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The problems you are talking about sound like something else not really lag directly:
-It's could be a drop out, are you playing over wifi or something? Packet loss on wifi can cause delays long delays when the OS resends everything.
-It could be a freeze of the server it's self, but this wouldn't normally keep the game running so it would be the same when it comes back. Or it could be the network on the server dropping out, maybe try playing on a different regions, all regions should be playable around the world lag wise.
-It could be a desync and there are a few reasons for that, do you see any desync messages when it freezes?
Have a look here for lastrun.log: https://steamcommunity.com/app/647960/discussions/1/1692659135918924211/
If you host your own game either by port forward to have an open port to the internet, or though stream with friends. Do the people connecting to you have any problems?
https://paste.ee/p/Q23Cm
But the thing is, is that this has only started to happen recently. I havent changed any settings of any sort, In game, or with my internet. It just all of a sudden started doing this.
I see you have a few mods there, the other thing that might be the cause of the freezes could be a low memory garbage collection with large games. And large game with 10 players are often the case on the official servers, could you try unsubscribing to some mods and see if that helps (just disabling them doesn't release their memory). Or run fallback_lowmem.bat (this will disable music but). I'm working on fixing the memory use of mods for the next upgrade hopefully.
Would you like me to play another game and then get the last.log of it instead to see if that helps? Because when I watch the replays its fine, but I do see myself in the replay not responding to attacks or teamates because my game is froze.
If you write something into the in-game chat after you get a freeze as a marker for me, then yeah send me the lastrun.log
https://paste.ee/p/Yd2iA
Another trick to try:
While the game is stopped, could you edit preferences.ini and change the line:
udpInMultiplayer:false
to:
udpInMultiplayer:true
You might need to edit the file with something like notepad++ to not mess it up. See if it stays true after to start and stop the game to be sure.
See if that helps on the dedicated servers (it should if it's packet loss), but if it doesn't send those logs as well.
https://paste.ee/p/RFu1l
EDIT: I think I might just go out and buy an ethernet cord for my PC, Ive been meaning to for awile, hopefully it fixes it?
Yeah having ethernet cable would likely make lots of stuff better anyway if your going to be gaming. The other trick is changing your wireless channel on your router as your neighbors might be jamming it a bit with something new like a baby monitor, but that's not going to be a good as an ethernet fix.
I'll still be working on what I can to make the game better at handling this.