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Multiple orders on factory rally points is a missing feature, it would be good to add that, it's just fairly complex with how stuff has been setup and it hasn't really been a requested feature.
Repeat build is hard to setup without a streaming economy, and it causes a lot of problems when you are low on funds, the time when it's most needed. as when you have enough funds queuing is not a big deal.
I do plan to look at an optional streaming (flux) economy mode at least for mods (the next update that is in beta now, adds mod definable resources which should be interesting), and want to look at better ways to queue stuff ahead of time. If you're not economy stalling (which most good players won't do much), I find the biggest difference with streaming vs non-streaming gameplay wise is just being able to queue stuff you cannot afford right now. (and don't get me wrong, I do really like that).
Y is the nuke is in the T2 but not the experiment factory Y is it?
Oh yes please!
I'd have to say though, between the current system (can't build the FIRST building without money, but once you can build one, you can queue 20) and how most other RTS do it (can't queue ANYTHING unless you have enough for ALL buildings at that moment), I like how this game does it... Feels more noob-friendly haha
... As I was writing this some inspiration struck me. Does work when I CLICK the button but not when I use the hotkey.
If you hold Shift/Ctrl WHILE clicking the button, then it will queue multiple per click.
Ah, you're looking for "Shift + Z" functionality, got it.
I might make it so if an action hotkey is set without modifiers then game checks to see if any shift+/ctrl+ hotkeys are also assigned to that key (eg ctrl+s to save) and if they aren't then it allows those shortcuts on that key.
Maybe consider adding a "Multiple Queue Key" or "Duplicate Command 5x" hotkey? It would have its own key-assignment in the list, and the function would be "repeat ANY next hotkey/click order 5x if a building is selected, or queue action if a unit is selected. If both are selected, default to queuing waypoints.
And perhaps a warning to the user that if they manually add SHIFT or CTRL to another specific hotkey's function (i.e. CTRL + S = Save), it will break this functionality?
Unit deselection is REALLY weird in this game. If you left click somewhere the unit remains selected. You have to draw an empty selection box to get rid of the selection. I kept giving a command to some units, then switching to another part of the map and accidentally sending them there. Super annoying. And somewhat confusing since I was typically trying to select something (left click) when the inadvertrant command happened.
One thing lacking is camera positions. I can't bind positions on the map to hotkeys. This is needed for tryhard play.
Had to rebind WASD, not playable otherwise. By default the arrow and numpad keys are bound for moving around. This does not work together with other hotkeys. The zoom itself is not quite good enough for moving around. Zoom is how I move around in SupCom, not sure what is different here.
Ctrl+hotkey not working is still a pain
Having dual screen ability would be super cool. Then you can have one screen show the "mini"-map :)
Edit: I posted these thoughts here after this game: https://www.youtube.com/watch?v=OBXkihFxWng (be warned: terrible play since I don't know what most things are)
I select some units and give them a command with right mouse button. Then I try to draw a selection box with the left mouse button. Sometimes the game glitches and no box is drawn. Instead a move command is given to the previous unit I gave a command to.
This is infuriating since is happens all the time and forces me to move back to another part of the screen and re-give the command I just gave. Assuming my units are not dead by then by following the incorrect move command.
Forget about hotkeys if selection and move commands don't work properly :(
https://www.youtube.com/watch?v=tExy949dlQo
I haven't seen that last video yet as youtube is still processing it. But can you check that the mouse orders settings is set to the default of: 'Left-Selection / Right-Action' as that sounds like you might have it set to 'Auto (Ignore Left vs Right)'
I can also look at a left click to deselect option, btw 'deselect all' is normally bound to the 'space' button.
I'll look into what I can do to make those other issues better.
Left click deselection is super standard in RTS games no? I cannot recall a game where that was not the case or where you needed to hit some deselect hotkey. Why not stick to the standard behavior?