Rusted Warfare - RTS

Rusted Warfare - RTS

Some UX questions/feedback
Just tried out this game.

It appears there is no way to put factories on repeat build. Is that correct? There does not even seem to be a way to bulk queue units, so if I want 10 tanks, I need to hit the hotkey 10x?

Another thing that surprised me is that while I can give a series of move commands to units, I can not do the same for a factory ralley point.

And naturally (being the SupCom fanboy that I am), I'm dissapointed the game does not have flux eco.
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Showing 1-15 of 28 comments
corrodinggames  [developer] Sep 1, 2019 @ 10:00pm 
For 5x or 10x queuing holding shift or ctrl should work.

Multiple orders on factory rally points is a missing feature, it would be good to add that, it's just fairly complex with how stuff has been setup and it hasn't really been a requested feature.

Repeat build is hard to setup without a streaming economy, and it causes a lot of problems when you are low on funds, the time when it's most needed. as when you have enough funds queuing is not a big deal.

I do plan to look at an optional streaming (flux) economy mode at least for mods (the next update that is in beta now, adds mod definable resources which should be interesting), and want to look at better ways to queue stuff ahead of time. If you're not economy stalling (which most good players won't do much), I find the biggest difference with streaming vs non-streaming gameplay wise is just being able to queue stuff you cannot afford right now. (and don't get me wrong, I do really like that).
Last edited by corrodinggames; Sep 1, 2019 @ 10:02pm
ThecatXO1 Sep 3, 2019 @ 10:24am 
Originally posted by corrodinggames:
For 5x or 10x queuing holding shift or ctrl should work.

Multiple orders on factory rally points is a missing feature, it would be good to add that, it's just fairly complex with how stuff has been setup and it hasn't really been a requested feature.

Repeat build is hard to setup without a streaming economy, and it causes a lot of problems when you are low on funds, the time when it's most needed. as when you have enough funds queuing is not a big deal.

I do plan to look at an optional streaming (flux) economy mode at least for mods (the next update that is in beta now, adds mod definable resources which should be interesting), and want to look at better ways to queue stuff ahead of time. If you're not economy stalling (which most good players won't do much), I find the biggest difference with streaming vs non-streaming gameplay wise is just being able to queue stuff you cannot afford right now. (and don't get me wrong, I do really like that).

Y is the nuke is in the T2 but not the experiment factory Y is it?
Originally posted by corrodinggames:
being able to queue stuff you cannot afford right now.

Oh yes please!

I'd have to say though, between the current system (can't build the FIRST building without money, but once you can build one, you can queue 20) and how most other RTS do it (can't queue ANYTHING unless you have enough for ALL buildings at that moment), I like how this game does it... Feels more noob-friendly haha
Entropy Wins Sep 3, 2019 @ 11:18pm 
Did the first two missions now. If there is a way to queue multiple units in one go it is lost on me. shift and ctrl do not do anything as far as I can tell.

... As I was writing this some inspiration struck me. Does work when I CLICK the button but not when I use the hotkey.
Originally posted by Entropy Wins:
Did the first two missions now. If there is a way to queue multiple units in one go it is lost on me. shift and ctrl do not do anything as far as I can tell.

... As I was writing this some inspiration struck me. Does work when I CLICK the button but not when I use the hotkey.

If you hold Shift/Ctrl WHILE clicking the button, then it will queue multiple per click.
Entropy Wins Sep 6, 2019 @ 8:57pm 
Yeah I got that part. Thing is that this does not help me if I just use hotkeys.
Originally posted by Entropy Wins:
Yeah I got that part. Thing is that this does not help me if I just use hotkeys.

Ah, you're looking for "Shift + Z" functionality, got it.
corrodinggames  [developer] Sep 8, 2019 @ 6:47am 
I think this might have been working in the past but when I added rebindable hotkeys I broke this. Main problem is that keys like shift+z themself can be a binded hotkey.

