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My two cents concerning the soundtrack are that both AoD and DR had unused tracks, which appeared on the soundtrack but not in the game (Emperor combat in DR), or underused tracks, which only appeared once (Ganezzar siege/Inferiae demon). This came at the cost of only using one combat track in AoD, despite there being four of them in total.
Repetitiveness is less jarring for ambient music, since you'll be changing locations often enough to see variation, but it can be unpleasant for combat music. DR did a great job for this, separating human fights from creature fights from construct fights (the construct track still gives me PTSD, it's one of my all-time favourites), plus one for the final fight against the Aurelians.
In AoD, on the other hand, you get one general-use combat track, one slight variation for Faelan, one for Ganezzar's breach and the Inferiae demon (the Zamedi demon I think is currently bugged, since it has the Facility ambient track), and one track for fighting Agathoth. Most playthroughs will never even hear them, which is a shame since they're really well composed and fit the world like a glove.
Chris hunt the maker of kenshi is my favourite artist where his art took on his life experiences of making the game. Starting at the bottom, being beaten down Starving, taking what little improvements you can get and repeat. The sheer desolation, despair and depression he must've felt making kenshi is something that resonated with me.
I'll be cruel as the Art enjoyer and hope that you never truly forget your roots as an artist but I hope you improve enough that you continue making Art and lower the chances of something worse happening.
Thank you for your music which I consistently enjoyed. Have a merry Christmas and a happy new year.