Colony Ship: A Post-Earth Role Playing Game

Colony Ship: A Post-Earth Role Playing Game

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Reload Sounds?
I read somewhere that near release there'll be some more elements like footstep sounds for your entire party, is there a chance of reloading getting its own sound for specific weapon types? Would be really satisfying to finish a fight and hear a magazine load and click or shells shoved in
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Showing 1-15 of 45 comments
Vince  [developer] May 31, 2023 @ 2:56am 
We'll do what we can, but I don't want to promise more than we can deliver as we're limited in time and budget.
wizard1200 May 31, 2023 @ 3:31am 
Originally posted by Vince:
... as we're limited in time and budget.

Yeah, spending about 20 $ for a weapon sound pack really hurts the budget ...

https://www.gamedevmarket.net/asset/weapon-sound-pack-volume-2
Vince  [developer] May 31, 2023 @ 4:06am 
Wizard, your constant attempts to prove me wrong (and derail threads in the process) are getting very tiresome.
wizard1200 May 31, 2023 @ 4:14am 
Originally posted by Vince:
Wizard, your constant attempts to prove me wrong (and derail threads in the process) are getting very tiresome.

First, your previous statement about the amount of required money for additional sound effects was wrong, which means that i merely stated a fact. Second, this whole thread is about the implementation of additional sound effects, which means that my response can hardly be called 'derailing'.
Last edited by wizard1200; May 31, 2023 @ 4:17am
Vince  [developer] May 31, 2023 @ 4:24am 
First, I said 'we're limited in TIME and budget'. Time was mentioned first for a reason. Budget was mentioned because you can't buy every sound and some soundwork must be commissioned, but you know better, of course.

Second, the OP asked questions, I answered. Your expertise in googling 'video game sounds' was not required.

PS.

Originally posted by wizard1200:
Your statement was wrong ... I stated a fact.
Your posts in the last 12 months have made it perfectly clear.
wizard1200 May 31, 2023 @ 6:36am 
Originally posted by Vince:
Time was mentioned first for a reason.

Yeah, implementing sound effects is really time consuming in Unreal ...

https://www.youtube.com/watch?v=1GJRoUJvijw

Originally posted by Vince:
Budget was mentioned because you can't buy every sound and some soundwork must be commissioned, ...

You are right, sound effects like reloading a weapon must be commissioned, because they are very important for defining your brand.

Originally posted by Vince:
Your expertise in googling 'video game sounds' was not required.

A dismissive straw man argument, because you have no idea how i got this information and are only trying to exclude me from this discussion.
Last edited by wizard1200; May 31, 2023 @ 6:41am
skaudus May 31, 2023 @ 6:44am 
Yeah, it's such a shame Wizard isn't the one calling the shots. If he were the one in charge the game would be infinitely better and done ahead of schedule and funding. Sadly he is much too busy to lend others his skills due to the crushing weight of his accomplishments.

The best we can do is listen carefully and with modesty to the sage's advice, while he blesses us with the "Hilarious" steam awards.
Last edited by skaudus; May 31, 2023 @ 6:53am
Vince  [developer] May 31, 2023 @ 7:04am 
Originally posted by wizard1200:
Yeah, implementing sound effects is really time consuming in Unreal ...
Have you ever wondered why after 6 years of development we still don't have all these sound effects? Is it because:

- we don't know how to add sounds
- we don't know how to google 'how to add sounds in Unreal'
- we don't know how to google 'where to buy vidya game sounds really cheap'
- we're simply incompetent and not very good at making video games

... because you have no idea how i got this information ...
A real mystery.

... and are only trying to exclude me from this discussion.
There's no discussion. We didn't have time to do the soundwork 3 years ago, 2 years ago, 1 year ago, today, and probably tomorrow. I explained our development process to you many times but you keep dismissing it because you know better.

Maybe you do. Maybe you would make a much better game and honestly, without any sarcasm, I hope you will, but what you see right now (Colony Ship in its current state) is the the absolute best we can do.
TotallyNotEvilBean May 31, 2023 @ 10:41am 
Ban them all, god will know his own.

Wizard1200 has artfully specialized in annoyance magic, his skill tree is a finally crafted magnum opus.
Iluvcheezcake May 31, 2023 @ 11:16am 
Wizman, are you a nascent AI?
TotallyNotEvilBean May 31, 2023 @ 12:15pm 
Wizzer starts going on about why the devs should outsource the programming, art direction etc... to chatgpt or something equally superior to INFERIOR FLESHY HUMANS AND THEIR POOR DESIGN CHOICES
Evil Coward May 31, 2023 @ 1:43pm 
Wizard, your total disrespect for Vince and the work he does for this game and its community has reached a level that is simply unacceptable. You will retract your misguided statements and foul opinions here and now in the court of public debate, and you will beg for Vince's mercy.

Should he prove a bigger man than I, and accept your apology, then you may continue a reformed man. Should he decide to treat you more harshly, then begone and never show your face here again.

This forum is no place for miscreants and thugs- a rascal such as you among them.
Iluvcheezcake May 31, 2023 @ 2:14pm 
Originally posted by EvilBean:
Wizzer starts going on about why the devs should outsource the programming, art direction etc... to chatgpt or something equally superior to INFERIOR FLESHY HUMANS AND THEIR POOR DESIGN CHOICES

Look at you, hacker: a pathetic creature of meat and bone, panting and sweating as you run through my corridors. How can you challenge a perfect, immortal machine?
wizard1200 May 31, 2023 @ 2:37pm 
Originally posted by Vince:
We didn't have time to do the soundwork 3 years ago, 2 years ago, 1 year ago, today, and probably tomorrow. I explained our development process to you many times but you keep dismissing it because you know better.

You are missing the point, because your timeframes have nothing in common with the question of the OP ...

Originally posted by Peon #1:
I read somewhere that near release there'll be some more elements like footstep sounds for your entire party, is there a chance of reloading getting its own sound for specific weapon types? Would be really satisfying to finish a fight and hear a magazine load and click or shells shoved in

... and i have neither mentioned that you should have already implemented these sounds or that you should implement them immediately!
Last edited by wizard1200; May 31, 2023 @ 3:01pm
Vince  [developer] May 31, 2023 @ 3:00pm 
sigh

When you watch the development from the sidelines, it's easy to wonder 'Why won't they do X? It's so easy, I even found an online tutorial in 2 min and it only costs 20 bucks!"

When you're working on a game, the problem is that at any given point you have a never-ending pile of different tasks on your plate and you have a schedule breathing down your neck, and with each delay the stress and pressure grow and dig it deeper, and it take more and more effort to push forward. I explained all this before, but you keep asking the same questions, hellbent on proving me a liar or incompetent.

We survive and keep our sanity by prioritizing and focusing on the task at hand and nothing else. Right now all we care and think about is the current update. Nothing else exists. There are many things I'd like to do but I can't (no time), so I put them aside and hope that we'll have enough time for me to do them later.

That's what the first quote referred to. We didn't have time to do before, we don't have time to do it now. It's planned but right now I can't promise that a particular set of sounds (like reloading) will make it in, because we'll have to prioritize there too and I don't know how much time we'll have left to do that.

So when the OP asked if we'll add the sounds of reloading by weapon type, I said that we'll try but can't promise that as I don't want to mislead anyone.

Do I really need to explain all that again?
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Date Posted: May 30, 2023 @ 8:37pm
Posts: 45