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But yeah. There are a couple of people I've talked to about this game who are waiting on full release.
Holy cow! "learn to code" is really outdated, it seems now it is time "learn to draw"
As far as I know, Epic store works (or worked some time ago, at least).
I am ok with fixed camera, absence of map is a more significant issue for me. I liked maps in AoD. Those "Извечно" on Maadoran map made me shriver
Baldur's Gate series
Planescape: Torment
Disco Elysium
Fallout classics
Tyranny
Van Helsing
Underrail
Countless others...
Rotation is absolutely not needed.
None of these are what I would call "modern", being over 20 years old. Nor do they use 3D engines. Except for Baldurs Gate 3, of course, where you can also... rotate the camera.
Not quite the same genre, is it? The lack of anything tactical in the game together with plenty of room to navigate. No need for camera rotation. Fantastic game, nonetheless!
I have no idea what those are, which is probably why they didn't fit into "as far as I can remember".
Looking at the screenshots I googled, Tyranny seems to take place in a lot of open spaces, which I guess makes camera rotation less important. And yes, I know, I shouldn't judge games based on screenshots. But, eh, fanasy-schmantasy. ;)
Well, this is intentionally old-school and the level graphics are _very_ tile-based, so you can pretty much always tell what's going on. Even though it's fairly recent, I wouldn't call it "modern".
Which ones? From what remains of your list, there's 1 or possibly 2 that fits the bill.
That's just, like, your opinion, man.
Who, me? Not trolling. I explicitly asked for examples. Purely out of interest since I couldn't come up with any myself. Not for the sake of the discussion, which has kind of moved past that. What are you trying to contribute, except negativity?