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Also, having Faythe in your party will make the checks slightly easier if you want to go the persuasion route.
https://steamcommunity.com/sharedfiles/filedetails/?id=2499240083
https://steamcommunity.com/sharedfiles/filedetails/?id=2499240585
https://steamcommunity.com/sharedfiles/filedetails/?id=2499240839
When in deployment. Place your character in a location closest to the choke point that you're going to be falling back on. Upon doing so. Blanket the area with gas nades. Except for your little choke point, don't want to suffocate to death due to your own machinations. Two is enough for first round. Just need a good amount of enemies taking tick damage from poison. Before attempting this, make sure you've got a couple of quality smokies with you, also main character needs to have decent evasion - very important, it's how you'll be mitigating damage.
These big battles are all about setting up and survival. Surviving the first few rounds is the real challenge. Setting up the playing field before enemy gets to act, is important as well; need high initiative. Once you're down to three or four enemies. Take an aggro stim and get to work.
How do you get them to negotiate without Faythe? It always is ether death by guns or frogs.