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Also, we added a death timer mechanic (gives you 3 turns to finish the fight and save the fallen comrades), It's currently on the public beta branch so you can switch now.
Here's the full changelog:
https://steamcommunity.com/app/648410/discussions/0/3464983493945544642/
I think the timer mechanic is a great step. Its kinda frustrating when the smart AI gangs up on one character and kills them off before you can get control of the battle.
Feedback on the combat btw is that cover seems kinda pointless given how far melee can move and attack.
Melee seems a bit powerful overall which is strange in a game with lots of guns types :)
But I'm rolling a non-combat focus'd PC so maybe a different build dominates. Stills seems kinda strange to have to avoid most fights even with a full party to avoid replaying the combat dozens of times until i can somehow eek out a win.
A full party shouldn't really avoid fights. Are you using gadgets, grenades, and stims?
Thanks for being so responsive!
Is there something I'm missing? My skills are good, I've got toys, but again it seems like my armor does absolutely nothing to stop damage, and no matter how I position/hide behind things, my enemy always hits.