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翻訳の問題を報告
I think that Sarge and Captain should be replaced by Commander to make the mechanic more interesting:
- no requirements
- character can inspire a single party member within (cha - 3) tiles for 4 ap
- inspire increases accuracy by 10, evasion by 10, cs by 5 and reaction by 15 for 1 turn
One might be able to go around this behind the scenes by adding a mock grenade that has this effect, but...why?
Sarge and Captain are already pretty good with a full party, they definitely pay for themselves. Sarge maybe less so, but that's alright. If you're a non-combat character, the bonus stats are much better on your companions than on yourself. Captain is just bonkers value.
Ok, perhaps it would be easier to implement the inspire ability of the commander feat as a grenade-like-effect, as skaudus suggested, but without the throwing arc and without the throwing animation. Inspire could affect every party member in an area of 3 x 3 tiles within a range of (cha - 3) tiles and could cost 5 ap.
Another feat could unlock the demoralize ability which could have the same effect as the inspire ability, but as a penalty to all enemies within the area.
I think that such abilities are important, because cha is completely useless for companions and more active abilities would make the combat more dynamic.
In Battle Brothers. Morals breaks when enough enemies die - the same applies to the player as well. It never made sense to me that enemy units will continue fighting even though they witnessed half of their regiment get wiped off.
Obviously this will be a pain to program and implement. But still, it has potential to be good.
Wouldn't the grenade suggestion work ? Simply make it a 1 square grenade with the effects ?
Actually - thinking about it - Gears Tactics made healing grenades :)
Adding new combat elements would be most unwise at this stage.
Looking forward to The Factory! Will it be only accessible after resolving the central conflict of The Pit, so basically already the beginning of of chapter 2 (including changes to The Pit due to change of leadership/removal of regulators)? Or will it be more like The Armory & Hypodronics, an location thats reachable from The Pit regardless of the final conflict?
Very excited about it. There are some very tough optional fights that you will enjoy.
The trip costs 10k. If you have that kinda cash, you can leave for the Habitat at any point. If you do, the first chapter will end and the conflict will be auto resolved.
If you do resolve the conflict, the new leader of the free city will pay for you.
I do not think so, because Colony Ship really needs a mechanic (either this one or another one) to make cha useful for companions, because it is currently a dump stat for them.
I hope that this 'quality vs quantity' approach will work better than in the Hydroponics, because fighting twice against the same group of frogs is boring. Also the fight against the single frog is pointless, because it adds nothing new to the game and is not even challenging.
A money requirement to continue with the story feels like an artificial solution to reduce the amount of player money.
I think having one dump stat on companions is a compromise we'll have to live with, and it's really not that big of a deal.
Maybe there's going to be a group CHA check for the party that can make the best post-earth Monty Python comedy sketch.
Is this to the Habitat or to the Factory? Can one even make that sort of money any more with the economy changes? Or will there be more cash thrown at us?
Sarge is THE feat i always take with Jed first. +5% crit and extra accuracy for everyone, whats not to like? Otherwise charisma is just fluff, yes. But why not? The companions are first and foremost characters you make builds for. But they ARE not builds...
It can certainly be challenge if you are not in a party & just exploring. Loosing initiative might mean a knockdown crit and a fast death. There was even a thread about it (someone getting killed by it & asking about an indicator that the interaction is potentially deadly). I think there are a few expert players around here that are approaching a level of game mastery & knowledge you shouldn't expect of normal players going at it for the first and potentially only time. They know there is a single frog there and don't trigger the encounter unless in a party, with a combat heavy build or some experience&equipment to deal with it.
That frog remains the most frustrating game over I had.