Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
At a certain point I feel like you run out of build-defining feats and you just grab whatever. Bionic and master blaster, why not.
did you kill monks with this build? azrael and co?
This build allowed me to beat the Final FINAL fight (the Doomed ending) while ALSO hitting every persuation check along the way, including persuading King Stanton to join the Hydro-Alliance. The engine check was not possible due to Covenant rep, but would be possible if one chooses NOT to shoot Harbinger in the face.
You could take Magnetism earlier than I did and play around Jed. Since I consider him to be a waste of oxygen I took it at lvl 6 and grabbed Knurl ASAP for a full party. Faythe also cleared all the relevant Stealth content. This is as as close to a "do everything" run as you could possibly get, I think.
https://steamcommunity.com/sharedfiles/filedetails/?id=3090444846
https://steamcommunity.com/sharedfiles/filedetails/?id=3090444777
Evans - Fast draw support pistolero. Evans debuffs everyone and MC deletes them. It's more effective than I thought it would be and pretty fun, too.
https://steamcommunity.com/sharedfiles/filedetails/?id=3090444810
https://steamcommunity.com/sharedfiles/filedetails/?id=3090444739
Edit: link to my 3rd playthrough (most optimized)
https://steamcommunity.com/app/648410/discussions/0/3954784199556942748/?ctp=9#c4200237989342520889
I ended up doing a few more fights, thus more loot / money, thus more Overclocks. Also changed out a feat: MC got Pistolero instead of Fast Draw. Order of last two feats flipped on Evans and Jed. - Also did the Screenshots on the Bridge (before leaving it again for some final decisions), thus "correct" Exploration Rating of 83 "Navigator".
I didn't do Mad Dog Thomson though, as I wanted Church Reputation to stay positive for looks (and Protectors Rep was way negative this run anyway).
Here come the Screenshots: ( Fast Runner / Talker build with full Crew)
https://steamcommunity.com/sharedfiles/filedetails/?id=3090759679
https://steamcommunity.com/sharedfiles/filedetails/?id=3090760996
https://steamcommunity.com/sharedfiles/filedetails/?id=3090764077
https://steamcommunity.com/sharedfiles/filedetails/?id=3090762515
The team dressed up a bit differently this time, thanks to Evans reaching AH 43.
https://steamcommunity.com/sharedfiles/filedetails/?id=3090767324
https://steamcommunity.com/sharedfiles/filedetails/?id=3090767874
https://steamcommunity.com/sharedfiles/filedetails/?id=3090771387
https://steamcommunity.com/sharedfiles/filedetails/?id=3090769032
When looking at Jed's Acc, one has to always take into account the extra Acc and CS from Basher feat (concerning Knockdown +20 CS) and Precise Strike (+12 Acc). Thus wearing a Helmet without Acc and Aimed bonus doesn't matter all that much. Of course I could have given him a different helmet, but I wanted the complete look (and same DR) for the screenshot. - Edit: Should have sold some more stuff and also Overclocked his Subdermal for better looks to DR 15/15/16 - not that it matters: the game was over by then.
P.S.: I was ONE Initial disposition short of convincing Jonas to join The Brotherhood: Falkner and Nico (who showed up despite me keeping Shuttle Bay with Moses this time) during the negotiations added negative disposition! - I wonder if things would have been differently, if I had chosen Riggs instead?
I guess I will have to do another run with Cha 9, in order to convince Jonas ("The Pit") to join the Brotherhood (- there's an achievement for that).
Note to Self: Faythe should tag Rifle instead of Stealing
Well: When I do another run, I will do Cult Leader anyway, as that should earn Faythe (and MC) their next levelups to Level 8. - Other than that, I still really like Fast Runner Mainchar: moving in combat with free extra movement AP and no fear of reaction shots usually allows MC to get behind enemy cover and place an early legshot + stagger (either via doubleshot / trippleshot or headshot) - not to forget the giant Ini-Bonus. And early in game, as long as he is ahead of (or roughly on par with) Evans Ini, he also does a good job going first and being on Grenade Duty, so that (a slightly overdressed) Evans can go 2nd and then use his full AP for aimed shots / more debuffing or ideally Bullseye Crits.
P.S.: Here is Knurl after his Level-Up - (almost unused, just one more feat) - maybe someoe can do a nice playthrough with him and show him off properly soon. At least I gave him some nice equipment for the screenshot.
https://steamcommunity.com/sharedfiles/filedetails/?id=3090831083
https://steamcommunity.com/sharedfiles/filedetails/?id=3090828580
@. Thanks!
@Stadtpark-hartmut Thanks! I also have a blast when playing it.
100+ evasion is easier to reach for melee due to the Warrior feat (gives +14 evasion in this build).
The build itself is pretty defensive, because I saw many people optimize the offensive by combining accuracy, damage, critical, reaction, cloaking gadget etc, and works great.
But peoples complaining defensive stat while only using 1 of them. So I tried to combine the decent regen, stat regen, decent evasion, decent armor, gadget, debuff grenade, and it works wonder.
If we are not betraying the church and pick armored warfare/true grit instead of fast draw/quick finger, we can call this the Paladin build :D.
Haha, the 16 EMP is for trivialize the 1v5 last battle, so In a sense we can beat them by exploration instead of direct combat. (still need 1v1 the last monk tho)
https://steamcommunity.com/sharedfiles/filedetails/?id=3092165992
https://steamcommunity.com/sharedfiles/filedetails/?id=3092167224
https://steamcommunity.com/sharedfiles/filedetails/?id=3092167628
https://steamcommunity.com/sharedfiles/filedetails/?id=3092168002
https://steamcommunity.com/sharedfiles/filedetails/?id=3092489164
https://steamcommunity.com/sharedfiles/filedetails/?id=3092489064
Feats in order were
1. Healing Factor
2. Lone Wolf
3. Educated
4. Shotgunner
5. Armored Warfare
6. True Grit (I regret this choice)
7. Tunnel Runner
8. Skill Monkey
9. Critical Thinker
10. Master Blaster
Got all the hunter feats, 6 levels of overclock, and the regen mutation.
