Colony Ship: A Post-Earth Role Playing Game

Colony Ship: A Post-Earth Role Playing Game

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mahrdol Nov 16, 2023 @ 12:40pm
completed game, the point of mastermind?
I pretty much did everything(at least I think I did) and I ended the game level 8. I had 90% increased experience and still did not hit the cap. Seems like a waste of a heroic feat. Maybe if the extra feats were front loaded it would have been better.
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Showing 1-10 of 10 comments
xarfaks Nov 16, 2023 @ 12:42pm 
That is low.
People hit 11 with optimised builds.
I think I hit level 8 on my mastermind with a party of 3.
Last edited by xarfaks; Nov 16, 2023 @ 12:43pm
mahrdol Nov 16, 2023 @ 12:45pm 
I had 4 person party is that why? Also I had 100% XP bonus at the end.
xarfaks Nov 16, 2023 @ 12:47pm 
Well people who hit 11 play solo....
As XP gets split when playing in a party.
jambong Nov 16, 2023 @ 12:48pm 
Mastermind is best suited for lone wolf builds...it's the only way to get to level 10 and get the full value
grraf Nov 16, 2023 @ 2:13pm 
Same for me, I would also hit lvl 8 in a party of three even if starting out as low as a 7base int build...
Sardonac Nov 16, 2023 @ 2:18pm 
Yeah mastermind has lost a lot of its appeal since the betas. It used to increased skill gain. Currently you're taking it for an effective ~2 extra feats, since taking Mastermind costs you a feat and the extra 25% xp boost will grant you an extra level/feat. (and most people don't hit level 10) It pays for itself so it isn't bad but its definitely not stellar either.

I would argue Dodge This! and Healing Factor are better feats overall to build around. Its probably roughly equal to Gifted in utility.
Last edited by Sardonac; Nov 16, 2023 @ 2:19pm
Neyreyan_Youtube Nov 17, 2023 @ 5:54pm 
It's more like a skill monkey build thing, some people disagree but this is mostly made to focus everyhing on main character and the companions are strictly combat.
I remember trying mastermind with all stuff and intelligence implant and other bonuses but it doesnt amount to much.
Probably the game needs extra mechanics for people that have a big experience bonus or inteligence.
Like options to train or teach other npcs in exchange for stuff
Sardonac Nov 17, 2023 @ 6:06pm 
Originally posted by Neyreyan_Youtube:
It's more like a skill monkey build thing, some people disagree but this is mostly made to focus everyhing on main character and the companions are strictly combat.
I remember trying mastermind with all stuff and intelligence implant and other bonuses but it doesnt amount to much.
Probably the game needs extra mechanics for people that have a big experience bonus or inteligence.
Like options to train or teach other npcs in exchange for stuff

If you're going to do this I think you're better off going Cult Leader to roid out your companions a bit. 10 intelligence for the tags is still good but Mastermind itself is superflous.
Sardonac Nov 17, 2023 @ 6:06pm 
Originally posted by Neyreyan_Youtube:
It's more like a skill monkey build thing, some people disagree but this is mostly made to focus everyhing on main character and the companions are strictly combat.
I remember trying mastermind with all stuff and intelligence implant and other bonuses but it doesnt amount to much.
Probably the game needs extra mechanics for people that have a big experience bonus or inteligence.
Like options to train or teach other npcs in exchange for stuff

If you're going to do this I think you're better off going Cult Leader to roid out your companions a bit. 10 intelligence for the tags is still good but Mastermind itself is superfluous.
Last edited by Sardonac; Nov 17, 2023 @ 6:06pm
grraf Nov 17, 2023 @ 6:15pm 
Originally posted by Sardonac:
Originally posted by Neyreyan_Youtube:
It's more like a skill monkey build thing, some people disagree but this is mostly made to focus everyhing on main character and the companions are strictly combat.
I remember trying mastermind with all stuff and intelligence implant and other bonuses but it doesnt amount to much.
Probably the game needs extra mechanics for people that have a big experience bonus or inteligence.
Like options to train or teach other npcs in exchange for stuff

If you're going to do this I think you're better off going Cult Leader to roid out your companions a bit. 10 intelligence for the tags is still good but Mastermind itself is superfluous.

Yeah in my experience all it does is make you into a gentle wall flower in terms of combat presence and you would rather have the sizeable cult leader party wide bonuses OR 3 extra stat points instead from gifted(those are actually not 3 points in practice as you can push those into con that nets you more implant slots that in turn net you even more stat points(base+OC) and also grant chip upgrades bonuses) while still holding on to a high int 7+ and retain about as many tags for skills as you would on a mastermind build but without the typical sub par con&per these guys tend to display(why ?I because they suck in combat and whatever other points they got lefty after maxing int need to go into cha to have large party to make up for their incompetence in combat)
Last edited by grraf; Nov 17, 2023 @ 6:16pm
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Date Posted: Nov 16, 2023 @ 12:40pm
Posts: 10