Colony Ship: A Post-Earth Role Playing Game

Colony Ship: A Post-Earth Role Playing Game

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Eugene Jun 4, 2023 @ 8:39am
How does the Cloaking Device work in combat?
How does the Cloaking Device work in combat?

1) In what case will the enemies attack a person with the device turned on?
2) Does Stealth reset after a person with a powered device attacks or throws a grenade?
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Showing 1-4 of 4 comments
Sun of Socialism Jun 4, 2023 @ 9:00am 
1. If they beat their detection roll, determined by your gadget upgrades versus their thermal vision.
2. No, but enemies will roll for a reaction attack when you act (attack or toss a grenade) in their weapon range.
skaudus Jun 4, 2023 @ 9:04am 
Expanding on 2.
If you try to do a normal turn with an active Cloaking device you'll have enemies do *a lot* of reaction attacks against you.

Cloaking devices in combat have two main uses:
1. On characters who don't want to do anything but stay alive, like Skill Monkeys. You activate the gadget, run away and then pass your turn for extra evasion. You'll pretty much never get targeted.
2. On characters with very high evasion, preferably in smoke, who can deal with the extra attacks and like making use of the detection/evasion bonus to kill enemies.
Eugene Jun 4, 2023 @ 9:34am 
Thanks for answers!

1. Cloacking Device does not affect reaction attacks at all, as if it does not exist?
2. Does the Cloacking Device give a bonus to evasion and if so, how much? I didn't find it in the description in the game.
Last edited by Eugene; Jun 4, 2023 @ 9:37am
skaudus Jun 4, 2023 @ 9:39am 
1. If enemies did not detect you, they will not roll reaction attacks on movement (the rolls are shown in the combat log, with "[enemy] has detected [your character]!".
2. Yes, but I'm not actually sure of the value. If I remember it right it should be around ~30. It applies to both melee and ranged attacks, unlike the Distortion field.
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Date Posted: Jun 4, 2023 @ 8:39am
Posts: 4