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The crystals make no sense...where were they originally in real life? Who were you and why? What was that evil digital spirit thing?
I don't know about anyone else here but I'm getting really tired of these whole #2deep4u "we aren't going to give you an actual ending we want you to make up what ever crap you can from our vague and broken story" type ishhhhh we keep getting.
The story made no sense because the mechanics of what you were doing made no sense. That's all there is to it. You can try to break it down or someone can try to explaining but they'll just be making up crap too.
This is like Bioshock Infinite in which the dev's want you to think it's deep, people will argue about meaning, but at the end of the day it's just more crap filler.
This game tries so hard with environmental storytelling so it's making the story itself a puzzle, which the PS4 demo "Walter Case" seems to be a part of. Anyway, my take is that Raymond has been making this machine since his years at university and he got fired for this Walter Case thing, so he's got fixated about making it anyway for his own at his own garage. You can find clues he's been experimenting on mice and their own dog. I think that the first one to get transferred was Laika, then his wife, theb kid and himself.
They can't see eachother because they represent different emotions, and all have different problems. Katherine is a failed musician (or thinks she is), she's depressed and she blames Raymond go her misery. Benjamin feels unloved by his parents as none of them has time for him, Kath is playing at filharmony, and Ray is sitting at his garage, and finally Ray is just some crazy ♥♥♥♥, I guess schizophrenia but who knows.
Anyway, Raymond came up with the idea that crystals can combine all emotions and create a stable virtual recreation of their worlds. He has a crystal on one of his video logs but looks more like an ice cube (cheap probs? ;P).
Now comes my take on "pixelated monster thing". This may be all of them. I mean, their virtual Apartment is unstable and it's full of corruption, maybe thay've found the way to "visit" eachother's perspectives but since it the simulation is corrupted, they appear as this pixelated thing. The clues are Benjamin's drawing on the walls, he draws his mother as this monster thing, also the radio puzzle, Ray orders Ben to go to the garage right after asking "Kat, are you with Benji?", also after the piano puzzle the monster attacks when the Kat is standing there, it might be Ray trying to meet her since he can't enter the bedroom at all in his version of apartment. And the ending when it's Ray's voice streaming at the player.
As for the player,I guess we are playing as one of his students or ex co workers from university that he decided to send the copy of his project in hopes to prove something. That gloating video at the end suggests something like that.
Wow...I guess that whole part of the game and story just wasn't needed for PC gamers or something? What idiot thought that was a good thing to leave out of the game? The fact that they decided to leave that out of the already short as hell game says a lot about these people..
As for your take, it makes sense, but to me there's still way too little evidence to even hint at this. Again, maybe I'm just dumb or lack the ability to see deep into stories but I just think there was way too much "huh?" and "why?" for me. I play a game so I can experience something and see a story...not to be confused by something that makes no sense.
All my thoughts above are just me trying to answer all my "huh? Wtf? B..b.. but why?" I had during all of my playthroughs. I guess we'll never know what the story really means or what it's trying to tell... Assuming it actually tries to tell something.
There's not that much there, you get basically all the "story" with very heavy handed "symbolism", and leave it to "players imagination).
Kinda cliche from the start TBH, it feels more like a bunch of guys trying to make a "game" than actually tell a story, and trying to sell it off as so deep actually hurts the game.
I think the distorted entity was a gestalt form of the individuals who are in the simulation. Their minds are bleeding into each other and their relationship with each other is so toxic it's creating a monster.
Looking back i tend to agree the pixelated monster was a form of all of them. Perhaps created because the machine could only really handle one mind and didn't know what to do with 3 of them.
I don't really view this game as pretentious or trying to be too deep. Its shrouded in mystery while you wander an enigmatic world and thats a good fit for VR. I'm one of those people who wished movies went on just 15 minutes longer to get more of a resolution and see what happened and i really didn't mind the direction they went with here.
I think the ending is fine and fits the tone of the game. I don't think i'd prefer and ending where you're just spoonfed the answers at the final moments. They could pull it off if they did some sort of Black Mirror type mind ♥♥♥♥ like in Torn, which was done pretty well, but i respect the choice they made.
You sure though? How did the machine and computer fix itself?
My interpretation is that the wife suffered from depression. Her obsessed husband was trying to save her from the illness. The demon was her depression and was also transferred. You play the role of the son who is trying to complete his father's experiment.
Is there anything from the creators that provides some insight?
Technically the effects of the digital distortion were brilliant. Overall creative direction was amazing. Audio was unnerving as hell! I didn't even play this in VR but I'm pretty sure I'd need a therapist if I did!
Very well done!
Ray, his wife and his son live in three separate virtual realities that represent different feelings and memories of the same reality and facts from the minds of Ray, Ben and Kat. Ray understands that the crystals have also to resonate with each other. That means that the family members need to love and understand each other. Their memories and feeling have to reconcile. The black monster made of sprite represents the hate, the evil, the dark side that doesn't allow the family members to be happy and together; and at the same time it's the bug, the virus that corrupts the virtual world.
Ray is clearly a psychopat; at first he kills the dog. He think that its brain must be freezed for the transference. Then he understands that he needs ice crystals! Ben and Kat witness the growing madness of Ray; the family breaks. Before they leave, Ray transfers their minds and his own mind to the virtual world. In a few words, Ray kills them and himself. When he enters the virtual world, he understands that it's a nightmare. The player has to make the crystals to resonate, that means to reunite the family together in the virtual world. You go up and down through the three different minds of Ray, Ben and Kat to make them reconcile; that means that you have to browse their memories and find the crystals. Once the crystals are resonating in one single white crystal, the monster disappears, and you can access the virtual paradise you longed for when you were alive. But there is no paradise. You are beyond the virtual world, outside the servers where the minds are stored. It's just a metaphor for the beyond in virtual reality! So the minds are still trapped in the servers, nothing changed!
Ray recorded the videos you see at the beginning and at the end before to kill the family and himself, as proof for his research.
I think it's a very good game; we need more games like this!
It's a cool concept, but kinda poorly executed and morally questionable in my opinion.