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Ok, well thanks a lot.
I think 10 Ap and only once per combat per party member.
Making the downed allies interactive can be quite messy, so even if we were to consider it an interesting idea it's unlikely we'd implement it.
Yea, it's super annoying. So you end up just having to use the games meta strategy since there is no tanking hits in the game. Especially the further in the ship you get.
So even if your characters die 100 times, the worst that will happen is -5 HP/+5 Evasion, which is much more manageable.
Something to keep in mind and that we discussed quite a bit with the community that without any kind of penalty the meta strategy would become to "sacrifice" your party members in fights without much care. With this it creates a trade-off in which you are willing to pay with some HP beating a hard fight.
As Skaudus said, we tweaked it in this update to make it more of a trade-off, that's a bit slanted on the penalty side, but makes the PM slightly less likely to be hit (vs being full penalties as before).
I'm curious about something, what do you mean with "there is no tanking hits"? Thanks =)
Faythe becoming a medic after the death of her family would be so cool though.
My current Jed is an amazing damage soak.
https://steamcommunity.com/profiles/76561198421652989/screenshots/?appid=648410
PS:just for reference this is my current MC(one more point in con this run that came from per(made for a rough start not gonna lie and is not smth ill repeat again) :
https://imgur.com/c23B32i.png
https://imgur.com/Vy0Zw8m.png