Colony Ship: A Post-Earth Role Playing Game

Colony Ship: A Post-Earth Role Playing Game

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SentinelTi Nov 14, 2023 @ 10:11pm
Game really needs an easy mode
Don't get me wrong, I like isometric rpgs, played almost all of them but somehow combat in this game is out of balance. Every fight seems a chore, every enemy I meet has more HP and deals better damage than I do, making close combat str 10 pointless. Lowering enemy HP, halving may solve the problem because there is no way you can kill 5 guys with 60 HPs, who I can't really hit just graze for 3 dmgs, while getting my bottom handed to me every round dealing 10 or more dmgs. Even wearing top of the line armor and shield can't stop dmg. Something is wrong with the combat system and this makes exploring and playing the game miserable. Too bad because it would be an awesome experience...
Originally posted by Elhoim:
Originally posted by BloodyPork:
Originally posted by Rhino:

This is crazy btw, you should rename this mode to "Exploration", then add middle mode "Medium Challange" that is like 70% of the current Underdog and then Underdog itself rename to "Difficult" or something like that. I imagne more people would try the game thanks to this.
Yeah it's crazy the difficulty difference between the 2 option is huge, maybe the biggest I've seen in an rpg game. It's like the game only has "very easy" (feels too easy even when playing first time without a guide) and "very hard" (underdog feels very hard if you go in blind without knowing anything) difficulty option and nothing in between for some reason.

We'll be adding a custom difficulty option for an upcoming update.
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Showing 1-15 of 79 comments
TotallyNotEvilBean Nov 14, 2023 @ 10:14pm 
gee whizz you are right, thank god there is nothing like that in the game currently
grraf Nov 14, 2023 @ 10:29pm 
Originally posted by TotallyNotEvilBean:
gee whizz you are right, thank god there is nothing like that in the game currently

And is positively impossible to find anywhere other then right at start of the char creation menu... oh the inhumanity of it all :steamfacepalm:
Sardonac Nov 14, 2023 @ 10:38pm 
Originally posted by grraf:
Originally posted by TotallyNotEvilBean:
gee whizz you are right, thank god there is nothing like that in the game currently

And is positively impossible to find anywhere other then right at start of the char creation menu... oh the inhumanity of it all :steamfacepalm:

If only it existed and had some kind of obvious description, something that would imply the player wanted to feel almost 'heroic' while playing. Alas.
Is there actually a writeup on what the difference between hero and the standard difficulty is? I just started the game on hero since I'm a wiener and so far it doesn't seem that hard. I assume the gear and the 1000 credits I start with is part of it.
grraf Nov 14, 2023 @ 11:10pm 
Is there actually a writeup on what the difference between hero and the standard difficulty is? I just started the game on hero since I'm a wiener and so far it doesn't seem that hard. I assume the gear and the 1000 credits I start with is part of it.

Just 'minor' $hit like this https://imgur.com/hx1YE0D.png
SentinelTi Nov 14, 2023 @ 11:43pm 
Let me paraphrase for my die hard friends. Easy - Heroic - Underdog.
I hope you catch my drift and I still stand by my statement. Level progression is extremely slow, hence feats are limited, combat encounters are more often than not very hard when you meet more people, regardless your gear. Can't get more followers, going with only 2 people. Anyway, have fun guys but surely the game would appeal to a wider audience if it wasn't impossible at times.
TotallyNotEvilBean Nov 14, 2023 @ 11:54pm 
the express goal of the studio was not to appeal to a wider audience... if their tagline wasn't

"Proudly serving 0.003% of the Global Gaming Market since 2015. The remaining 99.997% need not apply."

on the iron tower website you would have a very good point
BloodyPork Nov 15, 2023 @ 12:15am 
Hero is really easy. The player is given huge unfair advantage over the AI, just look at the tooltip of the difficulty. If anything the handicap is ridiculously big it could use a difficulty in the middle where players don't feel immortal.

However, I guess every game these days need a "story" difficulty mode where it is almost impossible to lose. I know the dev is adamant of having "curated difficulty" but they need to understand that certain gamers are just bad and need a built in cheat code (not to sound disrespectful but it is what it is and there is nothing wrong at being bad). I knew a game which got review bombed because it blocks cheat engine, what it shows is that there are people who simply need to trivialize a game to enjoy it.
Last edited by BloodyPork; Nov 15, 2023 @ 12:23am
TotallyNotEvilBean Nov 15, 2023 @ 12:43am 
if someone is in it for the power fantasy aspect it makes sense, like comic books specifically superman
BloodyPork Nov 15, 2023 @ 12:44am 
Originally posted by TotallyNotEvilBean:
if someone is in it for the power fantasy aspect it makes sense, like comic books specifically superman
The current hero mode already makes you feel like superman. Huge buffs for you and huge handicap for AI.
lotnik_xaos Nov 15, 2023 @ 5:12am 
https://www.youtube.com/watch?v=AqUkH9bJi_E&t=782s

Please, check out this vid, NKB says it very, very well.