First tags were Shotguns and Evasion. Tag from Educated was Computers, and the INT implant overclock was Lockpick.
I have no idea why I took Critical Thinker so late. That seems borderline mandatory for solo runs considering how much damage it adds. If I could re-do the character, I'd take it at level 6 instead of true grit, then move Master Blaster up and take Big Game Hunter or something at the end. The Defender Mk2 is an absolute beast. Managed to kill Ol' Bub without taking any damage due to the crazy strong double shot crits.
This is solo so never took companions, but let alive Smiles and brought Romeo for Azrael ambush and Zeta fight.
https://steamcommunity.com/sharedfiles/filedetails/?id=3093714577
https://steamcommunity.com/sharedfiles/filedetails/?id=3093714603
https://steamcommunity.com/sharedfiles/filedetails/?id=3093714639
Considered BGH, Gunfighter, Gun Guns but skipped it. However I can't kill enemy quickly anyway, so it's better for more defense. Thanks for people advised about this!
Tough fight is Shadow, Ol'bub, and Zeta. Spent 80 energy cells and 2 ultra zen for killing bub. Zeta fight is nightmare cause MC dosen't have enough initiatives. Put myself in the front, and pray zeta don't crit twice (30%!). Used everything, 4 stasis, 9 pulse, Disruptor, Smoke, Flash.
Throwing Disruptor before stasis is important, it's a little advantage after leaving stasis.
https://steamcommunity.com/sharedfiles/filedetails/?id=3093714796
About Ask Question Later, reached lv3 on the bridge. Remembered 14 choices but forget last one.
Abe Store Thugs, Jed, Gideon, Sharpface, Samuel, Scavs in MC, Hargrave, Spy Hunt, Junction F14 first, Junction F14 second, Riggs, Shadow, armory assault, Robo in the bridge.
Final 2 feats are Bionic & Heavy Hitter. Can't recommend this build, though - did all major fights but 5 final monks, felt totally unfun too play. Not even RNG dependent, just unfun.
Definitely the most fun I've had. Rules of engagement were as follows:
1. sneak
2. talk
3. science
4. no other option? fight
Did most of the game alone. Brought friends along for fights. A few exceptions to the rules above were shooting Harbinger and the Fifth Daughter in their smug faces and leaving the Pit free since I was big on liberty. Noticed I didn't get sneak reputation a few times (Rowley assassination, Armory siege sneaking - killed all but the robot in stealth).
The youtube version of the Solo Melee Hybrid run videos for easier view:
https://www.youtube.com/playlist?list=PLgjl5ze43WB8hvsk7fYeA3K0hQAsJbNzZ
https://steamcommunity.com/sharedfiles/filedetails/?id=3098462281
Actually the 10-8-10-4-4-4 or 10-10-8-4-4-4 is better than this 10-4-10-6-6-4, I just want to test the low HP build at first.
https://steamcommunity.com/sharedfiles/filedetails/?id=3098484612
Can temporarily reach 200+ evasion if end turn with full AP.
And can reach 200 accuracy (157 accuracy + 38 aimed bonus + 5 aimed default) with aimed attack.
Btw this not the highest evasion,
With fast Runner and better combat SP distribution (some armor and critical XP to evasion), we can have extra 2 evasion (for extra +12 evasion).
With blunt tag and better weapon SP distribution we can also have extra 4-5 evasion.
Nor the highest DR: missing +2/3/6 DR from armor implant & combat armor MKII.
Peaked early at the start of Detroit Battle:
https://steamcommunity.com/sharedfiles/filedetails/?id=3098466295
Start at 13 HP at Detroit Battle and end up at 4 HP without healing/regen on first try, feel like a monk.
This also the first time I see the creeper grab (not leech) attack can miss, & with smoke grenade can make the turrets have almost minimum accuracy (5% chance to hit, 10-15% chance to graze, 85-80% chance to miss)
To get the Revenant Feat what I do is start with lighter armor, kill all enemies except 1, reduce the health of the last enemies to very low, close combat them, and turn off reaction, wait until that enemy kill you, and next round kill that low health enemy with allies.
The combat that we can do this: Faythe, Evans, Jed, Smile, Chance, Samuel (Hire the Thug), 2x Jonas Salon, 2x Black Hand Fort.
Only install the heart implant after Black Hand Fort.
Micromanaged and min-maxed for your pleasure.
Screenshots take right before accessing the main computer on the bridge.
MC Stats: https://steamcommunity.com/profiles/76561198023716302/screenshot/2279447041522221952/
(Sprayer Feat not shown)
MC Equipment: https://steamcommunity.com/profiles/76561198023716302/screenshot/2279447041522227882/
Evans Stats: https://steamcommunity.com/profiles/76561198023716302/screenshot/2279447041522225634/
Evans Equipment: https://steamcommunity.com/profiles/76561198023716302/screenshot/2279447041522228620/
Jed Stats: https://steamcommunity.com/profiles/76561198023716302/screenshot/2279447041522222931/
Jed Equipment: https://steamcommunity.com/profiles/76561198023716302/screenshot/2279447041522229354/
Faythe Stats: https://steamcommunity.com/profiles/76561198023716302/screenshot/2279447041522226658/
Faythe Equipment: https://steamcommunity.com/profiles/76561198023716302/screenshot/2279447041522230091/
I recruited Knurl just for the funzies, but never used him.