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1) I usually use a Shooting Star? I think it is with my dual MG's for making it literally rain money when hitting juggled enemies (and it probably goes without saying after the last two posts, but if you have the chance to finish off the last enemy, and you have a few extra moves left, consider letting your MG char continue to juggle the last enemy with the remaining turns except the last.
2) When I read into this when starting, a lot of people recommended the arena. I, personally, haven't found it worth the grind, but I thought I should mention it.
3) Everyone so far has focused on where to get the most literal money/chips dropping as per your wording, but if you meant that you want the most money for the least amount of grind, you probably want to focus certain drops instead of money itself (and then go sell the drops at the nearest store). The big one I go for are the variants of Meat (Quality & Luxury especially - you can google or use your book in your in-game apartment to find out who drops them). I hear Scrapped Gun variants also are good money, but I usually stay afloat from Meat drops when I need a little extra cash.
For that matter, it's also a pretty effective tactic, since a fully-charged Bonus Shot with dual MG's usually will fill up whatever part you're aiming at, without using up any limited 'special' ammo. The only limitation is that I THINK the 'tank' type enemies can't be knocked into the air, presumably being too heavy. The 'Goliath' giants and the even bigger Jalopy Golem type enemies, though, totally can somehow...
Either way, I'm pretty sure I won't run out of money, ever, at this rate. :P
As for the arena, well, part of the trick there is that - if you're planning to get all the arena-related achievements - you're simply going to be spending a LOT of time there, making it worthwhile to link it up to just about every Station you can possibly reach. Straight blue pieces are the key, and with enough of them, you can get 1.5x normal drops, 2x normal drops, 2x rare drops and 1.5x experience all linked to the Arena, along with various helpful boosts like doubled charge-speed and reduced scratch-damage recovery... I'm pretty sure the improved drop-rates apply to the silver/gold chips from bonus shot, and it DEFINITELY applies to those Quality Meat/Luxury Meat drops you mentioned.
I'm glad we helped!
I do have two small nitpicks with your response, and am only mentioning it to further help you in your quest for tons of money :)
First of all, as far as I'm aware, a lvl 1 & lvl 100 enemy will rain down the same chips at the same rate. The only difference is how much hp they have to juggle them with (but the beauty of double MG's ofc is, that hp doesn't matter!)
Secondly, there IS a cap on how much money will rain down during a battle - or rather, it's limited by a certain mechanic. While I'm unsure on what the exact number of that cap is, the catch is that cap only focuses on HOW MANY CHIPS ARE ON THE GROUND AT THE CURRENT TIME. So to make a small rant even shorter, try to aim for groups of chips on the ground during your running animations if you're farming, since the more you pick up, the more that can be dropped from enemies!
Finally, and as a small aside, I'd personally recommend giving up the experience node (to me, at least, the game gets boring if you're too far overlevelled - and if you're doing the arena anyways, you'll have more exp than you know what to do with) in favor of a (double?) charge rate station and double effects terminal instead (so turn those 2x rare drops, 1.5x normal drops, and 2x normal drops, into 4x rare drops, 3x normal, and 4x normal!! (and 4x? charge rate if you opt to include that one as well which I personally love)
You SURE about that? It really doesn't correspond with my experience, TBH. Anytime I wind up wandering into a low-level random encounter and juggle some level 3 gremlin or whatnot, I get nothing but Silver. A level 47 Wrecking Baller, meanwhile, seems to drop far more Gold than Silver - I can always tell when I've largely been fighting high-level foes, since when I go to the store to sell my loot, I'll find that I've got more of the Gold Chips than the Silver Chips...
I have been thinking about this, honestly. I definitely want the super-expensive 220-hex 'Double effects' station connected to the arena, but I'm not sure if it's even POSSIBLE to have that hooked up along with all the others, and I'm somewhat debating which station(s) to cut out in order to make room... dunno if it'll be the EXP-one, though. This game doesn't really feel like it EVER lets you just walk right over your foes just by being high level, since the really tough enemies are able to dish out such sickening amounts of damage that carelessness can send you into Critical Mode in a hurry no matter your level.
A lot of my experience in this game is from the Xbox version, and even assuming things changed since then (I know they released one update that changed some things on Xbox at some pt), there's still a few other factors at play here. Off hand, it's possible the area/level you're in influences the money drops (without going into a full rant here, the area INDIRECTLY influences the actual item drops by pre-selecting one of a few monster scenarios based on what level you're on and the type of tile you get triggered on). Whether chip drop rates are influenced by this, I'm not sure.
To make a long story short, I think the best way to answer this is to boot up the arena (to negate any area effects - terminal bonuses should be fine.... though now I'm starting to worry that item drop rates affect this too somehow haha). We'd have to check our current money total, fight a low lvl enemy, check again, fight a high lvl enemy. The main issue I see is to somehow come up with a way to juggle/hit them with a consistent amount of MG bullets each time (as you're probably aware, the MG in this game seems to fire like a shotgun, and there seems to be a different amount of bullets hitting the enemy each round - though distance to target def helps). Sorry for the rant, I just love talking about this game - there's so much going on that the game doesn't talk about haha!
2) I'd highly recommend the double effects one - it's possibly the best terminal you can hook up to the arena, once you have something else plugged in of course. That being said, 220 hex tiles is expensive, and in my current steam game I have just over that in TOTAL after hooking up the arena to all the other effects I want (I'm currently at Chap 9). For reference, I have all the ones you listed, plus double charge speed, and I'm putting a picture of the area I'm focusing on next to fill in with special tiles to get that point value up. I'm not sure I'll be able to keep ALL those effects AND the double effects, but I plan on seeing how many I can fit haha.
https://steamcommunity.com/sharedfiles/filedetails/?id=2367290644
I googled the game and arena terminal effects, and there's a few good posts out there about what people have achieved in addition to double effects, so it's definitely possible - just very grindy haha!
2.5) 'This game doesn't really feel like it EVER lets you just walk right over your foes just by being high level, since the really tough enemies are able to dish out such sickening amounts of damage that carelessness can send you into Critical Mode in a hurry no matter your level."
As far as experience goes, it's up to personal preference ultimately, and to be honest, I'm a little fuzzy on what changes on a level up, so I'm not sure I can even comment on whether those specific fights will get easier with more levels.
I can say that this game definitely has enemies that drastically (and at a ridiculous degree, I totally agree) ramp up the difficulty on a dime, but those are also the enemies that remind you of the game's mechanics (focus limbs to get back shards, use cover, and in some cases, shooting limbs that are holding problematic things like guns can cause them to drop said guns).
More importantly than that though, I would argue that those ridiculously unbalanced fights are the most important fights in the game, mechanically. I'll do my best to avoid spoilers, but there will be a point later on where facing off against an opponent that can send you into Critical with one good hit, is an extremely normal situation. And then the difficulty ramps up even higher. Not saying that's good game design, but it might be something to keep in mind as you're going forward. The more ways you find to deal with them now, the easier things will be on you when that time comes later!
Good luck!!!