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---Update18-10-02---
Got the 3/10 not sure which 3 it counts but meh I'll just have to find the rest of them again lol. all that matters is I can finally 100% this one woot.
---Update 18-10-03---
So I found them in levels 1, 2, 4, and 6; I'm now in level 7 again, but it's still sitting at 3/10 and it should be 4/10.
level 1
https://steamcommunity.com/sharedfiles/filedetails/?id=1579641284
level 2
https://steamcommunity.com/sharedfiles/filedetails/?id=1579643057
https://steamcommunity.com/sharedfiles/filedetails/?id=1579644059
level 4
https://steamcommunity.com/sharedfiles/filedetails/?id=1579644943
btw. where is the savegame folder (windows)? Or the savegame name…"?
p.s. The little achievement (found 3 stones) drops here not after i found the third stone, it drops with the big chain achievement - dont know why. But the game saved the fourth stone without saving the level progress (i skiped it manually). I have 4/10 in the steam stats (@ the moment)...
No I haven't found any more than the ones I listed, I'm pretty sure there's 1 on each level since there seems to be the same amount of scenery blocks as there are levels in the game.
I dont have found my savegame and dont want to use the process mon to find it.
Common.GolemProgress
and the manually initiated saves (in level progress) like:
named.GolemSave
anyway, i find a specific hint in GolemSave files (used notepad++ to see it), that use the codeword "block", tragically it doesnt help. in the other file, called Common.GolemProgress, you find specific section for "DoneBlocks", "DoneChains" and "DoneMurals" (true ending???).
"DoneBlocks" have a data structure (use a hex editor to see it), every level had seperator marks and the value in the marks say, stone found, no stone found and had a stone in it - i think. my problem is my own progress, so stay tuned.
so you can NOT do this - save in every level manually, then open up that file with a notepad and see, is the codeword used or not. level 1 had "block" in it, level 4 had "block", but level 2 NOT and you found there 2 of them. i have tested out, data change in savefile with and without stone activated? nothing happens.
so only the Common.GolemProgress Data Structure can you give a hint, had a level stones/blocks or not and it is the only savefile that counts your progress.
oh btw. when you do this, remember you can make screenshots and post the block position here ;-).
Btw. I think this achievement is broken, because you need 10 stones, but you can only find 5. one is, i think, broken too, the other had a problem which stone you click first in the level.
so this one is the broken block, it doenst count, because the script to do that is not integrated in the level files (start.lua no line like "initblocktoy("blocktoy01", "blocktoy01_1", vec2d(1,0))"; and in the level06.fi file you found only this line "toyblock_columnð<º±úð<À", nothing more, wrong name and no other lines that does things like "blocktoy01ð<À" and "blocktoy01_linkxyzð<À0´").
that was all, in the other level files from level 7 - 10 you found no blocktoy stuff.
since there's 10 of blocks and 10 levels I'm going to say there's one in each level.