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As for solo my favourite depends:
for high DEX + Fast Draw definitely +1 AP because I want as much dps as I can
for others definitely +1 to regen. For tanking CON 10 Master Race! the choise is obvious
ZEN mutagen I think suits for non-solo skill monkey only
I love the zen one for my non-combat party of 4. It also only takes 10 total stims.
If you dissect the +25% tho its actually bad because:
1)Does nothing for tagged skills these increase plenty fast by themselves both the civic and especially the combat ones
2)Its meh on the non tagged skills as while you will likely keep up with combat skills without an issue the civic ones will slowly but surely slip into an obsolete state but no sooner then mid game by witch point all you can do is grunt and say 'guess skill x needs to actually be tagged by some crew member eh '
Yeah, just my opinion, but I think there is something slightly off with noncombat skill progression right now.
For current MC, I have an untagged lvl4 in electronics, but at something like 20xp per interaction, I need another 13 interactions to level up to 5, which seems unlikely to happen, as interactions gradually increase in difficulty, so I will soon run into too many 5s to get any more xp.
I get that the point is "you cant do everything in one game" but computers, lockpick & electronic often all interact with each other, just as persuade, streetwise & impersonate all interact (and, importantly, joint level) in dialogue interactions: you need lockpick x AND computers y AND electronics z to enter this or that area.
Meanwhile, while having int10+educated feat gives you the 5 tags, the 50% xp gain is essentially all combat improvement, as you only gain 50%xp on quest reward xp, and at level ups you only can add feats, which are almost all combat improvements.
So, it feels like if you have higher int (8-10 maybe), even nontagged, noncombat skills should see some xp reward increase per use
Here's my counter point:
Anything that improves a combat build is bad. If you can't win combat without combat feats, you're just not a good enough tactician.
See how it complete trivializes what you like about the game and isn't fun to hear?
While on the biotech argument you have all ready lost the bet there pal as my latest build with no tags on it already proved i can get all but dermal implant safely extracted(in fact i got 3 hearts and about as many exoskelies too, and 4motor cortex) but since i can get one in the basement' of the ruins i'm pretty much covered there(even if i wasn't i can get regen mutation and get a similar effect anyways or stack the 2 together... what ever floats my boat really)
So since my little 8int hybrid handles ALL non combat party checks by himself with no assist or Zen mutation what can i possibly gain via zen ?! as the only thing that's below average with him is hes persuasion(we do our own dirty work round these parts, not expect others to clean our mess after all) heck that would be a non issue as well if i wanted via picking up educated and using tokens on it to pick up the slack as well as mix in my naturally average streetwise to help out.
So while zen-ing out may seem like a cool idea its about as usefull as zoning out the gun fire around you and pretend it just started raining
Please stop telling me I'm wrong about things when you don't understand how I'm playing.
Your take is if you can make the checks, why take zen? My take is if I can beat the fights, why take Regen or aggro?
Patroklos you said it that way not I, so you can't really blame yr lack of either proper phrasing or ambiguous wording on smb else.
To be honest you can only interpret that phraseing as: 'I don't do combat so yr logic doesn't apply ' OR if you put it in a non literal sense to mean the opposite as: 'combat is cake for me'.
To this we add yr track record of pacifist runs and ya really got no reason to get cranky about failing to get yr point across on the first try.
I'm not a native english speaker myself so yeah getting my own point across on occasion also gets 'lost in translation'