Colony Ship: A Post-Earth Role Playing Game

Colony Ship: A Post-Earth Role Playing Game

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Is There Any Full Walkthrough Available?
This game needs one, if there is not one.
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Showing 1-13 of 13 comments
skaudus Nov 23, 2022 @ 12:13am 
https://steamcommunity.com/sharedfiles/filedetails/?id=2462652161

Fellow user Huggybear has an extremely comprehensive guide/walkthrough.
I do have a question that is not answered: are both Streetwise and Persuasion needed, or is specializing in one enough? I am asking because I do not know if I should tag one or both.
skaudus Nov 23, 2022 @ 3:16am 
It depends on how high your CHA is. If you have low CHA, you could use two tags. If not, one is fine.
Charisma is 7.

Also, is the Feat at Charisma 8 that gives a 50% discount worth it? Meaning, are there any high-cost Items that make a real difference that should be bought, or can great weapons and other items just be looted?
Last edited by ((Satan Chosen))=((Endless War)); Nov 23, 2022 @ 3:30am
Iluvcheezcake Nov 23, 2022 @ 5:10am 
Its worth it. You will be strapped for cash.
skaudus Nov 23, 2022 @ 5:16am 
It is worth it. Your main money sink is consumables such as grenades and stims, which cost quite a bit of money.

If you switch to the Beta branch you'll find that the feat was reduced to 7 CHA.
Sun of Socialism Nov 23, 2022 @ 7:25am 
It should also be noted that if you have high enough CHA you can "power through" every persuasion challenge without any speech skill tags. Disposition, which Master Trader boosts by 1, is very useful for talkers.

Beware: if your skill is 3 lower than the challenge, it will automatically fail, no matter how high your disposition is. This practically never happens if you beat most situations via speech and/or use crisis intervention skill tokens.
stadtpark-hartmut Nov 23, 2022 @ 3:20pm 
Here's some screenshots of my Talker playthrough with Cha 9; 3 speech tags. No Skillmonkey, no Talker-Tokens. (Mercy Talk failed on purpose to get the stealth run. Which is a bit "gamey", as I only apply the tags after "successfully failing" that talk; also failed on purpose: the talk at Blackhand Fort, to get thrown into prison.)

https://steamcommunity.com/sharedfiles/filedetails/?id=2892472267

The thing with talking is, that in some conversations some paths have one step / skillcheck / more with a bit of extra talking skill xp possible, that you don't get when choosing different talking options. Plus some talks are obviously optional: e.g. when rescuing the Deacon, I've gone with sneaking and lockpicking instead of talking.

(The only thing missing from the screenshot is a 2nd Implant boost (Squad Leader boost is very worth it.) Edit 2: I couldn't steal from 4 sleepers in bunkbeds, as that would have required sneaking 4... - but Faythe already used up all her tags (- yes, I tagged sneaking with her; might be worth switching the tag to stealing, but I really like perfect takedown runs - I kind of hate when I have to finish the sneaking missions in actual fights.)

(Master Trader is usefull because you want to save as much money as possible for ECLSS - as boosting Implants costs 2k each, and usually I still end up buying stuff before (- the sniper rifle in the Habitat; all Energy Cells; usually the special grenades).


P.S.: Screenshot of fully upgraded Squadleader Implant
https://steamcommunity.com/sharedfiles/filedetails/?id=2892474998

P.S. 2: Faythe skills with all tokens and Skill Monkey and maximum amount of tags.
https://steamcommunity.com/sharedfiles/filedetails/?id=2892485996

Edit 3: Yes, she went down in one fight, and I was too tired to redo that fight...

Edit 4: (Aside those 4 bunkbed steals and that one store room in Mission Control; the only other thing I missed out on in this playthrough was getting the M16A from the sniper event in the factory, as that would have required Evans to have CS 4 at that time, and this time I didn't have it, as I tagged both Armor and Evasion instead of CS).
Still my best (and only) full playthrough in the actual version of the game.
Last edited by stadtpark-hartmut; Nov 23, 2022 @ 4:32pm
How much more of the game do the developers have to finish compared to what is available now?
Last edited by ((Satan Chosen))=((Endless War)); Nov 23, 2022 @ 4:38pm
Vince  [developer] Nov 23, 2022 @ 5:59pm 
- The Pit (chapter 3 content)
- Heart (the mutant town)
- Hydroponics (Yellow and Red Zones), Mission Control (lower levels)
- The Armory (level 3), Bridge and the end of chapter 3, all locations are done.
- Endgame (chapter 4)
Vince, are those things that are now-finished, OR are those things that are yet-to-come?

What is the level limit, and is "Mastermind" worth it, considering that there are not that many levels available for the character to acquire Feats?
Last edited by ((Satan Chosen))=((Endless War)); Nov 23, 2022 @ 11:12pm
skaudus Nov 23, 2022 @ 11:50pm 
Originally posted by ((Satan Chosen))=((Endless War)):
Vince, are those things that are now-finished, OR are those things that are yet-to-come?

From the Early Access page:

Jun - Factory - released
Aug - Mission Control - released
Oct - Shuttle Bay - released
Dec - Improvements, tutorial, difficulty modes - released
Jun - Habitat; the end of chapter 2 - released
Aug - ECLSS (the House of Ecclesiastes) - released

End of Oct - The Pit (chapter 3 content)
End of Dec - Heart (the mutant town)
End of Feb - Hydroponics (Yellow and Red Zones), Mission Control (lower levels)
End of Apr - The Armory (level 3), Bridge and the end of chapter 3, all locations are done.
End of Jun - Endgame (chapter 4)”

Note: The Pit (chapter 3) is technically done, but the energy supply issue in Ukraine means they're having trouble compiling it and uploading it to steam.

What is the level limit, and is "Mastermind" worth it, considering that there are not that many levels available for the character to acquire Feats?

There is no hard level limit. Mastermind can be very powerful, but making a solo combat Mastermind can be very difficult and requires a lot of game knowledge

The XP requirements have also been adjusted in a recent beta patch, meaning that solo characters will generally get to higher levels. For instance, my combat-only solo 4 INT characters are now almost level 7 at the end of the current content.

If you're having trouble with game difficulty, you can play on Hero mode to learn the ropes and explore the content.
Vince  [developer] Nov 24, 2022 @ 4:13am 
Originally posted by ((Satan Chosen))=((Endless War)):
Vince, are those things that are now-finished, OR are those things that are yet-to-come?
What's left to do.

What is the level limit, and is "Mastermind" worth it, considering that there are not that many levels available for the character to acquire Feats?
Most likely 10, but no more than 12. Mastermind is a very popular choice among the players. I suggest to take a look at the player-submitted builds in this thread:

https://steamcommunity.com/app/648410/discussions/0/3172198151251693365/?ctp=87
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Date Posted: Nov 22, 2022 @ 11:42pm
Posts: 13