Colony Ship: A Post-Earth Role Playing Game

Colony Ship: A Post-Earth Role Playing Game

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otakon17 May 17, 2023 @ 6:43am
What's the point of leveling up?
I've been playing the demo and unless I'm missing something, the only thing you get for leveling up is new feats. You don't get skill points, stat points, more health or anything else. And feats are only every 2nd(and third level if you have 10 INT and picked the right perk at character creation).
Otherwise, seems like leveling does nothing to improve your characters. And far as I can tell the gear is pretty well balanced, haven't found anything significantly better than the last thing, basically all the weapons amount to sidegrades(this one has burst fire, this one has higher magazine capacity, etc.).
And with the "learn and earn" system you can't really *grind* for anything, you just have to hope you encounter it and you can pass the check.

Overall the system seems really backwards and doesn't amount to giving your characters much power or even the joy of leveling up.
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Showing 1-7 of 7 comments
Yeah thats correct, levels only give you perks.

The rest of your progression comes down to skill improvement by usage (and sometimes training/tokens) and stat improvement by implants.

Probably this system doesn't have the same ballistic power climb feeling as in WoW or something, but there's nothing wrong with that per se, the game doesn't have to be liked by everybody and everyone.
Vince  [developer] May 17, 2023 @ 7:45am 
You get a new feat on each level up, extra feats with Mastermind. Feats are a main source of your character's power, so there's a big difference between a level 2 and level 5 character, for example.

You can't grind, but there's plenty of content to raise your skills. See player-submitted builds in this thread, start at the end as that's where the latest content builds are:

https://steamcommunity.com/app/648410/discussions/0/3172198151251693365/?ctp=93

Here's one just to see what's possible:

https://steamcommunity.com/sharedfiles/filedetails/?id=2961210038
otakon17 May 17, 2023 @ 8:00am 
Originally posted by Igorek_nyJleMeT_cTaKaH:
Yeah thats correct, levels only give you perks.

The rest of your progression comes down to skill improvement by usage (and sometimes training/tokens) and stat improvement by implants.

Probably this system doesn't have the same ballistic power climb feeling as in WoW or something, but there's nothing wrong with that per se, the game doesn't have to be liked by everybody and everyone.
Yeah but this is clearly inspired by Fallout. You even have "skill points" at the beginning of the game to dole out(with more if you have high INT).

So why not at least 1 skill point per level? Like, TWO if you take a perk for it. It's just I'm running around finding it impossible to do things because there isn't enough experience to level up the skill.

Like, at least let it give you some more HP even if it's only like, 1 per level if you have 4 CON. All odd level, level ups are absolutely useless unless you take the Mastermind perk. They literally don't do anything for the character, there's no point to them.
Vince  [developer] May 17, 2023 @ 8:23am 
Originally posted by otakon17:
So why not at least 1 skill point per level? Like, TWO if you take a perk for it. It's just I'm running around finding it impossible to do things because there isn't enough experience to level up the skill.
Can you post your character screen?

All odd level, level ups are absolutely useless unless you take the Mastermind perk. They literally don't do anything for the character, there's no point to them.
You gain a feat every level.
Elhoim  [developer] May 17, 2023 @ 8:23am 
Originally posted by otakon17:
All odd level, level ups are absolutely useless unless you take the Mastermind perk. They literally don't do anything for the character, there's no point to them.

All level ups are equal, they give a feat point each (unlike Fallout which gave them every 2 levels).

EDIT: Ninja'd :P

About the skill points, it only works in the character creation screen because all skill level start at 1. Skill levels have their own XP gain, so giving 1 point could range from 20 skill XP if you place it on a level 1 skill, to 2200 skill XP if you place it on a level 5 one.

We are doing a pass on the LP system for better progression, but giving raw points is out of the question for the issue stated above.

Now, currently there are some ways to gain extra skill points via feats and ingame events:

- There are training tokens you can find and use in skill learning machines.
- Some characters are trainers (Sarah, Jia, Maryam, etc)
- Skill monkey feat gains are retroactive, so your skills get increased when you pick it.
- Educated gives an extra tag, you can use it to increase a skill by 2.
- Datajack implant can give an extra tag or increase your character XP (retroactive as well).
Last edited by Elhoim; May 17, 2023 @ 8:31am
otakon17 May 17, 2023 @ 8:48am 
Originally posted by Vince:
Originally posted by otakon17:
So why not at least 1 skill point per level? Like, TWO if you take a perk for it. It's just I'm running around finding it impossible to do things because there isn't enough experience to level up the skill.
Can you post your character screen?

All odd level, level ups are absolutely useless unless you take the Mastermind perk. They literally don't do anything for the character, there's no point to them.
You gain a feat every level.
Sorry, I didn't notice it before.
Vince  [developer] May 17, 2023 @ 8:52am 
No problem, we'll be happy to help you get on your feet.
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Date Posted: May 17, 2023 @ 6:43am
Posts: 7