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It's also scary how many of your points are matching with some of my plans, but I'm not gonna reveal which are those.
Now regarding, Z, X, C... I'm trying to keep that weird WASD-only control scheme, despite some players not liking it at all, and this might be the hill I'm gonna die on. However, I am planning to change the controls of existing skills to be more accessible. I think "hold S and press A/D" is simple enough and shouldn't interrupt the flow of the game.
The skills are going to have slots and likely a cooldown instead of using ammo. I'm not sure how many of them I will be able to implement, so they will probably be all locked at the beginning of the game (to teach players basics first) and open up after reaching a certain milestone.
Nice ideas for the skills too! I especially like the thunder dash and stone barrier. Boss-related stuff is also very interesting and I have a few ideas regarding those. Invisibility can't really work with current control scheme and there's so little room for it that it just wouldn't be useful.
Once again, thank you for the feedback! I'm currently working on skill-related content and might have something to show next week.