I've literally never seen a pulsed robot miss.
I wish garett was with me? I literally do not know why he left the party and insisted i do the hardest fight in the game so far without him. And I wish it wasn't "okay do this, no you can't go get grenades from the store" I don't want to reload my 5th quicksave down
Could do almost the same in my last run, only the top sniper&bot survived stealth but in my defense i only had lvl8 sneak and no dedicated feats for it(well unless you count second wind)... anyways a full stealth build with one or two dedicated feats can easily clear everything but the bot.
Anyways i usually just straight up take that fight unless i'm low on consumables/running with some experimental build that is not up to snuff...