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Otherwise, in itself, the ending is cool. Finding out you have arrived is great.
However, the choices you made end up having little consequence, or so it seems to me. I didn't see much of a difference between a protector and a monk ending.
Which is quite contradictory to the description of the game in my opinion:
'Colony Ship is a turn-based, party-based role-playing game set aboard a generation ship launched to Proxima Centauri. The game features a detailed skill-based character system, multiple ways to handle quests, choices & consequences, and branching dialogue trees.'
Habitat Faction has the mcGuffin - Choose to accept the monk's suggestion to keep the ship in orbit
This is my headcannon ending so far, It has many slides that made me feel that my choices did matter and some slides that could use some more input
The pit staying free witch took me a few tries to get was really touching - even though it did feel a bit odd that suddenly , when the Faction Chief told me to go take it i had absolutely no option to even whine a bit about it
Shuttle and Factory played a cool role in the whole "reconstruction" but I could use a few more indications about the factions I left in power there. Maybe its different if I try the Black hand or detroit route - or whatever other than independence for the shuttle.
All in all , I really enjoyed this ending.
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Taking the lander
This was a bit disapointing. Couple of slides only focusing on what happened on the planet and absolutely nothing about the rest of the ship apart from the factory falling.
This could use a bit more polish but compared to how awesome the rest of the game is its probably ok.
I really hope the other endings offer a few more slides than this one tho
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Stiill a kickass game tho <3
Thank you.
Yes.
Don't get me wrong: I enjoyed Colony Ship, and it definitely added some gameplay elements that could be said to be improvements on Age of Decadence. However, in terms of endings and impact the protagonist's choices can have, it doesn't even hold a candle to AoD.
Colony Ship is, as you say, very linear, and in the broader scheme of things, most choices you can make don't matter a great deal. AoD is a very, very different beast.