Colony Ship: A Post-Earth Role Playing Game

Colony Ship: A Post-Earth Role Playing Game

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Skree Oct 9, 2023 @ 12:32pm
Bonding system?
Is it possible to elaborate? Is this "friendship"? or loyalty? I seem to recall that romance was not something on the table, so i would like, if possible, to know in more detail what "bonding" entails :P
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Showing 1-12 of 12 comments
Vince  [developer] Oct 9, 2023 @ 12:35pm 
From an older post:

- Companions now have a "bonding feat" with different effects: Unhappy, Displeased, Indifferent, Content, Inspired.
- A weak bond decreases their skill gains (learning points are recovered if it improves), Content adds a minor personal bonus, Inspired gives a minor party bonus.
- Your bond will grow by adventuring together (tracked via earned shared XP and key events) and could be affected by different narrative choices. If you leave them behind too often, they will move on with their lives.
- Initial impressions are affected by Charisma. Lone Wolf will push people away.
skaudus Oct 9, 2023 @ 12:38pm 
Every time you share XP with a companion that is in your party (solving encounters, finishing quests), it incurs progress for a unique set of feats.

Unhappy -> -20% Skill gain
Displeased -> -10% Skill gain
Neutral -> No benefit
Content -> +5% Skill gain
Engaged -> Previous bonuses +Companion specific bonus
Inspired -> Previous bonuses +Companion specific party-wide bonus
Devoted -> Previous bonuses +1 Nat DR (Only available with Cult Leader, replaces guaranteed +1 DR from Cult Leader)

Repeatedly dismissing companions subtracts from the value, and some story-related decisions can affect disposition as well.
Last edited by skaudus; Oct 9, 2023 @ 12:39pm
Skree Oct 9, 2023 @ 12:42pm 
No no, ok, but narratively. Does it have an impact? different dialogue, different banter, companion questlines, etc?

Thanks for the answer of course.
Last edited by Skree; Oct 9, 2023 @ 12:42pm
Vince  [developer] Oct 9, 2023 @ 12:46pm 
No.
No your companions are smelly ship bums why would you want to bond with them
Marcos_DS Oct 10, 2023 @ 4:13pm 
Uhm, how exactly does the dismissing part work? I used to often have Faythe for exploration and tech checks, but dismissed her before fights. Would it be better to first complete all fights and then get her for exploration/stealth (so its only one dismiss instead of several)?
Last edited by Marcos_DS; Oct 10, 2023 @ 4:14pm
Solomon Kane Oct 10, 2023 @ 6:37pm 
Can we just stop with these Updates and rather finish the fricking game please?
Elhoim  [developer] Oct 10, 2023 @ 6:46pm 
Originally posted by Solomon Kane:
Can we just stop with these Updates and rather finish the fricking game please?

But if we don't update, how can we finish it? Unless you mean adding systems, but this was done months ago in beta. Also, while Vince writes the events, I get some time to do mechanics design, so it's not that we are "delaying" the game by doing design work.

In any case, it's out in a month =)
grraf Oct 10, 2023 @ 11:07pm 
Originally posted by Marcos_DS:
Uhm, how exactly does the dismissing part work? I used to often have Faythe for exploration and tech checks, but dismissed her before fights. Would it be better to first complete all fights and then get her for exploration/stealth (so its only one dismiss instead of several)?

Dismiss at your own peril each time you do it it lowers the companions opinion of you and eventually after several dismissals they will leave you...also the first time you leave for the factory anyone that isn't in yr party is moving on for good...
So my suggestion for you is to limit the extent of this^ practice and instead lock in companions for the long haul as each will eventually give party wide bonuses(for instance Jed gives extra armor handling and Faythe gives extra initiative...
Marcos_DS Oct 11, 2023 @ 1:09pm 
Originally posted by grraf:
Originally posted by Marcos_DS:
Uhm, how exactly does the dismissing part work? I used to often have Faythe for exploration and tech checks, but dismissed her before fights. Would it be better to first complete all fights and then get her for exploration/stealth (so its only one dismiss instead of several)?

Dismiss at your own peril each time you do it it lowers the companions opinion of you and eventually after several dismissals they will leave you...also the first time you leave for the factory anyone that isn't in yr party is moving on for good...
So my suggestion for you is to limit the extent of this^ practice and instead lock in companions for the long haul as each will eventually give party wide bonuses(for instance Jed gives extra armor handling and Faythe gives extra initiative...

Thanks!
SkyEyeOne Oct 12, 2023 @ 1:07am 
Originally posted by grraf:
Originally posted by Marcos_DS:
also the first time you leave for the factory anyone that isn't in yr party is moving on for good
Am I correct understood, that now no way to make Jed's Rightful Vengense quest, if I do not want take him with me to Factory?
It may be ... slightly bad for him.
https://steamcommunity.com/sharedfiles/filedetails/?id=2584375719
Last edited by SkyEyeOne; Oct 12, 2023 @ 1:08am
skaudus Oct 12, 2023 @ 1:26am 
Originally posted by SkyEyeOne:
Am I correct understood, that now no way to make Jed's Rightful Vengense quest, if I do not want take him with me to Factory?
It may be ... slightly bad for him.
https://steamcommunity.com/sharedfiles/filedetails/?id=2584375719

That is correct. Jed's dead baby.
Last edited by skaudus; Oct 12, 2023 @ 1:27am
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Date Posted: Oct 9, 2023 @ 12:32pm
Posts: 12