No game needs an easy mode, but this one has one, and when I see how much it tips the balance in your favour, I don't get why one would play it, the game where intended experience is supposed to be hard, grimy, dangerous, and you should want to find ways to avoid combat where it gets too hard (and you do get that option almost all the time). Also, you're not supposed to be able to do every quest and every encounter with the same character, you're not a hero (unless you play on a super-easy Hero), and if your character is not a skilled combatant, then you shouldn't take quests for mercenaries/bounty hunters/etc, instead take ones where you negotiate, steal, repair stuff and so on.

Shared, hardcore experience is a part of this community, and no, we're not gatekeeping, if you have any problems then just post your build or your combat/quest problems and you'll get 10-20 people that will try to help you with that and make you learn more the very same day. We love to help, discuss builds and tactics, alternative routes, and we love when people try the game, most of us just don't like when others would want to change the core gameplay so it'd suit them more, we can help with the game as is, but we don't want to be a part of the industry that treats gamers like idiots/children.


Originally posted by TotallyNotEvilBean:
if someone is in it for the power fantasy aspect it makes sense, like comic books specifically superman
Well, it's a game that is very much an antithesis of power fantasy, and most people go for it because of that. Here your life is constantly in danger, there's no hope, no future, no heroes, just survival, and giving you superpowers would be undermining the very core of the game. There's few games like this, Underrail or Kenshi come to mind too, and yeah, these are niche products, but they shouldn't be changed because someone would like a power fantasy. There's already a very easy "Hero" mode, that imo isn't needed, but if it helps with the sales, then okay, maybe players will try it, learn a little about the game's systems, and then try the intended experience later on.
Last edited by lotnik_xaos; Nov 15, 2023 @ 5:20am
Elhoim  [developer] Nov 15, 2023 @ 5:38am 
Is there actually a writeup on what the difference between hero and the standard difficulty is? I just started the game on hero since I'm a wiener and so far it doesn't seem that hard. I assume the gear and the 1000 credits I start with is part of it.

- PC Party: Skill gain +100%.
- PC Party: Accuracy +30, minimum Accuracy increased to 25.
- Enemies: Accuracy -35, if Party Member is under 50% HP, Accuracy -70, Critical Chance limited to 5%.
- Death timer is 5 turns (instead of 2).
- Better starting gear.
Jacob Nov 15, 2023 @ 5:49am 
Originally posted by Elhoim:

- PC Party: Skill gain +100%.
- PC Party: Accuracy +30, minimum Accuracy increased to 25.
- Enemies: Accuracy -35, if Party Member is under 50% HP, Accuracy -70, Critical Chance limited to 5%.
- Death timer is 5 turns (instead of 2).
- Better starting gear.

This is crazy btw, you should rename this mode to "Exploration", then add middle mode "Medium Challange" that is like 70% of the current Underdog and then Underdog itself rename to "Difficult" or something like that. I imagne more people would try the game thanks to this.
BloodyPork Nov 15, 2023 @ 8:10am 
Originally posted by Rhino:
Originally posted by Elhoim:

- PC Party: Skill gain +100%.
- PC Party: Accuracy +30, minimum Accuracy increased to 25.
- Enemies: Accuracy -35, if Party Member is under 50% HP, Accuracy -70, Critical Chance limited to 5%.
- Death timer is 5 turns (instead of 2).
- Better starting gear.

This is crazy btw, you should rename this mode to "Exploration", then add middle mode "Medium Challange" that is like 70% of the current Underdog and then Underdog itself rename to "Difficult" or something like that. I imagne more people would try the game thanks to this.
Yeah it's crazy the difficulty difference between the 2 option is huge, maybe the biggest I've seen in an rpg game. It's like the game only has "very easy" (feels too easy even when playing first time without a guide) and "very hard" (underdog feels very hard if you go in blind without knowing anything) difficulty option and nothing in between for some reason.
Last edited by BloodyPork; Nov 15, 2023 @ 8:11am
The author of this thread has indicated that this post answers the original topic.
Elhoim  [developer] Nov 15, 2023 @ 8:21am 
Originally posted by BloodyPork:
Originally posted by Rhino:

This is crazy btw, you should rename this mode to "Exploration", then add middle mode "Medium Challange" that is like 70% of the current Underdog and then Underdog itself rename to "Difficult" or something like that. I imagne more people would try the game thanks to this.
Yeah it's crazy the difficulty difference between the 2 option is huge, maybe the biggest I've seen in an rpg game. It's like the game only has "very easy" (feels too easy even when playing first time without a guide) and "very hard" (underdog feels very hard if you go in blind without knowing anything) difficulty option and nothing in between for some reason.

We'll be adding a custom difficulty option for an upcoming update.
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Date Posted: Nov 14, 2023 @ 10:11pm
Posts: 79