I might make it so if an action hotkey is set without modifiers then game checks to see if any shift+/ctrl+ hotkeys are also assigned to that key (eg ctrl+s to save) and if they aren't then it allows those shortcuts on that key.

Originally posted by corrodinggames:
I think this might have been working in the past but when I added rebindable hotkeys I broke this. Main problem is that keys like shift+z themself can be a binded hotkey.

I might make it so if an action hotkey is set without modifiers then game checks to see if any shift+/ctrl+ hotkeys are also assigned to that key (eg ctrl+s to save) and if they aren't then it allows those shortcuts on that key.

Maybe consider adding a "Multiple Queue Key" or "Duplicate Command 5x" hotkey? It would have its own key-assignment in the list, and the function would be "repeat ANY next hotkey/click order 5x if a building is selected, or queue action if a unit is selected. If both are selected, default to queuing waypoints.

And perhaps a warning to the user that if they manually add SHIFT or CTRL to another specific hotkey's function (i.e. CTRL + S = Save), it will break this functionality?
ThecatXO1 Sep 10, 2019 @ 4:49pm 
i would like to see a map editor so you can make in game i love this game
Space_Captainface Sep 11, 2019 @ 10:04am 
Originally posted by catking101:
i would like to see a map editor so you can make in game i love this game
https://www.youtube.com/watch?v=cG68gR0YLIk
Entropy Wins Sep 26, 2019 @ 8:13pm 
Did another game today, this time on very hard.

Unit deselection is REALLY weird in this game. If you left click somewhere the unit remains selected. You have to draw an empty selection box to get rid of the selection. I kept giving a command to some units, then switching to another part of the map and accidentally sending them there. Super annoying. And somewhat confusing since I was typically trying to select something (left click) when the inadvertrant command happened.

One thing lacking is camera positions. I can't bind positions on the map to hotkeys. This is needed for tryhard play.

Had to rebind WASD, not playable otherwise. By default the arrow and numpad keys are bound for moving around. This does not work together with other hotkeys. The zoom itself is not quite good enough for moving around. Zoom is how I move around in SupCom, not sure what is different here.

Ctrl+hotkey not working is still a pain

Having dual screen ability would be super cool. Then you can have one screen show the "mini"-map :)

Edit: I posted these thoughts here after this game: https://www.youtube.com/watch?v=OBXkihFxWng (be warned: terrible play since I don't know what most things are)
Last edited by Entropy Wins; Sep 26, 2019 @ 10:50pm
Entropy Wins Sep 27, 2019 @ 4:43pm 
Did another one now. Confirmed the deselection related issue. Here is what is happening:

I select some units and give them a command with right mouse button. Then I try to draw a selection box with the left mouse button. Sometimes the game glitches and no box is drawn. Instead a move command is given to the previous unit I gave a command to.

This is infuriating since is happens all the time and forces me to move back to another part of the screen and re-give the command I just gave. Assuming my units are not dead by then by following the incorrect move command.

Forget about hotkeys if selection and move commands don't work properly :(

https://www.youtube.com/watch?v=tExy949dlQo
corrodinggames  [developer] Sep 27, 2019 @ 5:01pm 
@Entropy Wins

I haven't seen that last video yet as youtube is still processing it. But can you check that the mouse orders settings is set to the default of: 'Left-Selection / Right-Action' as that sounds like you might have it set to 'Auto (Ignore Left vs Right)'

I can also look at a left click to deselect option, btw 'deselect all' is normally bound to the 'space' button.

I'll look into what I can do to make those other issues better.
Entropy Wins Sep 27, 2019 @ 9:01pm 
Setting was not changed. "Mouse orders: Left-selection / Right-action"


Left click deselection is super standard in RTS games no? I cannot recall a game where that was not the case or where you needed to hit some deselect hotkey. Why not stick to the standard behavior?
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Date Posted: Sep 1, 2019 @ 9:19pm
Posts: 28